Author: SnowyTrain
Downloads: 7,606
File Size: 3.2 GB
Created:
Updated:
Premium Price: $10.00
Mod ID: 1406494
Categories:
Forglar Part II (MAP)
Forglar Part II
Spawn codes, cheat commands, and configs for Forglar Part II (MAP) Dinos
Class Name:
SpiderL_Character_BP_Medium_MiniBoss_CBlueprint Path:
/ForglarPart2/Assets/broodmother/SpiderL_Character_BP_Medium_MiniBoss.SpiderL_Character_BP_Medium_MiniBossCommand to Spawn Wild (random level):
Cheat Summon SpiderL_Character_BP_Medium_MiniBoss_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/ForglarPart2/Assets/broodmother/SpiderL_Character_BP_Medium_MiniBoss.SpiderL_Character_BP_Medium_MiniBoss'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "SpiderL_Character_BP_Medium_MiniBoss_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="SpiderL_Medium_MiniBoss",EntryWeight=0.1,NPCsToSpawn=("/ForglarPart2/Assets/broodmother/SpiderL_Character_BP_Medium_MiniBoss.SpiderL_Character_BP_Medium_MiniBoss_C"))),NPCSpawnLimits=((NPCClass="/ForglarPart2/Assets/broodmother/SpiderL_Character_BP_Medium_MiniBoss.SpiderL_Character_BP_Medium_MiniBoss_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="SpiderL_Character_BP_Medium_MiniBoss_C",ToClassName="")
Class Name:
VenomQueen_Character_BP_CBlueprint Path:
/ForglarPart2/Assets/Boss/Main_Boss/VenomQueen_Character_BP.VenomQueen_Character_BPCommand to Spawn Wild (random level):
Cheat Summon VenomQueen_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/ForglarPart2/Assets/Boss/Main_Boss/VenomQueen_Character_BP.VenomQueen_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "VenomQueen_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="VenomQueen",EntryWeight=0.1,NPCsToSpawn=("/ForglarPart2/Assets/Boss/Main_Boss/VenomQueen_Character_BP.VenomQueen_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/ForglarPart2/Assets/Boss/Main_Boss/VenomQueen_Character_BP.VenomQueen_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="VenomQueen_Character_BP_C",ToClassName="")
Class Name:
Dracula_Char_BP_CBlueprint Path:
/ForglarPart2/Assets/Boss/MiniBoss2/Dracula_Char_BP.Dracula_Char_BPCommand to Spawn Wild (random level):
Cheat Summon Dracula_Char_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/ForglarPart2/Assets/Boss/MiniBoss2/Dracula_Char_BP.Dracula_Char_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "Dracula_Char_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="Dracula_Char_BP",EntryWeight=0.1,NPCsToSpawn=("/ForglarPart2/Assets/Boss/MiniBoss2/Dracula_Char_BP.Dracula_Char_BP_C"))),NPCSpawnLimits=((NPCClass="/ForglarPart2/Assets/Boss/MiniBoss2/Dracula_Char_BP.Dracula_Char_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="Dracula_Char_BP_C",ToClassName="")
Class Name:
Dracula_Char_BP_Easy_CBlueprint Path:
/ForglarPart2/Assets/Boss/MiniBoss2/Dracula_Char_BP_Easy.Dracula_Char_BP_EasyCommand to Spawn Wild (random level):
Cheat Summon Dracula_Char_BP_Easy_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/ForglarPart2/Assets/Boss/MiniBoss2/Dracula_Char_BP_Easy.Dracula_Char_BP_Easy'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "Dracula_Char_BP_Easy_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="Dracula_Char_BP_Easy",EntryWeight=0.1,NPCsToSpawn=("/ForglarPart2/Assets/Boss/MiniBoss2/Dracula_Char_BP_Easy.Dracula_Char_BP_Easy_C"))),NPCSpawnLimits=((NPCClass="/ForglarPart2/Assets/Boss/MiniBoss2/Dracula_Char_BP_Easy.Dracula_Char_BP_Easy_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="Dracula_Char_BP_Easy_C",ToClassName="")
Class Name:
Dracula_Char_BP_Hard_CBlueprint Path:
/ForglarPart2/Assets/Boss/MiniBoss2/Dracula_Char_BP_Hard.Dracula_Char_BP_HardCommand to Spawn Wild (random level):
Cheat Summon Dracula_Char_BP_Hard_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/ForglarPart2/Assets/Boss/MiniBoss2/Dracula_Char_BP_Hard.Dracula_Char_BP_Hard'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "Dracula_Char_BP_Hard_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="Dracula_Char_BP_Hard",EntryWeight=0.1,NPCsToSpawn=("/ForglarPart2/Assets/Boss/MiniBoss2/Dracula_Char_BP_Hard.Dracula_Char_BP_Hard_C"))),NPCSpawnLimits=((NPCClass="/ForglarPart2/Assets/Boss/MiniBoss2/Dracula_Char_BP_Hard.Dracula_Char_BP_Hard_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="Dracula_Char_BP_Hard_C",ToClassName="")
Class Name:
Dracula_Char_BP_Meduim_CBlueprint Path:
/ForglarPart2/Assets/Boss/MiniBoss2/Dracula_Char_BP_Meduim.Dracula_Char_BP_MeduimCommand to Spawn Wild (random level):
Cheat Summon Dracula_Char_BP_Meduim_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/ForglarPart2/Assets/Boss/MiniBoss2/Dracula_Char_BP_Meduim.Dracula_Char_BP_Meduim'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "Dracula_Char_BP_Meduim_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="Dracula_Char_BP_Meduim",EntryWeight=0.1,NPCsToSpawn=("/ForglarPart2/Assets/Boss/MiniBoss2/Dracula_Char_BP_Meduim.Dracula_Char_BP_Meduim_C"))),NPCSpawnLimits=((NPCClass="/ForglarPart2/Assets/Boss/MiniBoss2/Dracula_Char_BP_Meduim.Dracula_Char_BP_Meduim_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="Dracula_Char_BP_Meduim_C",ToClassName="")
Class Name:
OctopusBoss_Character_BP_CBlueprint Path:
/ForglarPart2/Assets/Boss/octobs/OctopusBoss_Character_BP.OctopusBoss_Character_BPCommand to Spawn Wild (random level):
Cheat Summon OctopusBoss_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/ForglarPart2/Assets/Boss/octobs/OctopusBoss_Character_BP.OctopusBoss_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "OctopusBoss_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="OctopusBoss",EntryWeight=0.1,NPCsToSpawn=("/ForglarPart2/Assets/Boss/octobs/OctopusBoss_Character_BP.OctopusBoss_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/ForglarPart2/Assets/Boss/octobs/OctopusBoss_Character_BP.OctopusBoss_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="OctopusBoss_Character_BP_C",ToClassName="")
Class Name:
Sharko_Character_BP_CBlueprint Path:
/ForglarPart2/Assets/Boss/sharko/Sharko_Character_BP.Sharko_Character_BPCommand to Spawn Wild (random level):
Cheat Summon Sharko_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/ForglarPart2/Assets/Boss/sharko/Sharko_Character_BP.Sharko_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "Sharko_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="Sharko",EntryWeight=0.1,NPCsToSpawn=("/ForglarPart2/Assets/Boss/sharko/Sharko_Character_BP.Sharko_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/ForglarPart2/Assets/Boss/sharko/Sharko_Character_BP.Sharko_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="Sharko_Character_BP_C",ToClassName="")
Class Name:
CrystalGacha_Character_BP_CBlueprint Path:
/ForglarPart2/Assets/Forglar_Dinos/Gacha/CrystalGacha_Character_BP.CrystalGacha_Character_BPCommand to Spawn Wild (random level):
Cheat Summon CrystalGacha_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/ForglarPart2/Assets/Forglar_Dinos/Gacha/CrystalGacha_Character_BP.CrystalGacha_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "CrystalGacha_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="CrystalGacha",EntryWeight=0.1,NPCsToSpawn=("/ForglarPart2/Assets/Forglar_Dinos/Gacha/CrystalGacha_Character_BP.CrystalGacha_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/ForglarPart2/Assets/Forglar_Dinos/Gacha/CrystalGacha_Character_BP.CrystalGacha_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="CrystalGacha_Character_BP_C",ToClassName="")
Class Name:
Ptero_Character_BP_Corrupted_Zombie_CBlueprint Path:
/ForglarPart2/Assets/OSD/Land/Ptero_Character_BP_Corrupted_Zombie.Ptero_Character_BP_Corrupted_ZombieCommand to Spawn Wild (random level):
Cheat Summon Ptero_Character_BP_Corrupted_Zombie_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/ForglarPart2/Assets/OSD/Land/Ptero_Character_BP_Corrupted_Zombie.Ptero_Character_BP_Corrupted_Zombie'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "Ptero_Character_BP_Corrupted_Zombie_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="Ptero_Corrupted_Zombie",EntryWeight=0.1,NPCsToSpawn=("/ForglarPart2/Assets/OSD/Land/Ptero_Character_BP_Corrupted_Zombie.Ptero_Character_BP_Corrupted_Zombie_C"))),NPCSpawnLimits=((NPCClass="/ForglarPart2/Assets/OSD/Land/Ptero_Character_BP_Corrupted_Zombie.Ptero_Character_BP_Corrupted_Zombie_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="Ptero_Character_BP_Corrupted_Zombie_C",ToClassName="")
Class Name:
Raptor_Character_BP_Corrupted_Zombie_CBlueprint Path:
/ForglarPart2/Assets/OSD/Land/Raptor_Character_BP_Corrupted_Zombie.Raptor_Character_BP_Corrupted_ZombieCommand to Spawn Wild (random level):
Cheat Summon Raptor_Character_BP_Corrupted_Zombie_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/ForglarPart2/Assets/OSD/Land/Raptor_Character_BP_Corrupted_Zombie.Raptor_Character_BP_Corrupted_Zombie'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "Raptor_Character_BP_Corrupted_Zombie_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="Raptor_Corrupted_Zombie",EntryWeight=0.1,NPCsToSpawn=("/ForglarPart2/Assets/OSD/Land/Raptor_Character_BP_Corrupted_Zombie.Raptor_Character_BP_Corrupted_Zombie_C"))),NPCSpawnLimits=((NPCClass="/ForglarPart2/Assets/OSD/Land/Raptor_Character_BP_Corrupted_Zombie.Raptor_Character_BP_Corrupted_Zombie_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="Raptor_Character_BP_Corrupted_Zombie_C",ToClassName="")
Class Name:
Stego_Character_BP_Corrupted_Zombie_CBlueprint Path:
/ForglarPart2/Assets/OSD/Land/Stego_Character_BP_Corrupted_Zombie.Stego_Character_BP_Corrupted_ZombieCommand to Spawn Wild (random level):
Cheat Summon Stego_Character_BP_Corrupted_Zombie_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/ForglarPart2/Assets/OSD/Land/Stego_Character_BP_Corrupted_Zombie.Stego_Character_BP_Corrupted_Zombie'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "Stego_Character_BP_Corrupted_Zombie_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="Stego_Corrupted_Zombie",EntryWeight=0.1,NPCsToSpawn=("/ForglarPart2/Assets/OSD/Land/Stego_Character_BP_Corrupted_Zombie.Stego_Character_BP_Corrupted_Zombie_C"))),NPCSpawnLimits=((NPCClass="/ForglarPart2/Assets/OSD/Land/Stego_Character_BP_Corrupted_Zombie.Stego_Character_BP_Corrupted_Zombie_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="Stego_Character_BP_Corrupted_Zombie_C",ToClassName="")
Class Name:
Therizino_Character_BP_Corrupted_Zombie_CBlueprint Path:
/ForglarPart2/Assets/OSD/Land/Therizino_Character_BP_Corrupted_Zombie.Therizino_Character_BP_Corrupted_ZombieCommand to Spawn Wild (random level):
Cheat Summon Therizino_Character_BP_Corrupted_Zombie_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/ForglarPart2/Assets/OSD/Land/Therizino_Character_BP_Corrupted_Zombie.Therizino_Character_BP_Corrupted_Zombie'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "Therizino_Character_BP_Corrupted_Zombie_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="Therizino_Corrupted_Zombie",EntryWeight=0.1,NPCsToSpawn=("/ForglarPart2/Assets/OSD/Land/Therizino_Character_BP_Corrupted_Zombie.Therizino_Character_BP_Corrupted_Zombie_C"))),NPCSpawnLimits=((NPCClass="/ForglarPart2/Assets/OSD/Land/Therizino_Character_BP_Corrupted_Zombie.Therizino_Character_BP_Corrupted_Zombie_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="Therizino_Character_BP_Corrupted_Zombie_C",ToClassName="")
Class Name:
Angler_Character_BP_CorruptWater_CBlueprint Path:
/ForglarPart2/Assets/OSD/Water/Angler_Character_BP_CorruptWater.Angler_Character_BP_CorruptWaterCommand to Spawn Wild (random level):
Cheat Summon Angler_Character_BP_CorruptWater_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/ForglarPart2/Assets/OSD/Water/Angler_Character_BP_CorruptWater.Angler_Character_BP_CorruptWater'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "Angler_Character_BP_CorruptWater_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="Angler_CorruptWater",EntryWeight=0.1,NPCsToSpawn=("/ForglarPart2/Assets/OSD/Water/Angler_Character_BP_CorruptWater.Angler_Character_BP_CorruptWater_C"))),NPCSpawnLimits=((NPCClass="/ForglarPart2/Assets/OSD/Water/Angler_Character_BP_CorruptWater.Angler_Character_BP_CorruptWater_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="Angler_Character_BP_CorruptWater_C",ToClassName="")
Class Name:
Angler_Character_BP_CorruptWater1_CBlueprint Path:
/ForglarPart2/Assets/OSD/Water/Angler_Character_BP_CorruptWater1.Angler_Character_BP_CorruptWater1Command to Spawn Wild (random level):
Cheat Summon Angler_Character_BP_CorruptWater1_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/ForglarPart2/Assets/OSD/Water/Angler_Character_BP_CorruptWater1.Angler_Character_BP_CorruptWater1'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "Angler_Character_BP_CorruptWater1_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="Angler_CorruptWater1",EntryWeight=0.1,NPCsToSpawn=("/ForglarPart2/Assets/OSD/Water/Angler_Character_BP_CorruptWater1.Angler_Character_BP_CorruptWater1_C"))),NPCSpawnLimits=((NPCClass="/ForglarPart2/Assets/OSD/Water/Angler_Character_BP_CorruptWater1.Angler_Character_BP_CorruptWater1_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="Angler_Character_BP_CorruptWater1_C",ToClassName="")
Class Name:
Cnidaria_Character_BP_CorruptWater_CBlueprint Path:
/ForglarPart2/Assets/OSD/Water/Cnidaria_Character_BP_CorruptWater.Cnidaria_Character_BP_CorruptWaterCommand to Spawn Wild (random level):
Cheat Summon Cnidaria_Character_BP_CorruptWater_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/ForglarPart2/Assets/OSD/Water/Cnidaria_Character_BP_CorruptWater.Cnidaria_Character_BP_CorruptWater'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "Cnidaria_Character_BP_CorruptWater_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="Cnidaria_CorruptWater",EntryWeight=0.1,NPCsToSpawn=("/ForglarPart2/Assets/OSD/Water/Cnidaria_Character_BP_CorruptWater.Cnidaria_Character_BP_CorruptWater_C"))),NPCSpawnLimits=((NPCClass="/ForglarPart2/Assets/OSD/Water/Cnidaria_Character_BP_CorruptWater.Cnidaria_Character_BP_CorruptWater_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="Cnidaria_Character_BP_CorruptWater_C",ToClassName="")
Class Name:
Eel_Character_BP_CorruptWater_CBlueprint Path:
/ForglarPart2/Assets/OSD/Water/Eel_Character_BP_CorruptWater.Eel_Character_BP_CorruptWaterCommand to Spawn Wild (random level):
Cheat Summon Eel_Character_BP_CorruptWater_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/ForglarPart2/Assets/OSD/Water/Eel_Character_BP_CorruptWater.Eel_Character_BP_CorruptWater'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "Eel_Character_BP_CorruptWater_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="Eel_CorruptWater",EntryWeight=0.1,NPCsToSpawn=("/ForglarPart2/Assets/OSD/Water/Eel_Character_BP_CorruptWater.Eel_Character_BP_CorruptWater_C"))),NPCSpawnLimits=((NPCClass="/ForglarPart2/Assets/OSD/Water/Eel_Character_BP_CorruptWater.Eel_Character_BP_CorruptWater_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="Eel_Character_BP_CorruptWater_C",ToClassName="")
Class Name:
Megalodon_Character_BP_CorruptWater_CBlueprint Path:
/ForglarPart2/Assets/OSD/Water/Megalodon_Character_BP_CorruptWater.Megalodon_Character_BP_CorruptWaterCommand to Spawn Wild (random level):
Cheat Summon Megalodon_Character_BP_CorruptWater_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/ForglarPart2/Assets/OSD/Water/Megalodon_Character_BP_CorruptWater.Megalodon_Character_BP_CorruptWater'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "Megalodon_Character_BP_CorruptWater_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="Megalodon_CorruptWater",EntryWeight=0.1,NPCsToSpawn=("/ForglarPart2/Assets/OSD/Water/Megalodon_Character_BP_CorruptWater.Megalodon_Character_BP_CorruptWater_C"))),NPCSpawnLimits=((NPCClass="/ForglarPart2/Assets/OSD/Water/Megalodon_Character_BP_CorruptWater.Megalodon_Character_BP_CorruptWater_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="Megalodon_Character_BP_CorruptWater_C",ToClassName="")
Class Name:
Mosa_Character_BP_CorruptWater_CBlueprint Path:
/ForglarPart2/Assets/OSD/Water/Mosa_Character_BP_CorruptWater.Mosa_Character_BP_CorruptWaterCommand to Spawn Wild (random level):
Cheat Summon Mosa_Character_BP_CorruptWater_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/ForglarPart2/Assets/OSD/Water/Mosa_Character_BP_CorruptWater.Mosa_Character_BP_CorruptWater'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "Mosa_Character_BP_CorruptWater_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="Mosa_CorruptWater",EntryWeight=0.1,NPCsToSpawn=("/ForglarPart2/Assets/OSD/Water/Mosa_Character_BP_CorruptWater.Mosa_Character_BP_CorruptWater_C"))),NPCSpawnLimits=((NPCClass="/ForglarPart2/Assets/OSD/Water/Mosa_Character_BP_CorruptWater.Mosa_Character_BP_CorruptWater_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="Mosa_Character_BP_CorruptWater_C",ToClassName="")
Class Name:
Plesiosaur_Character_BP_CorruptWater_CBlueprint Path:
/ForglarPart2/Assets/OSD/Water/Plesiosaur_Character_BP_CorruptWater.Plesiosaur_Character_BP_CorruptWaterCommand to Spawn Wild (random level):
Cheat Summon Plesiosaur_Character_BP_CorruptWater_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/ForglarPart2/Assets/OSD/Water/Plesiosaur_Character_BP_CorruptWater.Plesiosaur_Character_BP_CorruptWater'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "Plesiosaur_Character_BP_CorruptWater_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="Plesiosaur_CorruptWater",EntryWeight=0.1,NPCsToSpawn=("/ForglarPart2/Assets/OSD/Water/Plesiosaur_Character_BP_CorruptWater.Plesiosaur_Character_BP_CorruptWater_C"))),NPCSpawnLimits=((NPCClass="/ForglarPart2/Assets/OSD/Water/Plesiosaur_Character_BP_CorruptWater.Plesiosaur_Character_BP_CorruptWater_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="Plesiosaur_Character_BP_CorruptWater_C",ToClassName="")
Class Name:
Tusoteuthis_Character_BP_CorruptWater_CBlueprint Path:
/ForglarPart2/Assets/OSD/Water/Tusoteuthis_Character_BP_CorruptWater.Tusoteuthis_Character_BP_CorruptWaterCommand to Spawn Wild (random level):
Cheat Summon Tusoteuthis_Character_BP_CorruptWater_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/ForglarPart2/Assets/OSD/Water/Tusoteuthis_Character_BP_CorruptWater.Tusoteuthis_Character_BP_CorruptWater'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "Tusoteuthis_Character_BP_CorruptWater_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="Tusoteuthis_CorruptWater",EntryWeight=0.1,NPCsToSpawn=("/ForglarPart2/Assets/OSD/Water/Tusoteuthis_Character_BP_CorruptWater.Tusoteuthis_Character_BP_CorruptWater_C"))),NPCSpawnLimits=((NPCClass="/ForglarPart2/Assets/OSD/Water/Tusoteuthis_Character_BP_CorruptWater.Tusoteuthis_Character_BP_CorruptWater_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="Tusoteuthis_Character_BP_CorruptWater_C",ToClassName="")
Class Name:
Zombie_Character_BP_Bloated_CBlueprint Path:
/ForglarPart2/Assets/Boss/MiniBoss2/NewFolder/Zombie_Character_BP_Bloated.Zombie_Character_BP_BloatedCommand to Spawn Wild (random level):
Cheat Summon Zombie_Character_BP_Bloated_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/ForglarPart2/Assets/Boss/MiniBoss2/NewFolder/Zombie_Character_BP_Bloated.Zombie_Character_BP_Bloated'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "Zombie_Character_BP_Bloated_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="Zombie_Bloated",EntryWeight=0.1,NPCsToSpawn=("/ForglarPart2/Assets/Boss/MiniBoss2/NewFolder/Zombie_Character_BP_Bloated.Zombie_Character_BP_Bloated_C"))),NPCSpawnLimits=((NPCClass="/ForglarPart2/Assets/Boss/MiniBoss2/NewFolder/Zombie_Character_BP_Bloated.Zombie_Character_BP_Bloated_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="Zombie_Character_BP_Bloated_C",ToClassName="")
Class Name:
Zombie_Character_BP_Hulking_CBlueprint Path:
/ForglarPart2/Assets/Boss/MiniBoss2/NewFolder/Zombie_Character_BP_Hulking.Zombie_Character_BP_HulkingCommand to Spawn Wild (random level):
Cheat Summon Zombie_Character_BP_Hulking_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/ForglarPart2/Assets/Boss/MiniBoss2/NewFolder/Zombie_Character_BP_Hulking.Zombie_Character_BP_Hulking'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "Zombie_Character_BP_Hulking_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="Zombie_Hulking",EntryWeight=0.1,NPCsToSpawn=("/ForglarPart2/Assets/Boss/MiniBoss2/NewFolder/Zombie_Character_BP_Hulking.Zombie_Character_BP_Hulking_C"))),NPCSpawnLimits=((NPCClass="/ForglarPart2/Assets/Boss/MiniBoss2/NewFolder/Zombie_Character_BP_Hulking.Zombie_Character_BP_Hulking_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="Zombie_Character_BP_Hulking_C",ToClassName="")
Class Name:
Zombie_Character_BP_Skinny_CBlueprint Path:
/ForglarPart2/Assets/Boss/MiniBoss2/NewFolder/Zombie_Character_BP_Skinny.Zombie_Character_BP_SkinnyCommand to Spawn Wild (random level):
Cheat Summon Zombie_Character_BP_Skinny_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/ForglarPart2/Assets/Boss/MiniBoss2/NewFolder/Zombie_Character_BP_Skinny.Zombie_Character_BP_Skinny'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "Zombie_Character_BP_Skinny_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="Zombie_Skinny",EntryWeight=0.1,NPCsToSpawn=("/ForglarPart2/Assets/Boss/MiniBoss2/NewFolder/Zombie_Character_BP_Skinny.Zombie_Character_BP_Skinny_C"))),NPCSpawnLimits=((NPCClass="/ForglarPart2/Assets/Boss/MiniBoss2/NewFolder/Zombie_Character_BP_Skinny.Zombie_Character_BP_Skinny_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="Zombie_Character_BP_Skinny_C",ToClassName="")