Author: Haliotro
Downloads: 110,335
File Size: 522.9 KB
Created:
Updated:
Mod ID: 973309
Categories:
Armor Improved
Make Armor work like armor should! Improved durability and adjusted damage reductions for balance. All armor classes, engrams, and blueprints have been updated for a balanced and improved armor system
Spawn codes, cheat commands, and configs for Armor Improved Supply Crates
Class Name:
SupplyCrate_Cave_QualityTier1_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_Cave_QualityTier1_PA.SupplyCrate_Cave_QualityTier1_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_QualityTier1_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Cave_QualityTier2_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_Cave_QualityTier2_PA.SupplyCrate_Cave_QualityTier2_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_QualityTier2_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Cave_QualityTier3_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_Cave_QualityTier3_PA.SupplyCrate_Cave_QualityTier3_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_QualityTier3_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Cave_QualityTier4_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_Cave_QualityTier4_PA.SupplyCrate_Cave_QualityTier4_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_QualityTier4_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_IceCaveTier1_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_IceCaveTier1_PA.SupplyCrate_IceCaveTier1_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_IceCaveTier1_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_IceCaveTier2_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_IceCaveTier2_PA.SupplyCrate_IceCaveTier2_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_IceCaveTier2_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_IceCaveTier3_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_IceCaveTier3_PA.SupplyCrate_IceCaveTier3_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_IceCaveTier3_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Level03_Double_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_Level03_Double_PA.SupplyCrate_Level03_Double_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_Double_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Level03_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_Level03_PA.SupplyCrate_Level03_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Level15_Double_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_Level15_Double_PA.SupplyCrate_Level15_Double_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level15_Double_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Level15_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_Level15_PA.SupplyCrate_Level15_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level15_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Level25_Double_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_Level25_Double_PA.SupplyCrate_Level25_Double_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level25_Double_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Level25_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_Level25_PA.SupplyCrate_Level25_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level25_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Level35_Double_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_Level35_Double_PA.SupplyCrate_Level35_Double_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level35_Double_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Level35_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_Level35_PA.SupplyCrate_Level35_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level35_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Level45_Double_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_Level45_Double_PA.SupplyCrate_Level45_Double_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level45_Double_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Level45_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_Level45_PA.SupplyCrate_Level45_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level45_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Level60_Double_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_Level60_Double_PA.SupplyCrate_Level60_Double_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level60_Double_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Level60_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_Level60_PA.SupplyCrate_Level60_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level60_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_OceanInstant_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_OceanInstant_PA.SupplyCrate_OceanInstant_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_OceanInstant_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_SwampCaveTier1_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_SwampCaveTier1_PA.SupplyCrate_SwampCaveTier1_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_SwampCaveTier1_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_SwampCaveTier2_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_SwampCaveTier2_PA.SupplyCrate_SwampCaveTier2_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_SwampCaveTier2_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_SwampCaveTier3_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_SwampCaveTier3_PA.SupplyCrate_SwampCaveTier3_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_SwampCaveTier3_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_UnderwaterCaveTier1_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_UnderwaterCaveTier1_PA.SupplyCrate_UnderwaterCaveTier1_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_UnderwaterCaveTier1_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_UnderwaterCaveTier2_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_UnderwaterCaveTier2_PA.SupplyCrate_UnderwaterCaveTier2_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_UnderwaterCaveTier2_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_UnderwaterCaveTier3_PA_CBlueprint Path:
/ArmorImproved/Loot/UpdatedMapping/SupplyCrate_UnderwaterCaveTier3_PA.SupplyCrate_UnderwaterCaveTier3_PAAdd item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_UnderwaterCaveTier3_PA_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))