Stylish Hats
20 New Hat Cosmetics!
Spawn codes, cheat commands, and configs for Stylish Hats Items
Class Name:
PrimalItemSkinGeneric_BASE_CBlueprint Path:
/StylishHats/Blueprints/PrimalItemSkinGeneric_BASE.PrimalItemSkinGeneric_BASEGFI Command:
Cheat GFI PrimalItemSkinGeneric_BASE_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/StylishHats/Blueprints/PrimalItemSkinGeneric_BASE.PrimalItemSkinGeneric_BASE'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinGeneric_BASE_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinGeneric_BASE_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinGeneric_StylishHats_BakerBoy_CBlueprint Path:
/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_BakerBoy.PrimalItemSkinGeneric_StylishHats_BakerBoyGFI Command:
Cheat GFI PrimalItemSkinGeneric_StylishHats_BakerBoy_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_BakerBoy.PrimalItemSkinGeneric_StylishHats_BakerBoy'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinGeneric_StylishHats_BakerBoy_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinGeneric_StylishHats_BakerBoy_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinGeneric_StylishHats_BaseballCap_CBlueprint Path:
/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_BaseballCap.PrimalItemSkinGeneric_StylishHats_BaseballCapGFI Command:
Cheat GFI PrimalItemSkinGeneric_StylishHats_BaseballCap_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_BaseballCap.PrimalItemSkinGeneric_StylishHats_BaseballCap'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinGeneric_StylishHats_BaseballCap_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinGeneric_StylishHats_BaseballCap_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinGeneric_StylishHats_Beret_CBlueprint Path:
/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Beret.PrimalItemSkinGeneric_StylishHats_BeretGFI Command:
Cheat GFI PrimalItemSkinGeneric_StylishHats_Beret_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Beret.PrimalItemSkinGeneric_StylishHats_Beret'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Beret_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Beret_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinGeneric_StylishHats_Boater_CBlueprint Path:
/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Boater.PrimalItemSkinGeneric_StylishHats_BoaterGFI Command:
Cheat GFI PrimalItemSkinGeneric_StylishHats_Boater_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Boater.PrimalItemSkinGeneric_StylishHats_Boater'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Boater_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Boater_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinGeneric_StylishHats_Bowler_CBlueprint Path:
/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Bowler.PrimalItemSkinGeneric_StylishHats_BowlerGFI Command:
Cheat GFI PrimalItemSkinGeneric_StylishHats_Bowler_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Bowler.PrimalItemSkinGeneric_StylishHats_Bowler'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Bowler_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Bowler_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinGeneric_StylishHats_Bucket_CBlueprint Path:
/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Bucket.PrimalItemSkinGeneric_StylishHats_BucketGFI Command:
Cheat GFI PrimalItemSkinGeneric_StylishHats_Bucket_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Bucket.PrimalItemSkinGeneric_StylishHats_Bucket'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Bucket_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Bucket_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinGeneric_StylishHats_BushHat_CBlueprint Path:
/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_BushHat.PrimalItemSkinGeneric_StylishHats_BushHatGFI Command:
Cheat GFI PrimalItemSkinGeneric_StylishHats_BushHat_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_BushHat.PrimalItemSkinGeneric_StylishHats_BushHat'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinGeneric_StylishHats_BushHat_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinGeneric_StylishHats_BushHat_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinGeneric_StylishHats_Cloche_CBlueprint Path:
/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Cloche.PrimalItemSkinGeneric_StylishHats_ClocheGFI Command:
Cheat GFI PrimalItemSkinGeneric_StylishHats_Cloche_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Cloche.PrimalItemSkinGeneric_StylishHats_Cloche'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Cloche_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Cloche_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinGeneric_StylishHats_Combat_CBlueprint Path:
/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Combat.PrimalItemSkinGeneric_StylishHats_CombatGFI Command:
Cheat GFI PrimalItemSkinGeneric_StylishHats_Combat_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Combat.PrimalItemSkinGeneric_StylishHats_Combat'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Combat_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Combat_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinGeneric_StylishHats_Cowboy_CBlueprint Path:
/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Cowboy.PrimalItemSkinGeneric_StylishHats_CowboyGFI Command:
Cheat GFI PrimalItemSkinGeneric_StylishHats_Cowboy_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Cowboy.PrimalItemSkinGeneric_StylishHats_Cowboy'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Cowboy_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Cowboy_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinGeneric_StylishHats_Fedora_CBlueprint Path:
/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Fedora.PrimalItemSkinGeneric_StylishHats_FedoraGFI Command:
Cheat GFI PrimalItemSkinGeneric_StylishHats_Fedora_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Fedora.PrimalItemSkinGeneric_StylishHats_Fedora'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Fedora_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Fedora_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinGeneric_StylishHats_Floppy_CBlueprint Path:
/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Floppy.PrimalItemSkinGeneric_StylishHats_FloppyGFI Command:
Cheat GFI PrimalItemSkinGeneric_StylishHats_Floppy_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Floppy.PrimalItemSkinGeneric_StylishHats_Floppy'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Floppy_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Floppy_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinGeneric_StylishHats_HalfHat_CBlueprint Path:
/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_HalfHat.PrimalItemSkinGeneric_StylishHats_HalfHatGFI Command:
Cheat GFI PrimalItemSkinGeneric_StylishHats_HalfHat_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_HalfHat.PrimalItemSkinGeneric_StylishHats_HalfHat'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinGeneric_StylishHats_HalfHat_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinGeneric_StylishHats_HalfHat_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinGeneric_StylishHats_HardHat_CBlueprint Path:
/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_HardHat.PrimalItemSkinGeneric_StylishHats_HardHatGFI Command:
Cheat GFI PrimalItemSkinGeneric_StylishHats_HardHat_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_HardHat.PrimalItemSkinGeneric_StylishHats_HardHat'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinGeneric_StylishHats_HardHat_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinGeneric_StylishHats_HardHat_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinGeneric_StylishHats_Homburg_CBlueprint Path:
/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Homburg.PrimalItemSkinGeneric_StylishHats_HomburgGFI Command:
Cheat GFI PrimalItemSkinGeneric_StylishHats_Homburg_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Homburg.PrimalItemSkinGeneric_StylishHats_Homburg'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Homburg_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Homburg_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinGeneric_StylishHats_Panama_CBlueprint Path:
/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Panama.PrimalItemSkinGeneric_StylishHats_PanamaGFI Command:
Cheat GFI PrimalItemSkinGeneric_StylishHats_Panama_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Panama.PrimalItemSkinGeneric_StylishHats_Panama'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Panama_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Panama_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinGeneric_StylishHats_Porkpie_CBlueprint Path:
/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Porkpie.PrimalItemSkinGeneric_StylishHats_PorkpieGFI Command:
Cheat GFI PrimalItemSkinGeneric_StylishHats_Porkpie_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Porkpie.PrimalItemSkinGeneric_StylishHats_Porkpie'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Porkpie_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Porkpie_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinGeneric_StylishHats_Snapback_CBlueprint Path:
/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Snapback.PrimalItemSkinGeneric_StylishHats_SnapbackGFI Command:
Cheat GFI PrimalItemSkinGeneric_StylishHats_Snapback_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Snapback.PrimalItemSkinGeneric_StylishHats_Snapback'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Snapback_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Snapback_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinGeneric_StylishHats_TopHat_CBlueprint Path:
/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_TopHat.PrimalItemSkinGeneric_StylishHats_TopHatGFI Command:
Cheat GFI PrimalItemSkinGeneric_StylishHats_TopHat_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_TopHat.PrimalItemSkinGeneric_StylishHats_TopHat'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinGeneric_StylishHats_TopHat_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinGeneric_StylishHats_TopHat_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinGeneric_StylishHats_Tyrolean_CBlueprint Path:
/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Tyrolean.PrimalItemSkinGeneric_StylishHats_TyroleanGFI Command:
Cheat GFI PrimalItemSkinGeneric_StylishHats_Tyrolean_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/StylishHats/Blueprints/PrimalItemSkinGeneric_StylishHats_Tyrolean.PrimalItemSkinGeneric_StylishHats_Tyrolean'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Tyrolean_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinGeneric_StylishHats_Tyrolean_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))