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Mod ID: 1569976
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Engram Fragmentation #ASAModJam2026

Allows "fragments" to be extracted from tamed creatures which can then be synthesised into practical and cosmetic buffs for creatures.

This mod adds a new reason to tame wild creatures after you've already gotten your key creatures tamed and your breeding lines started. It does so by introducing "engram fragments", a new resource that can be extracted from creatures (killing them in the process) and then used to synthesis useful items and permanent buffs for your favourite creatures.

To get started with the mod, tame some creatures and look at their radial wheel for a new option to extract their fragments, then craft a synthesiser from a fabricator and see what's on offer!

 
Manipulations
Manipulations are persistent effects applied to creatures which improve their stats in some way or grant new abilities. Some manipulations can be stacked to improve their effects. Manipulations do not pass down to children and are not lost when creatures are cryo'd or transferred.
 
Cosmetics
Cosmetics manipulations add cosmetic only effects to creatures, currently there are 3 and they can be set to any colour desired. (This is done when they are synthesised)
 
Color Applicators
Colour applicators are items which when used on a creature permanently alter their colour regions. There are 3 different types; more expensive versions allow more specificity on colour/colour region affected. These will persist to children.
 
Mutators
Mutator items are synthesised once but are reusable. These (for a scaling cost) apply mutations directly to a creature. These are standard mutations and will persist to children but will not allow you to go over 20 mutations on each side (Paternal/Maternal).

Cost is dependent on server breeding settings, gestation/egg hatching time and maturation time. Creatures which can't be bred will have this cost based on their cloning costs.

 
Fragment Scanner
Accessory item which allows for a creature's fragmentation tier to be identified. Can only be synthesised using fragments. When using the scanner a creature is highlighted accordingly Light Blue - Tier 1, Green - Tier 2, Purple - Tier 3
 
Other items
Other items are also available for synthesis, namely dino candy and various "cakes".
 
Extractions
Extracting fragments/tokens from a creature will cause it to become unstable and slowly take damage and eventually die. This can only be reversed if a stabiliser is used on the creature. Extractions are performed via the creature's radial wheel and will give Engram Fragments, if they are currently "wanted" Engram Tokens are also given.
 
Engram Fragments
Always extracted from a creature but the amount extracted is random, although creatures with a higher "fragmentation tier" will drop more. There are 3 tiers and a creature's tier is totally random. Bred creatures will give significantly fewer fragments than wild tamed creatures. The number of fragments extracted from a creature is also influenced by your taming speed multiplier higher multiplier = fewer fragments.
 
Matrix Token
Only given when extraction is performed on specifically wanted creatures, which change when the Ark system resets every 7 days. Tier does not affect amount given. Bred creatures will not give Matrix tokens even if they are wanted. You can check which types of creatures will give Matrix tokens inside the fragment synthesiser.
 
Fragment Synthesiser
A new structure which allows fragments to be synthesised into the above items. Can also extract fragments and tokens from cryo'd dinos placed inside it's inventory.
 
Special Synthesising
Not all items can always be synthesised; the Fragment Synthesiser requires a calibrated connection to the Ark's systems every 7 days. To do this, you will need to collect Matrix tokens.
 

The special shop/wanted creature list can be reset with this command: cheat ScriptCommand EFragments ResetShop

Engram Entries/Primal Items


This mod relies heavily on the balance of fragments, as such I am very curious to get feedback on how fair the system feels. The goal (especially with the mutator) is not to allow for a faster way to do things but an alternate way. Want to use an Equus but it's too slow? Apply a manipulation. Want to breed super compys because it's funny but spend all your time breeding "needed" creatures like rexes instead? Use manipulations and a mutator. Or want to speed up your mutation lines by searching for fragments to use with the mutator while you also breed for mutations? (This technically goes against the whole "no faster" thing but I hope the point is clear)

In the future I hope to add more items available for synthesis and add a config page for everything to be tweaked. Suggestions for new manipulations or items are appreciated but I won't give an eta if/when any of them will be added.

 

Thanks to the following who's work in one way shape or form has been used in this mod:

 

I now have a Discord! Join for updates/feedback/suggestions.
 

Will still keep an eye out for comments on mod pages but this will be the fastest way to get in touch. (QR code for invite added to mod images for easy joining)

 

https://discord.gg/BDmQCASjew