Cerberus Additions
Reusables and other extra items for the Cerberus Ascended Cluster. WIP.
Spawn codes, cheat commands, and configs for Cerberus Additions Items
Class Name:
PrimalItemArmor_FlakBoots_Base_CBlueprint Path:
/CerberusAdditions/Armor/FlakArmor/PrimalItemArmor_FlakBoots_Base.PrimalItemArmor_FlakBoots_BaseGFI Command:
Cheat GFI PrimalItemArmor_FlakBoots_Base_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CerberusAdditions/Armor/FlakArmor/PrimalItemArmor_FlakBoots_Base.PrimalItemArmor_FlakBoots_Base'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_FlakBoots_Base_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_FlakBoots_Base_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_FlakGloves_Base_CBlueprint Path:
/CerberusAdditions/Armor/FlakArmor/PrimalItemArmor_FlakGloves_Base.PrimalItemArmor_FlakGloves_BaseGFI Command:
Cheat GFI PrimalItemArmor_FlakGloves_Base_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CerberusAdditions/Armor/FlakArmor/PrimalItemArmor_FlakGloves_Base.PrimalItemArmor_FlakGloves_Base'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_FlakGloves_Base_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_FlakGloves_Base_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_FlakHelmet_Base_CBlueprint Path:
/CerberusAdditions/Armor/FlakArmor/PrimalItemArmor_FlakHelmet_Base.PrimalItemArmor_FlakHelmet_BaseGFI Command:
Cheat GFI PrimalItemArmor_FlakHelmet_Base_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CerberusAdditions/Armor/FlakArmor/PrimalItemArmor_FlakHelmet_Base.PrimalItemArmor_FlakHelmet_Base'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_FlakHelmet_Base_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_FlakHelmet_Base_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_FlakPants_Base_CBlueprint Path:
/CerberusAdditions/Armor/FlakArmor/PrimalItemArmor_FlakPants_Base.PrimalItemArmor_FlakPants_BaseGFI Command:
Cheat GFI PrimalItemArmor_FlakPants_Base_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CerberusAdditions/Armor/FlakArmor/PrimalItemArmor_FlakPants_Base.PrimalItemArmor_FlakPants_Base'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_FlakPants_Base_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_FlakPants_Base_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_FlakShirt_Base_CBlueprint Path:
/CerberusAdditions/Armor/FlakArmor/PrimalItemArmor_FlakShirt_Base.PrimalItemArmor_FlakShirt_BaseGFI Command:
Cheat GFI PrimalItemArmor_FlakShirt_Base_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CerberusAdditions/Armor/FlakArmor/PrimalItemArmor_FlakShirt_Base.PrimalItemArmor_FlakShirt_Base'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_FlakShirt_Base_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_FlakShirt_Base_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_ReusableFlippers_CBlueprint Path:
/CerberusAdditions/Armor/Reusables/PrimalItemArmor_ReusableFlippers.PrimalItemArmor_ReusableFlippersGFI Command:
Cheat GFI PrimalItemArmor_ReusableFlippers_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CerberusAdditions/Armor/Reusables/PrimalItemArmor_ReusableFlippers.PrimalItemArmor_ReusableFlippers'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_ReusableFlippers_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_ReusableFlippers_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_ReusableGasMask_CBlueprint Path:
/CerberusAdditions/Armor/Reusables/PrimalItemArmor_ReusableGasMask.PrimalItemArmor_ReusableGasMaskGFI Command:
Cheat GFI PrimalItemArmor_ReusableGasMask_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CerberusAdditions/Armor/Reusables/PrimalItemArmor_ReusableGasMask.PrimalItemArmor_ReusableGasMask'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_ReusableGasMask_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_ReusableGasMask_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_ReusableGoggles_CBlueprint Path:
/CerberusAdditions/Armor/Reusables/PrimalItemArmor_ReusableGoggles.PrimalItemArmor_ReusableGogglesGFI Command:
Cheat GFI PrimalItemArmor_ReusableGoggles_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CerberusAdditions/Armor/Reusables/PrimalItemArmor_ReusableGoggles.PrimalItemArmor_ReusableGoggles'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_ReusableGoggles_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_ReusableGoggles_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_ReusableScubaPants_CBlueprint Path:
/CerberusAdditions/Armor/Reusables/PrimalItemArmor_ReusableScubaPants.PrimalItemArmor_ReusableScubaPantsGFI Command:
Cheat GFI PrimalItemArmor_ReusableScubaPants_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CerberusAdditions/Armor/Reusables/PrimalItemArmor_ReusableScubaPants.PrimalItemArmor_ReusableScubaPants'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_ReusableScubaPants_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_ReusableScubaPants_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_ReusableScubaTank_CBlueprint Path:
/CerberusAdditions/Armor/Reusables/PrimalItemArmor_ReusableScubaTank.PrimalItemArmor_ReusableScubaTankGFI Command:
Cheat GFI PrimalItemArmor_ReusableScubaTank_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CerberusAdditions/Armor/Reusables/PrimalItemArmor_ReusableScubaTank.PrimalItemArmor_ReusableScubaTank'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_ReusableScubaTank_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_ReusableScubaTank_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemConsumable_TheHorn_CBlueprint Path:
/CerberusAdditions/Items/Elixirs/PrimalItemConsumable_TheHorn.PrimalItemConsumable_TheHornGFI Command:
Cheat GFI PrimalItemConsumable_TheHorn_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CerberusAdditions/Items/Elixirs/PrimalItemConsumable_TheHorn.PrimalItemConsumable_TheHorn'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_TheHorn_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_TheHorn_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemResource_FluxOre_CBlueprint Path:
/CerberusAdditions/Items/Resources/PrimalItemResource_FluxOre.PrimalItemResource_FluxOreGFI Command:
Cheat GFI PrimalItemResource_FluxOre_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CerberusAdditions/Items/Resources/PrimalItemResource_FluxOre.PrimalItemResource_FluxOre'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_FluxOre_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemResource_FluxOre_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemWeapon_TestGrenade_CBlueprint Path:
/CerberusAdditions/Weapons/Explosives/PrimalItemWeapon_TestGrenade.PrimalItemWeapon_TestGrenadeGFI Command:
Cheat GFI PrimalItemWeapon_TestGrenade_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CerberusAdditions/Weapons/Explosives/PrimalItemWeapon_TestGrenade.PrimalItemWeapon_TestGrenade'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemWeapon_TestGrenade_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemWeapon_TestGrenade_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_ReusableGrapplingHook_CBlueprint Path:
/CerberusAdditions/Weapons/Reusables/PrimalItemAmmo_ReusableGrapplingHook.PrimalItemAmmo_ReusableGrapplingHookGFI Command:
Cheat GFI PrimalItemAmmo_ReusableGrapplingHook_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CerberusAdditions/Weapons/Reusables/PrimalItemAmmo_ReusableGrapplingHook.PrimalItemAmmo_ReusableGrapplingHook'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_ReusableGrapplingHook_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_ReusableGrapplingHook_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemWeapon_ReusableBola_CBlueprint Path:
/CerberusAdditions/Weapons/Reusables/PrimalItemWeapon_ReusableBola.PrimalItemWeapon_ReusableBolaGFI Command:
Cheat GFI PrimalItemWeapon_ReusableBola_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CerberusAdditions/Weapons/Reusables/PrimalItemWeapon_ReusableBola.PrimalItemWeapon_ReusableBola'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemWeapon_ReusableBola_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemWeapon_ReusableBola_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemWeapon_ReusableElectricProd_CBlueprint Path:
/CerberusAdditions/Weapons/Reusables/PrimalItemWeapon_ReusableElectricProd.PrimalItemWeapon_ReusableElectricProdGFI Command:
Cheat GFI PrimalItemWeapon_ReusableElectricProd_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CerberusAdditions/Weapons/Reusables/PrimalItemWeapon_ReusableElectricProd.PrimalItemWeapon_ReusableElectricProd'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemWeapon_ReusableElectricProd_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemWeapon_ReusableElectricProd_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemWeapon_ReusableFlareGun_CBlueprint Path:
/CerberusAdditions/Weapons/Reusables/PrimalItemWeapon_ReusableFlareGun.PrimalItemWeapon_ReusableFlareGunGFI Command:
Cheat GFI PrimalItemWeapon_ReusableFlareGun_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CerberusAdditions/Weapons/Reusables/PrimalItemWeapon_ReusableFlareGun.PrimalItemWeapon_ReusableFlareGun'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemWeapon_ReusableFlareGun_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemWeapon_ReusableFlareGun_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemWeapon_ReusableGrappleBow_CBlueprint Path:
/CerberusAdditions/Weapons/Reusables/PrimalItemWeapon_ReusableGrappleBow.PrimalItemWeapon_ReusableGrappleBowGFI Command:
Cheat GFI PrimalItemWeapon_ReusableGrappleBow_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CerberusAdditions/Weapons/Reusables/PrimalItemWeapon_ReusableGrappleBow.PrimalItemWeapon_ReusableGrappleBow'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemWeapon_ReusableGrappleBow_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemWeapon_ReusableGrappleBow_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemWeapon_ReusableShovel_CBlueprint Path:
/CerberusAdditions/Weapons/Reusables/PrimalItemWeapon_ReusableShovel.PrimalItemWeapon_ReusableShovelGFI Command:
Cheat GFI PrimalItemWeapon_ReusableShovel_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CerberusAdditions/Weapons/Reusables/PrimalItemWeapon_ReusableShovel.PrimalItemWeapon_ReusableShovel'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemWeapon_ReusableShovel_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemWeapon_ReusableShovel_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemWeapon_ReusableSpear_CBlueprint Path:
/CerberusAdditions/Weapons/Reusables/PrimalItemWeapon_ReusableSpear.PrimalItemWeapon_ReusableSpearGFI Command:
Cheat GFI PrimalItemWeapon_ReusableSpear_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CerberusAdditions/Weapons/Reusables/PrimalItemWeapon_ReusableSpear.PrimalItemWeapon_ReusableSpear'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemWeapon_ReusableSpear_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemWeapon_ReusableSpear_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemWeapon_ReusableTorch_CBlueprint Path:
/CerberusAdditions/Weapons/Reusables/PrimalItemWeapon_ReusableTorch.PrimalItemWeapon_ReusableTorchGFI Command:
Cheat GFI PrimalItemWeapon_ReusableTorch_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CerberusAdditions/Weapons/Reusables/PrimalItemWeapon_ReusableTorch.PrimalItemWeapon_ReusableTorch'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemWeapon_ReusableTorch_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemWeapon_ReusableTorch_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_AuroraBoots_CBlueprint Path:
/CerberusAdditions/Armor/FlakArmor/AuroraFlak/PrimalItemArmor_AuroraBoots.PrimalItemArmor_AuroraBootsGFI Command:
Cheat GFI PrimalItemArmor_AuroraBoots_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CerberusAdditions/Armor/FlakArmor/AuroraFlak/PrimalItemArmor_AuroraBoots.PrimalItemArmor_AuroraBoots'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_AuroraBoots_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_AuroraBoots_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_AuroraGloves_CBlueprint Path:
/CerberusAdditions/Armor/FlakArmor/AuroraFlak/PrimalItemArmor_AuroraGloves.PrimalItemArmor_AuroraGlovesGFI Command:
Cheat GFI PrimalItemArmor_AuroraGloves_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CerberusAdditions/Armor/FlakArmor/AuroraFlak/PrimalItemArmor_AuroraGloves.PrimalItemArmor_AuroraGloves'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_AuroraGloves_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_AuroraGloves_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_AuroraHelmet_CBlueprint Path:
/CerberusAdditions/Armor/FlakArmor/AuroraFlak/PrimalItemArmor_AuroraHelmet.PrimalItemArmor_AuroraHelmetGFI Command:
Cheat GFI PrimalItemArmor_AuroraHelmet_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CerberusAdditions/Armor/FlakArmor/AuroraFlak/PrimalItemArmor_AuroraHelmet.PrimalItemArmor_AuroraHelmet'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_AuroraHelmet_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_AuroraHelmet_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_AuroraPants_CBlueprint Path:
/CerberusAdditions/Armor/FlakArmor/AuroraFlak/PrimalItemArmor_AuroraPants.PrimalItemArmor_AuroraPantsGFI Command:
Cheat GFI PrimalItemArmor_AuroraPants_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CerberusAdditions/Armor/FlakArmor/AuroraFlak/PrimalItemArmor_AuroraPants.PrimalItemArmor_AuroraPants'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_AuroraPants_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_AuroraPants_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))