Reaper Mutation Lab
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File Size: 32.5 MB
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Mod ID: 1102842
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Reaper Mutation Lab

Allows you to extract and store mutations for your reapers.

A genetic engineering lab, designed to manage the distribution and storage of mutations for baby Reapers.

  • This mod adds the Mutation Lab, a new structure designed for managing Reaper mutations.
  • With the ability to extract and create stacked mutations, the Mutation Lab gives the chance to create more powerful Reapers.

How It Works

When a baby Reaper is born there is a 5% chance that a special item, the Mutation Infusion will be added to its inventory.

This infusion can be used in two ways:

  • Apply it directly to a baby Reaper and grant a mutation.
  • Or extract and store it in the Mutation Lab where it can be stacked to boost future Reaper offspring.

Important Note

  • Once a Mutation Infusion is applied, the same type of mutation cannot be applied again.
  • For example, if a health mutation is used you will not be able to apply another health mutation but you can still apply other types of mutations such as stamina or melee.

Mutation Creation Requirements

Before creating new mutations you must first have already extracted one from a baby Reaper.

This process requires the following materials:

  • 30x Element
  • 25x Pheromone Glands
  • 1x Alpha Reaper Barb

The Mutation Lab can at most hold 127 mutations (254 points) for each stat type and can be crafted in the fabricator.

The Mutation Lab requires a tek generator for power and the following crafting materials:

  • 1250x Metal Ingots
  • 225x Cementing Paste
  • 350x Crystal
  • 115x Red Gems

Config Settings

  • [ReaperMutationLab]
  • NumOfRandomMutations=1
  • RandomMutationChance=5

Engrams And Spawn Codes

  • EngramEntry_MutatorLab_C
  • cheat giveitem "/ReaperMutationLab/Items/PrimalItemStructure_MutationLab.PrimalItemStructure_MutationLab" 1 0 0 false