Author: ChrisIChris2507
Downloads: 26,770
File Size: 52.6 MB
Created:
Updated:
Mod ID: 1110063
Categories:
More Industrial Tier Items
Adds more Structures, Tools and Weapons to the Base Game's Industrial Tier.
Spawn codes, cheat commands, and configs for More Industrial Tier Items Items
Class Name:
PrimalItemAmmo_AdvancedShotgunBullet_CBlueprint Path:
/MoreIndustrialItems/AdvancedShotgunAmmo/PrimalItemAmmo_AdvancedShotgunBullet.PrimalItemAmmo_AdvancedShotgunBulletGFI Command:
Cheat GFI PrimalItemAmmo_AdvancedShotgunBullet_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/MoreIndustrialItems/AdvancedShotgunAmmo/PrimalItemAmmo_AdvancedShotgunBullet.PrimalItemAmmo_AdvancedShotgunBullet'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_AdvancedShotgunBullet_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_AdvancedShotgunBullet_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponBinoculars_CBlueprint Path:
/MoreIndustrialItems/Binocular/PrimalItem_WeaponBinoculars.PrimalItem_WeaponBinocularsGFI Command:
Cheat GFI PrimalItem_WeaponBinoculars_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/MoreIndustrialItems/Binocular/PrimalItem_WeaponBinoculars.PrimalItem_WeaponBinoculars'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponBinoculars_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponBinoculars_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_CompoundBloodExtractor_CBlueprint Path:
/MoreIndustrialItems/CompoundBloodExtractionSyringe/PrimalItem_CompoundBloodExtractor.PrimalItem_CompoundBloodExtractorGFI Command:
Cheat GFI PrimalItem_CompoundBloodExtractor_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/MoreIndustrialItems/CompoundBloodExtractionSyringe/PrimalItem_CompoundBloodExtractor.PrimalItem_CompoundBloodExtractor'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_CompoundBloodExtractor_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_CompoundBloodExtractor_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemConsumableBuff_CompoundParachute_CBlueprint Path:
/MoreIndustrialItems/CompoundParachute/PrimalItemConsumableBuff_CompoundParachute.PrimalItemConsumableBuff_CompoundParachuteGFI Command:
Cheat GFI PrimalItemConsumableBuff_CompoundParachute_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/MoreIndustrialItems/CompoundParachute/PrimalItemConsumableBuff_CompoundParachute.PrimalItemConsumableBuff_CompoundParachute'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumableBuff_CompoundParachute_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumableBuff_CompoundParachute_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_ExplosiveMetalArrow_CBlueprint Path:
/MoreIndustrialItems/ExplosiveMetalArrow/PrimalItemAmmo_ExplosiveMetalArrow.PrimalItemAmmo_ExplosiveMetalArrowGFI Command:
Cheat GFI PrimalItemAmmo_ExplosiveMetalArrow_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/MoreIndustrialItems/ExplosiveMetalArrow/PrimalItemAmmo_ExplosiveMetalArrow.PrimalItemAmmo_ExplosiveMetalArrow'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_ExplosiveMetalArrow_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_ExplosiveMetalArrow_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_FlameMetalArrow_CBlueprint Path:
/MoreIndustrialItems/FlameMetalArrow/PrimalItemAmmo_FlameMetalArrow.PrimalItemAmmo_FlameMetalArrowGFI Command:
Cheat GFI PrimalItemAmmo_FlameMetalArrow_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/MoreIndustrialItems/FlameMetalArrow/PrimalItemAmmo_FlameMetalArrow.PrimalItemAmmo_FlameMetalArrow'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_FlameMetalArrow_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_FlameMetalArrow_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_IndustrialBearTrap_CBlueprint Path:
/MoreIndustrialItems/IndustrialBearTrap/PrimalItemStructure_IndustrialBearTrap.PrimalItemStructure_IndustrialBearTrapGFI Command:
Cheat GFI PrimalItemStructure_IndustrialBearTrap_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/MoreIndustrialItems/IndustrialBearTrap/PrimalItemStructure_IndustrialBearTrap.PrimalItemStructure_IndustrialBearTrap'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_IndustrialBearTrap_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_IndustrialBearTrap_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_IndustrialBearTrap_Large_CBlueprint Path:
/MoreIndustrialItems/IndustrialBearTrap/PrimalItemStructure_IndustrialBearTrap_Large.PrimalItemStructure_IndustrialBearTrap_LargeGFI Command:
Cheat GFI PrimalItemStructure_IndustrialBearTrap_Large_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/MoreIndustrialItems/IndustrialBearTrap/PrimalItemStructure_IndustrialBearTrap_Large.PrimalItemStructure_IndustrialBearTrap_Large'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_IndustrialBearTrap_Large_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_IndustrialBearTrap_Large_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_IndustrialBeerBarrel_CBlueprint Path:
/MoreIndustrialItems/IndustrialBeerBarrel/PrimalItemStructure_IndustrialBeerBarrel.PrimalItemStructure_IndustrialBeerBarrelGFI Command:
Cheat GFI PrimalItemStructure_IndustrialBeerBarrel_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/MoreIndustrialItems/IndustrialBeerBarrel/PrimalItemStructure_IndustrialBeerBarrel.PrimalItemStructure_IndustrialBeerBarrel'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_IndustrialBeerBarrel_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_IndustrialBeerBarrel_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_IndustrialLibraryStorage_CBlueprint Path:
/MoreIndustrialItems/IndustrialBookshelf/PrimalItemStructure_IndustrialLibraryStorage.PrimalItemStructure_IndustrialLibraryStorageGFI Command:
Cheat GFI PrimalItemStructure_IndustrialLibraryStorage_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/MoreIndustrialItems/IndustrialBookshelf/PrimalItemStructure_IndustrialLibraryStorage.PrimalItemStructure_IndustrialLibraryStorage'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_IndustrialLibraryStorage_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_IndustrialLibraryStorage_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_IndustrialCompost_CBlueprint Path:
/MoreIndustrialItems/IndustrialCompost/PrimalItemStructure_IndustrialCompost.PrimalItemStructure_IndustrialCompostGFI Command:
Cheat GFI PrimalItemStructure_IndustrialCompost_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/MoreIndustrialItems/IndustrialCompost/PrimalItemStructure_IndustrialCompost.PrimalItemStructure_IndustrialCompost'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_IndustrialCompost_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_IndustrialCompost_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_CropPlot_IndustrialLarge_CBlueprint Path:
/MoreIndustrialItems/IndustrialCropPlots/PrimalItemStructure_CropPlot_IndustrialLarge.PrimalItemStructure_CropPlot_IndustrialLargeGFI Command:
Cheat GFI PrimalItemStructure_CropPlot_IndustrialLarge_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/MoreIndustrialItems/IndustrialCropPlots/PrimalItemStructure_CropPlot_IndustrialLarge.PrimalItemStructure_CropPlot_IndustrialLarge'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_CropPlot_IndustrialLarge_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_CropPlot_IndustrialLarge_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_CropPlot_IndustrialMedium_CBlueprint Path:
/MoreIndustrialItems/IndustrialCropPlots/PrimalItemStructure_CropPlot_IndustrialMedium.PrimalItemStructure_CropPlot_IndustrialMediumGFI Command:
Cheat GFI PrimalItemStructure_CropPlot_IndustrialMedium_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/MoreIndustrialItems/IndustrialCropPlots/PrimalItemStructure_CropPlot_IndustrialMedium.PrimalItemStructure_CropPlot_IndustrialMedium'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_CropPlot_IndustrialMedium_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_CropPlot_IndustrialMedium_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_CropPlot_IndustrialSmall_CBlueprint Path:
/MoreIndustrialItems/IndustrialCropPlots/PrimalItemStructure_CropPlot_IndustrialSmall.PrimalItemStructure_CropPlot_IndustrialSmallGFI Command:
Cheat GFI PrimalItemStructure_CropPlot_IndustrialSmall_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/MoreIndustrialItems/IndustrialCropPlots/PrimalItemStructure_CropPlot_IndustrialSmall.PrimalItemStructure_CropPlot_IndustrialSmall'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_CropPlot_IndustrialSmall_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_CropPlot_IndustrialSmall_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_IndustrialFabricator_CBlueprint Path:
/MoreIndustrialItems/IndustrialFabricator/PrimalItemStructure_IndustrialFabricator.PrimalItemStructure_IndustrialFabricatorGFI Command:
Cheat GFI PrimalItemStructure_IndustrialFabricator_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/MoreIndustrialItems/IndustrialFabricator/PrimalItemStructure_IndustrialFabricator.PrimalItemStructure_IndustrialFabricator'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_IndustrialFabricator_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_IndustrialFabricator_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_IndustrialFeedingTrough_CBlueprint Path:
/MoreIndustrialItems/IndustrialFeedingTrough/PrimalItemStructure_IndustrialFeedingTrough.PrimalItemStructure_IndustrialFeedingTroughGFI Command:
Cheat GFI PrimalItemStructure_IndustrialFeedingTrough_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/MoreIndustrialItems/IndustrialFeedingTrough/PrimalItemStructure_IndustrialFeedingTrough.PrimalItemStructure_IndustrialFeedingTrough'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_IndustrialFeedingTrough_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_IndustrialFeedingTrough_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_IndustrialPreserver_CBlueprint Path:
/MoreIndustrialItems/industrialPreserver/PrimalItemStructure_IndustrialPreserver.PrimalItemStructure_IndustrialPreserverGFI Command:
Cheat GFI PrimalItemStructure_IndustrialPreserver_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/MoreIndustrialItems/industrialPreserver/PrimalItemStructure_IndustrialPreserver.PrimalItemStructure_IndustrialPreserver'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_IndustrialPreserver_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_IndustrialPreserver_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_IndustrialTreeTap_CBlueprint Path:
/MoreIndustrialItems/IndustrialSapTap/PrimalItemStructure_IndustrialTreeTap.PrimalItemStructure_IndustrialTreeTapGFI Command:
Cheat GFI PrimalItemStructure_IndustrialTreeTap_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/MoreIndustrialItems/IndustrialSapTap/PrimalItemStructure_IndustrialTreeTap.PrimalItemStructure_IndustrialTreeTap'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_IndustrialTreeTap_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_IndustrialTreeTap_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_IndustrialSmithy_CBlueprint Path:
/MoreIndustrialItems/IndustrialSmithy/PrimalItemStructure_IndustrialSmithy.PrimalItemStructure_IndustrialSmithyGFI Command:
Cheat GFI PrimalItemStructure_IndustrialSmithy_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/MoreIndustrialItems/IndustrialSmithy/PrimalItemStructure_IndustrialSmithy.PrimalItemStructure_IndustrialSmithy'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_IndustrialSmithy_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_IndustrialSmithy_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))