Ascended Survival Plus
Quality-of-life tools and survival gear with infinite durability, 4x harvesting, and a no-spoil military ration. Comfortable, well-balanced gameplay.
Spawn codes, cheat commands, and configs for Ascended Survival Plus Items
Class Name:
PrimalItem_ASP_AscendedBola_CBlueprint Path:
/AscendedSurvivalPlus/AscendedBola/PrimalItem_ASP_AscendedBola.PrimalItem_ASP_AscendedBolaGFI Command:
Cheat GFI PrimalItem_ASP_AscendedBola_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedSurvivalPlus/AscendedBola/PrimalItem_ASP_AscendedBola.PrimalItem_ASP_AscendedBola'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_ASP_AscendedBola_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_ASP_AscendedBola_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_ASP_AscendedBow_CBlueprint Path:
/AscendedSurvivalPlus/AscendedBow/PrimalItem_ASP_AscendedBow.PrimalItem_ASP_AscendedBowGFI Command:
Cheat GFI PrimalItem_ASP_AscendedBow_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedSurvivalPlus/AscendedBow/PrimalItem_ASP_AscendedBow.PrimalItem_ASP_AscendedBow'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_ASP_AscendedBow_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_ASP_AscendedBow_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_ASP_AscendedChainSaw_CBlueprint Path:
/AscendedSurvivalPlus/AscendedChainSaw/PrimalItem_ASP_AscendedChainSaw.PrimalItem_ASP_AscendedChainSawGFI Command:
Cheat GFI PrimalItem_ASP_AscendedChainSaw_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedSurvivalPlus/AscendedChainSaw/PrimalItem_ASP_AscendedChainSaw.PrimalItem_ASP_AscendedChainSaw'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_ASP_AscendedChainSaw_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_ASP_AscendedChainSaw_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_ASP_AscendedClimbingPick_CBlueprint Path:
/AscendedSurvivalPlus/AscendedClimbingPick/PrimalItem_ASP_AscendedClimbingPick.PrimalItem_ASP_AscendedClimbingPickGFI Command:
Cheat GFI PrimalItem_ASP_AscendedClimbingPick_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedSurvivalPlus/AscendedClimbingPick/PrimalItem_ASP_AscendedClimbingPick.PrimalItem_ASP_AscendedClimbingPick'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_ASP_AscendedClimbingPick_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_ASP_AscendedClimbingPick_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_ASP_AscendedCompoundBow_CBlueprint Path:
/AscendedSurvivalPlus/AscendedCompoundBow/PrimalItem_ASP_AscendedCompoundBow.PrimalItem_ASP_AscendedCompoundBowGFI Command:
Cheat GFI PrimalItem_ASP_AscendedCompoundBow_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedSurvivalPlus/AscendedCompoundBow/PrimalItem_ASP_AscendedCompoundBow.PrimalItem_ASP_AscendedCompoundBow'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_ASP_AscendedCompoundBow_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_ASP_AscendedCompoundBow_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_ASP_AscendedHatchet_CBlueprint Path:
/AscendedSurvivalPlus/AscendedHatchet/PrimalItem_ASP_AscendedHatchet.PrimalItem_ASP_AscendedHatchetGFI Command:
Cheat GFI PrimalItem_ASP_AscendedHatchet_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedSurvivalPlus/AscendedHatchet/PrimalItem_ASP_AscendedHatchet.PrimalItem_ASP_AscendedHatchet'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_ASP_AscendedHatchet_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_ASP_AscendedHatchet_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemConsumableBuff_ASP_AscendedParachute_CBlueprint Path:
/AscendedSurvivalPlus/AscendedParachute/PrimalItemConsumableBuff_ASP_AscendedParachute.PrimalItemConsumableBuff_ASP_AscendedParachuteGFI Command:
Cheat GFI PrimalItemConsumableBuff_ASP_AscendedParachute_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedSurvivalPlus/AscendedParachute/PrimalItemConsumableBuff_ASP_AscendedParachute.PrimalItemConsumableBuff_ASP_AscendedParachute'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumableBuff_ASP_AscendedParachute_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumableBuff_ASP_AscendedParachute_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_ASP_WeaponAscendedPickaxe_CBlueprint Path:
/AscendedSurvivalPlus/AscendedPickaxe/PrimalItem_ASP_WeaponAscendedPickaxe.PrimalItem_ASP_WeaponAscendedPickaxeGFI Command:
Cheat GFI PrimalItem_ASP_WeaponAscendedPickaxe_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedSurvivalPlus/AscendedPickaxe/PrimalItem_ASP_WeaponAscendedPickaxe.PrimalItem_ASP_WeaponAscendedPickaxe'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_ASP_WeaponAscendedPickaxe_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_ASP_WeaponAscendedPickaxe_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_ASP_AscendedShovel_CBlueprint Path:
/AscendedSurvivalPlus/AscendedShovel/PrimalItem_ASP_AscendedShovel.PrimalItem_ASP_AscendedShovelGFI Command:
Cheat GFI PrimalItem_ASP_AscendedShovel_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedSurvivalPlus/AscendedShovel/PrimalItem_ASP_AscendedShovel.PrimalItem_ASP_AscendedShovel'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_ASP_AscendedShovel_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_ASP_AscendedShovel_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_ASP_WeaponAscendedSickle_CBlueprint Path:
/AscendedSurvivalPlus/AscendedSickle/PrimalItem_ASP_WeaponAscendedSickle.PrimalItem_ASP_WeaponAscendedSickleGFI Command:
Cheat GFI PrimalItem_ASP_WeaponAscendedSickle_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedSurvivalPlus/AscendedSickle/PrimalItem_ASP_WeaponAscendedSickle.PrimalItem_ASP_WeaponAscendedSickle'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_ASP_WeaponAscendedSickle_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_ASP_WeaponAscendedSickle_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_ASP_AscendedWhip_CBlueprint Path:
/AscendedSurvivalPlus/AscendedWhip/PrimalItem_ASP_AscendedWhip.PrimalItem_ASP_AscendedWhipGFI Command:
Cheat GFI PrimalItem_ASP_AscendedWhip_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedSurvivalPlus/AscendedWhip/PrimalItem_ASP_AscendedWhip.PrimalItem_ASP_AscendedWhip'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_ASP_AscendedWhip_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_ASP_AscendedWhip_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_ASP_AscendedWoodenClub_CBlueprint Path:
/AscendedSurvivalPlus/AscendedWoodenClub/PrimalItem_ASP_AscendedWoodenClub.PrimalItem_ASP_AscendedWoodenClubGFI Command:
Cheat GFI PrimalItem_ASP_AscendedWoodenClub_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedSurvivalPlus/AscendedWoodenClub/PrimalItem_ASP_AscendedWoodenClub.PrimalItem_ASP_AscendedWoodenClub'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_ASP_AscendedWoodenClub_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_ASP_AscendedWoodenClub_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponTorch_ASP_Infinite_CBlueprint Path:
/AscendedSurvivalPlus/Infinitetorch/PrimalItem_WeaponTorch_ASP_Infinite.PrimalItem_WeaponTorch_ASP_InfiniteGFI Command:
Cheat GFI PrimalItem_WeaponTorch_ASP_Infinite_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedSurvivalPlus/Infinitetorch/PrimalItem_WeaponTorch_ASP_Infinite.PrimalItem_WeaponTorch_ASP_Infinite'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponTorch_ASP_Infinite_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponTorch_ASP_Infinite_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemConsumable_ASP_MilitarySurvivalKit_CBlueprint Path:
/AscendedSurvivalPlus/MilitarySurvivalKit/PrimalItemConsumable_ASP_MilitarySurvivalKit.PrimalItemConsumable_ASP_MilitarySurvivalKitGFI Command:
Cheat GFI PrimalItemConsumable_ASP_MilitarySurvivalKit_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedSurvivalPlus/MilitarySurvivalKit/PrimalItemConsumable_ASP_MilitarySurvivalKit.PrimalItemConsumable_ASP_MilitarySurvivalKit'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_ASP_MilitarySurvivalKit_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_ASP_MilitarySurvivalKit_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))