TSRW
Downloads: 7,176
File Size: 147.5 MB
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Mod ID: 1021068
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TSRW

Rebalance weapon

The mod is not ready yet

WARNING! ** The Hazard and Tek armor parameters (crafting resources and characteristics) are not displayed correctly for players, since these parameters do not change from the client's side until the client himself changes them at least once. To do this, the client needs to create their own single-player session, where the armor settings will change. After that, all the parameters will be displayed correctly when logging in to the server.** I'm still trying to figure out this problem.

There is also a problem with the sight of the tech rifle. I also postponed the solution to this problem for a while (it is not critical, although it is not very pleasant)

This mod slightly changes the mechanics of the weapon, there is a dependence on the parameters of the player. Melee combat increases the damage and tension strength of bows, but increases the spread and damage rate of things, there will also be a small randomness in damage and critical hits/misses. Update Bow, Compound Bow, Crossbow, Revolver, Harpoon, Assault Rifle, Sniper Rifle, Shotgun, Machinet Shotgun, Oneshot rifle.

New additions: Firearms cause additional damage to the head and jaw (adjustable in the settings), and when the legs are damaged, the movement speed of creatures decreases. The speed of movement of flying creatures decreases due to damage to the wings (the speed drop is adjusted in the settings). Also, depending on the position of the player (crouched or Prone), the recoil force, spread and damage vary slightly (damage is adjusted in the settings). There is also additional damage depending on the leveling of the crafting skill x1, oxygen x3 and health x1 (adjustable by settings). The weapon also has an unreadable "overheating" parameter:if you use the weapon too intensively, it starts to deteriorate much faster (max x4), depending on the crafting skill. The rate of fire of a weapon depends on the "crafting skill". The recharge rate depends on the "speed".

[CONFIG WEAPON] bReconfigWeapQuality=True - Enables damage modification for quality weapons. Damage can be increased or decreased depending on the quality of the weapon IndexQualityWeaponMult=0.5 - Changes the damage of higher-quality weapons ( at 0.5, weapons with 300% damage will cause 100%+200%* 0.5 = 200%)

IndexQualityReqSkillMult=1 - Increases the crafting skill requirement for higher-quality items (at the moment, each quality level increases the crafting skill requirements by 20%, that is, legendary items require an additional 100% crafting skill)

BowDmg=25 - Damage from a primitive bow MaxBowDmg=140 - Max Damage from a primitive bow (Does not take into account critical hits). CompBowDmg=80 - Damage from a Compound bow MaxCompBowDmg=280 - Max Damage from a Compound bow. CrossbowDmg=65 - Damage from a Crossbow MaxCrossbowDmg=200 - Max Damage from a Crossbow. HarpoonDmg=100 - Damage from a Harpoon MaxHarpoonDmg=300 - Max Damage from a Harpoon RevolverDmg=60 - Damage from a Primitive pistol MaxRevolverDmg=300 - Max Damage from a Primitive pistol LongRifleDmg=220 - Long Rifle MaxLongRifleDmg=600 - Long Rifle max dmg TranqDmg=13 - Long Rifle Tranq MaxTranqDmg=33 - Long Rifle Tranq max dmg WeightTranqDmg=300 - The weight of the creatures below which the tranquilizer begins to deal periodic damage WeightTranqDmgMult=1 - The parameter responsible for the amount of health taken away with periodic damage from a Tranq dart ShotgunDmg=25 - Damage from a primitive double-barreled shotgun MaxShotgunDmg=100 AdvPistolDmg=75 MaxAdvPistolDmg=225 MachinedShotgunDmg=30 - Pump-action shotgun damage MaxMachinedShotgunDmg=135 AssaultRifleDmg=100 - Assault Rifle Damage MaxAssaultRifleDmg=300 SniperDmg=200 MaxSniperDmg=600 RefinedTranqDmg=30 MaxRefinedTranqDmg=60 - The dart damage multiplier also increases the Torpor effect. WeightRefinedTranqDmg=600 - The weight of the dinosaurs, below which they begin to receive serious damage from the dart WeightRefinedTranqDmgMult=1 - Multiplier of damage inflicted from a low-weight dart BowArrowTranqMult=1 CompBowTranqMult=1 CrossbowTranqMult=1 IndexQualityWeaponMult=0.5 - Reduces/increases the effectiveness of the quality of items (x1 - does not change) IndexQualityReqSkillMult=1 bReconfigWeapQuality=True - enables the configuration of the quality index reconfiguration bDinoResistWeightON=True - Includes additional protection for large dinosaurs with a lot of weight DinoResistWeightMult=1 - Weight Protection Multiplier MithrilDmgMult=1.25 JawDmgMult=3 - Damage to the mouth HeadDmgMult=2 - Head LegsDmgMult=1 - Legs TailDmgMult=1 - Tail WingsDmgMult=0.5 ProneDmgMult=1.3 - Increased damage from lying down (works only with firearms) ProneSkillMult=0.01 - Multiplier for additional damage increase in the prone position per unit of certain skills SittingDmgMult=1.15 LegsDmgDecreaseSpeed=0.3 - Reducing the speed of movement of the dinosaur when dealing damage to the legs. 0.3 means a maximum reduction of 30% DinoResistDecSkillCraftMult=1 - Reduces the resistance of dinosaurs when leveling the crafting skill. The multiplier changes the dependence on the skill AdamantDmgMult=1.375 CraftSpeedIfNotPlayer=0.1 - Crafting speed in structures (workbench, fabricator, chemical table, crusher, foundry, mortar, thermoshaf, industrial cooking) when no player is in the structure's inventory. CraftQuantitySkillMult=50 - ? I don't remember, I'll write later DefaultStructureCraftingItemSpeed=0.400000006 - The overall crafting speed when the player is present in the structure CraftingSpeedMult=0.05 - The multiplier for increasing the crafting speed per crafting skill unit GrindBasePercent=0.2 - The amount of resources per destroyed item (0.2 = 20%) GrindPerCraftSkillMult=0.004 - Increase resources when they are destroyed per crafting skill unit. Multiplier StonePickDmg=10 StoneHatchetDmg=11 MaxStonePickDmg=80 MaxStoneHatchetDmg=88 MetalPickDmg=15 MetalHatchetDmg=17 RunDmgSkillMult=0.04 - A multiplier that increases melee damage while running MaxMetalPickDmg=150 MaxMetalHatchetDmg=170 SteelPickDmg=21 MaxSteelPickDmg=250 SteelHatchetDmg=25 MaxSteelHatchetDmg=250 MithrilPickDmg=30 MaxMithrilPickDmg=300 MithriHatchetDmg=35 MaxMithriHatchetDmg=350 StoneHarvestMult=1 - The amount of resources extracted by stone objects StoneDurabMult=0.6 - The rate of breakage of stone objects. The higher they are, the faster they break down per hit MetalHarvestMult=2 MetalDurabMult=0.35 SteelHarvestMult=2 SteelDurabMult=0.25 FistsDmg=6 - Fist Damage. The higher the Health, stamina, melee, and speed, the stronger the fist damage and the more effective the gloves StoneClubDmg=7 MaxStoneClubDmg=33 MetalPikeDmg=30 MaxMetalPikeDmg=150 SteelPikeDmg=40 MaxSteelPikeDmg=250 MithriPikeDmg=50 MaxMithriPikeDmg=350

SlingShotDmg=5 MaxSlingShotDmg=50 MetalSwordDmg=25 MaxMetalSwordDmg=130 SteelSwordDmg=32 MaxSteelSwordDmg=200 MithrilSwordDmg=40 MaxMithrilSwordDmg=270 AdamantSwordDmg=45 MaxAdamantSwordDmg=350 GrenadeDmg=250 RadiusGrenadeDmg=1000 RocketDmg=500 RadiusRocketDmg=900 RocketMissileDmg=900 RadiusRocketMissileDmg=1500 MissileLockOn=2 PoisonGrenadeMult=50 RadiusPoisonGrenadeDmg=800 PoisonTrapMult=10 ClusterGrenadeDmg=700 RadiusClusterGrenadeDmg=900 ClusterFragmentDmg=100 RadiusClusterFragmentDmg=900 ClusterFragmentsQuantity=5 TekRifleDmg=150 TekRifleExplodeDmg=100 TekRadiusExplodeDmg=100 MaxTekRifleDmg=500 TekRifleDrainElementMult=1 TekRifleAttackSpeedMult=2 TekRifleHeatReduce=0.1 TekRifleHeatPerShotMult=0.015

[CONFIG ARMOR] ArmorPerCraftSkillDurabilityMult=0.01 ArmorDurabilityDecreaseMult=1 bRepickReqResArmorON=True bRepickArmorSettingsON=True ClothArmorMult=1 ClothArmorDurabMult=1 HideArmorMult=1 HideArmorDurabMult=1 DesertArmorMult=1 DesertArmorDurabMult=1 GhillieArmorMult=1 GhillieArmorDurabMult=1 FurArmorMult=1 FurArmorDurabMult=1 MetalArmorMult=1 MetalArmorDurabMult=1 SteelArmorMult=1 SteelArmorDurabMult=1 RiotArmorMult=1 RiotArmorDurabMult=1 MithrilRiotArmorMult=1 MithrilRiotArmorDurabMult=1 ChitinArmorMult=1 ChitinArmorDurabMult=1 TekArmorMult=1 TekArmorDurabMult=1 HazardArmorMult=1 HazardArmorDurabMult=1

[CONFIG STATS BUFF] AffinityKibbleXSMult=0.8 AffinityKibbleSMult=0.9 AffinityKibbleMedMult=1.0 AffinityKibbleLMult=1.1 AffinityKibbleXLMult=1.2 AffinityKibbleSpecialMult=1.3

AffinityKibbleMult - увеличивает эффективность от данной прикормки

DinoDMG = DMG x SQRT(WeightDino / DinoResistWeightMult x 400)

DinoResistDecSkillCraftMult=1 - A crafting skill multiplier that reduces damage slicing on massive dinos. The default value is 400. Each crafting point gives

ResultDMG = DMG x SQRT(WeightDino / 400 + 10 x DinoResistDecSkillCraftMult)

MithrilDmgMult=1.25 - Damage from mithril projectiles (made of steel and elemental dust) AdamantDmgMult=1.375 - Damage from adamantine projectiles (made from elemental ore, crystals and mithril). Adamantine also deals periodic damage, which adds up depending on the number of projectiles used

SittingDmgMult=1.15 - Damage multiplier if the character crouches down (115%) ProneDmgMult=1.3 - Damage multiplier if the character prone (130%) JawDmgMult=3 - Damage from getting into the mouth (300%) HeadDmgMult=2 - Damage from getting into the head (200%) TailDmgMult=1 - Damage from getting into the Tail. The damage to the tail has already been distributed downward when moving away from the body. That is, approximately 15-20% damage will pass along the tip of the tail. This coefficient increases the damage to the tail for all parts of the tail. LegsDmgDecreaseSpeed=0.3 - When dealing 100% damage to a dinosaur from its health, its movement speed will drop by this factor (in this case by 30%). If you make the coefficient too high, then when you reach 100%, the dinosaur will stand still (or flyer). ProneSkillMult=0.01 - A multiplier of the dependence of oxygen skill, crafting and health on increased damage in the prone position. 0.01 means 1% (Craft, health x0.33) LegsDmgMult=1 - Damage to the legs WingsDmgMult=0.5 - Damage to the wings

Tranquilizer darts have a powerful toxin that gradually begins to kill creatures weighing less than 300. These parameters are configurable in GUS.INI.

Also, some weapons overheat with frequent use (assault rifle, pump-action shotgun, revolver, pistol, sniper rifle), which leads to higher damage for weapons per shot (max~x4). The cooling rate of the rifle depends on the crafting skill. This parameter is not displayed in the game.

Седла имеют прочность и могут портиться. В зависимости от состояния седла меняется уровень защиты. Все седла были ослаблены и дают приблизительно 30% защиты от урона. Седла имеют некоторое случайное значение защиты от урона в зависимости от параметров Кислород и Скорость. Чем медленнее выдыхается существо и чем более проворное, тем меньше получает в итоге урон. Также седла быстрее изнашиваются в зависимости от Базового веса существа и параметра Еда.

Оружие ближнего боя имеет шанс "промахнуться" (10 кратное уменьшение урона от атаки), зависит от базового веса существа (У раптора 130, у человека 35, у рекса 550), а также от параметров игрока и атакованного существа. У существа идет проверка на параметры Вес, Еда, Кислород, Скорость. У игрока проверка на Ближний бой и Скорость. Максимальный шанс уклонения - 85%.

Урон кулаками игрока зависит от параметров игрока и надетых перчаток. Чем лучше материал перчаток, тем больше урона они наносят и оглушающего воздействия. Зависят от выносливости, Здоровья, Ближнего боя и навыка крафта. Все параметры созависимы (их необходимо стараться равномерно раскачивать) и кратны 10 очкам навыков. Кроме урона и оглушения от навыков зависит еще дистанция атаки и уменьшение урона от атак кулаками, а также добыча ресурсов в тек перчатках.

Прочность вещей зависит от статов игрока

Обновлены: рогатка, меч, граната, Ракетница

Обновлен гранатомет и снаряды к нему. Самонаводящийся снаряд имеет настраиваемые параметр "MissileLockOn=2" - время наводки на цель. Также радиус прицела (визуально голубой квадрат) и радиус прицеливания зависят от параметров игрока ( крафт, кислород)

Обновлены гранаты и ядовитые гранаты и ядовитая ловушка.

Обновлена кластерная граната, имеет параметр количества кластеров и урон от них

Обновлена тек винтовка. Скорострельность зависит от скорости и немного от навыков крафта, отдача зависит от ближнего боя, кислорода. Перегрев винтовки, обойма и скорость охлаждения зависит от воды и в меньшей степени от навыка крафта.

Было откорректировано оружие со снарядами, теперь они все наносят дополнительный урон при попадании в голову и рот (кроме примитивного лука, слишком жирно будет)