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WAK Outposts
Better Lost Colony outposts and resource caches.
WAK Outposts is a modified version of Better Outposts [QoL, Open Source] by Ferodra (V20), Renamed for the WAK servers. All credit for the original work goes to Ferodra.
Features
- Stuck enemy recovery: outpost and cache enemies that leave the mission area, fall off a bridge or stop moving are teleported back; if nothing works they are removed from the mission.
- Attack outpost cleanup: when only a few structures or enemies are left and stay unreachable, they are removed so the outpost can end (bosses excluded).
- Unreachable city structures spawned too high are removed.
- Reward multipliers: sigils and element, by difficulty and by defense outpost size; loot quality and quantity of outpost and cache crates.
- Sigils from attack outposts outside the city (optional).
- Alpha revenants at defense outposts (optional), and apex trophies for alpha Ossidons and revenants (optional).
- Bronto miniboss damage scaling with the number of players at a defense outpost (optional, great for solo).
- Config menu for singleplayer, and for admins on dedicated servers when enabled.
Not available in this version: OverrideMissionDifficultyLevel (Gamma/Beta/Alpha spawn chances). The Lost Colony mission manager it relies on is missing from the current ARK Dev Kit (UE 5.8), so it cannot be built. The setting is ignored; missions spawn with the normal chances.
Settings
- Singleplayer and non-dedicated sessions: config menu in the action wheel ("WAK Outposts Configuration").
- Dedicated servers: add a
[WAK_OUTPOSTS]section toGameUserSettings.ini. Missing keys use their default value. WithServerUseConfigUI=true, admins edit everything in game and the INI is ignored (except that key).
[WAK_OUTPOSTS]
CleanupUnreachableOutpostStructures=true
OutpostSigilMultiplier=1.0
NonCityOutpostsRewardSigils=false
OutpostSigilMultiplierNonCityAttack=1.0
OutpostSigilMultiplierGamma=1.0
OutpostSigilMultiplierBeta=1.0
OutpostSigilMultiplierAlpha=1.0
OutpostSigilMultiplierDefenseSmall=1.0
OutpostSigilMultiplierDefenseMedium=1.0
OutpostSigilMultiplierDefenseLarge=1.0
OutpostElementMultiplier=1.0
OutpostElementMultiplierGamma=1.0
OutpostElementMultiplierBeta=1.0
OutpostElementMultiplierAlpha=1.0
OutpostElementMultiplierDefenseSmall=1.0
OutpostElementMultiplierDefenseMedium=1.0
OutpostElementMultiplierDefenseLarge=1.0
MissionLootQualityMultiplier=1.0
MissionLootQuantityMultiplier=1.0
OutpostForceEnemiesIntoMissionArea=true
OutpostForceEnemiesIntoMissionAreaCheckTime=10.0
UnstuckIdlingEnemiesAfter=45.0
MissionEnemyZLimit=8000.0
AddAlphaZombiesToDefense=false
AlphaZombiesSpawnWeight=0.01
AlphaOssidonRevenantHaveApexDrop=false
MinibossBrontoDamageScaleWithPlayerCount=false
MinibossBrontoDamageScaleMaxDamageAtPlayerNum=3
MinibossBrontoDamageScaleMin=0.1
MinibossBrontoDamageScaleMax=1.0
AttackOutpostCleanupStructures=true
AttackOutpostCleanupStructuresInterval=30.0
AttackOutpostCleanupStructuresThreshold=7
AttackOutpostCleanupEnemies=true
AttackOutpostCleanupEnemiesThreshold=4
AttackOutpostCleanupEnemiesInterval=30.0
ServerUseConfigUI=false
DebugLogging=false
MissionLootQuantityMultiplier is capped at 30: high values can crash clients, x4 is fine.
Coming from Better Outposts? Rename the section header [BetterOutposts] to [WAK_OUTPOSTS]; the keys are the same. Do not load both mods on the same map: sigils would be multiplied twice.
Source
- Original mod: Better Outposts [QoL, Open Source] by Ferodra.
Developed by Quentin for the WAK servers: https://wakserver.eu/ ยท Discord: https://discord.gg/wak