The mod will be replaced with another one.
I will indicate the name of the mod here later. Due to the complexity of the mod, I decided to divide it into several mods. TSRD, TSRW, TSRC, TSRR Realistic weapon\real dino\real character\ real resource
TSRW will be changed in the weapon. The dependence of the weapon on the player's parameters will appear.
TSRR - Adds new resources: steel(metal+obsidian+charcoil), mithril (steel+element dust), adamant(element ore + red gem + mithril), water repellent, as well as new recipes for making resources, for example: green, blue, red stones, affected polymer, elemental ore, black pearls, mutagel and mutagen. There are also additional recipes for making dried meat, salt, clay, sand, glass (crystal), polymer and so on.
TSRD The parameters of the dinosaurs will be changed. Large dinosaurs will have slightly more health, significantly higher damage, and most importantly, the damage to dinosaurs will depend on which part of the dinosaur's body they hit: mainly the head / body / tail. The speed of some dinosaurs will be changed (for tirexes and Argentavis and diplodocus it will be much faster, for example).
TSRC The player's parameters will have a variety of additional bonuses. There will also be a more realistic movement of the character (instead of an accelerated running speed of 10m/s, there will be 6 m/s; instead of a base speed of 5 m/ s, there will be about 3 m/ s; instead of a swimming speed of 3 m/s, there will be 1.5 m/s). The jump will be slightly lower. All these parameters will be pumped from the player's "Movement Speed" parameter.
The simplified analog is "Configurable speed". You can already download it.
If anyone is interested, below I have thrown off approximate sketches, which I have already partially implemented:
Health
- Total HP: 2%
- Total weight: 2%
- Total endurance: 2%
- Total food: 2%
- Total water: 2%
Food penalty: 5% (-endurance) Weight penalty: 5% (jump, speed) Hunger: +0.1 Thirst: +0.2
Endurance
Endurance: +endurance Hunger: -0.1 Thirst: -0.1 Stamina recovery rate: 2%
Water
Buff for every 20 water:
- Heat resistance +1
- Speed +1%
- Jump height +1%
- Endurance regeneration speed +5%
- Total HP regeneration +1%
- Additional experience: 5%
- Additional combat points in case of mortal danger: time (3 sec + 0.2), speed +25%
- At 100/100 + water, the heat is 0 + 1
- At 100/200 + water, the endurance regeneration rate is 15% + 2.5%
- At 150/300: jump height + speed: 2% + 0.25%
- 200/400: HP regeneration: 50% + 5%
- 250/500: total experience: 30% + 2.5%
- 400/800: second chance: -40% – 2%
4 sec + 0.2, if sopr = 100% (10 seconds), then an additional 1 second is given for each%. Recovery time: 1200 – 10 sec (minimum 300) 100% water consumption during the second chance
Food consumption
+5 HP, + food More kibbles are prepared at +10 cooking +1% climate resistance Endurance penalty: 1% Endurance regeneration rate: 1%
Melee
Penalty to accuracy: +hunger 0.1, thirst +0.2 Penalty to the durability of things: -0.5% Bonus to reduce damage through the shield: +5% of additional damage
Weight
Weight: +1% combat bonus Hunger: +0.1, thirst: +0.2 Health: +1% Speed and jumping penalty: 1% of total
Speed
Bboy: +1% Jump: +2% Food consumption: 0.1 Water: 0.2 Recharge speed bonus
Resistance
Sopr: damage reduction -0.5 per point, survivability when falling
Crafting
Crafting: the ability to use weapons Crit: a little scatter, a slight decrease in strength loss
NOT READY! So far, only partially ready weapons (armors) and grenades (except TEK).
It changes all weapons, making it more realistic (you can't kill big dynos with a primitive bow, it's much easier to kill with firearms).
Changes armor, reduces protection, adds new parameters (high-quality metal armor will not reduce damage by 50 times, this is fantastic, the player will also run slower in it, swim much worse; tech armor will be slightly enhanced with additional properties).New types of armor and resources have appeared: chitin from the bloody mother, pelt from megapithecus, dragon skin. Three new types of armor with specific properties can be made from these ingredients. They can also be used to make improved saddles for dinosaurs, combining them with the properties of adamant. More recipes for resources that are available in Aberration, Extinction, Genesis, SE
Explosives have some new properties (similar to Explosive config mod).
A new material has appeared - steel, mithril, adamant. High-tech products (not TEK) cannot be made of ordinary iron. It is made in an industrial smelter with the addition of obsidian and coal. TeK products require mithril (manufactured in an oven using steel, elemental dust and absorbent). Adamant is made from elemental ore and red-blue crystals in a chemical table. Destructive properties do not allow the use of adamant in ordinary types of armor. Used in ammunition.
Dinosaurs will become more realistic. Rex will not be able to be bitten by several wolves, and Rex only needs one bite to deal huge damage to x3 from normal. The movement speed will also be changed
Perhaps in the future the player's movement speed will be changed (reducing the movement speed, people cannot run at a constant speed of 15 km per hour continuously and 40 continuously, unless of course their skill is at the superhuman level, of course).