Carry Command – Precision Control for Carried Creatures
Carry Command gives you direct control over creatures being carried by flyers, allowing you to trigger attacks on demand—perfect for controlled harvesting and utility gameplay.
No more relying on awkward positioning or hoping your dino swings at the right time. With Carry Command, you decide exactly when your carried creature acts.
What It Does
While riding a flyer (like an Argentavis), you can manually trigger a single attack from the creature you're carrying
Works seamlessly with vanilla attack and harvesting logic
Enables precise resource gathering with dinos like:
Ankylosaurus (metal, flint,crystal,obsidian)
Doedicurus (stone)
Castoroides (wood)
No AI changes, no automation loops — just clean, intentional control
Key Features
✔️ Fully vanilla-compatible (no creature remaps or replacements)
✔️ Server-safe and multiplayer friendly
✔️ Uses existing attack behavior (no custom harvesting systems)
✔️ Designed to feel like a natural extension of ARK gameplay
✔️ Works with a wide range of carryable creatures
How It Works
Pick up a creature with a flyer
Press the assigned key/button
The carried creature performs one attack
If a resource is in range, it harvests using normal game mechanics
Simple, responsive, and effective.
Balance & Design Philosophy
Carry Command is built to enhance gameplay without breaking progression:
No passive farming or automation
No buffs to damage or harvesting rates
Requires manual input for every action
Keeps the risk/reward and feel of vanilla intact
Why Use It?
Makes aerial harvesting more skill-based and satisfying
Eliminates frustration with missed swings or bad AI timing
Expands the usefulness of flyers without making them overpowered
Fits perfectly into vanilla-plus / QoL mod setups