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Mod ID: 1793022
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WAK Outposts

Better Lost Colony outposts and caches: stuck enemy recovery, cleanup, reward multipliers, alpha revenants and Bronto miniboss scaling. Based on Better Outposts by Ferodra (GPLv3).

WAK Outposts

Better Lost Colony outposts and resource caches.

WAK Outposts is a modified version of Better Outposts [QoL, Open Source] by Ferodra (V20), Renamed for the WAK servers. All credit for the original work goes to Ferodra.

Features

  • Stuck enemy recovery: outpost and cache enemies that leave the mission area, fall off a bridge or stop moving are teleported back; if nothing works they are removed from the mission.
  • Attack outpost cleanup: when only a few structures or enemies are left and stay unreachable, they are removed so the outpost can end (bosses excluded).
  • Unreachable city structures spawned too high are removed.
  • Reward multipliers: sigils and element, by difficulty and by defense outpost size; loot quality and quantity of outpost and cache crates.
  • Sigils from attack outposts outside the city (optional).
  • Alpha revenants at defense outposts (optional), and apex trophies for alpha Ossidons and revenants (optional).
  • Bronto miniboss damage scaling with the number of players at a defense outpost (optional, great for solo).
  • Config menu for singleplayer, and for admins on dedicated servers when enabled.

Not available in this version: OverrideMissionDifficultyLevel (Gamma/Beta/Alpha spawn chances). The Lost Colony mission manager it relies on is missing from the current ARK Dev Kit (UE 5.8), so it cannot be built. The setting is ignored; missions spawn with the normal chances.

Settings

  • Singleplayer and non-dedicated sessions: config menu in the action wheel ("WAK Outposts Configuration").
  • Dedicated servers: add a [WAK_OUTPOSTS] section to GameUserSettings.ini. Missing keys use their default value. With ServerUseConfigUI=true, admins edit everything in game and the INI is ignored (except that key).
[WAK_OUTPOSTS]
CleanupUnreachableOutpostStructures=true
OutpostSigilMultiplier=1.0
NonCityOutpostsRewardSigils=false
OutpostSigilMultiplierNonCityAttack=1.0
OutpostSigilMultiplierGamma=1.0
OutpostSigilMultiplierBeta=1.0
OutpostSigilMultiplierAlpha=1.0
OutpostSigilMultiplierDefenseSmall=1.0
OutpostSigilMultiplierDefenseMedium=1.0
OutpostSigilMultiplierDefenseLarge=1.0
OutpostElementMultiplier=1.0
OutpostElementMultiplierGamma=1.0
OutpostElementMultiplierBeta=1.0
OutpostElementMultiplierAlpha=1.0
OutpostElementMultiplierDefenseSmall=1.0
OutpostElementMultiplierDefenseMedium=1.0
OutpostElementMultiplierDefenseLarge=1.0
MissionLootQualityMultiplier=1.0
MissionLootQuantityMultiplier=1.0
OutpostForceEnemiesIntoMissionArea=true
OutpostForceEnemiesIntoMissionAreaCheckTime=10.0
UnstuckIdlingEnemiesAfter=45.0
MissionEnemyZLimit=8000.0
AddAlphaZombiesToDefense=false
AlphaZombiesSpawnWeight=0.01
AlphaOssidonRevenantHaveApexDrop=false
MinibossBrontoDamageScaleWithPlayerCount=false
MinibossBrontoDamageScaleMaxDamageAtPlayerNum=3
MinibossBrontoDamageScaleMin=0.1
MinibossBrontoDamageScaleMax=1.0
AttackOutpostCleanupStructures=true
AttackOutpostCleanupStructuresInterval=30.0
AttackOutpostCleanupStructuresThreshold=7
AttackOutpostCleanupEnemies=true
AttackOutpostCleanupEnemiesThreshold=4
AttackOutpostCleanupEnemiesInterval=30.0
ServerUseConfigUI=false
DebugLogging=false

MissionLootQuantityMultiplier is capped at 30: high values can crash clients, x4 is fine.

Coming from Better Outposts? Rename the section header [BetterOutposts] to [WAK_OUTPOSTS]; the keys are the same. Do not load both mods on the same map: sigils would be multiplied twice.

Source

Developed by Quentin for the WAK servers: https://wakserver.eu/ ยท Discord: https://discord.gg/wak