Hyper's Structure Saver
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Mod ID: 1016291
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Hyper's Structure Saver

For Questions or commissions join my discord and Make a ticket!https://discord.gg/hypersmods

Structure Saver Update 9 Crossplay

https://legacy.curseforge.com/ark-survival-ascended/mods/hypers-structure-saver

Added Rcon Command To Spawn Structures From A Save, Uses Map Cords Or World Location

:package: Mod Command Overview

Cheat ScriptCommand RconSpawnStructure Location=10/10 Fill=1 Restore=1 Save=Name

:wrench: Command Breakdown

Location

  • Defines where to apply the action.
  • Options:
    • "World" – applies globally.
    • "X/Y" – specific coordinate location (e.g., 10/10).

Fill

  • Fills structures like turrets and generators.
  • Values:
    • 1 = True (fill enabled)
    • 0 = False (do not fill)

Restore

  • Restores inventories to their saved state.
  • Values:
    • 1 = True (restore enabled)
    • 0 = False (do not restore)

Save

  • The name of the save file to load from.
  • Use any string (e.g., Save=BaseBackup1)

:white_check_mark: Example Use

Cheat ScriptCommand RconSpawnStructure Location=World Fill=1 Restore=1 Save=MainBase

This would restore and refill all applicable structures at the world location they were saved at originally, using the save file named "MainBase".

Structure Saver Update – Version 8 (Crossplay)

https://legacy.curseforge.com/ark-survival-ascended/mods/hypers-structure-saver

  • Added Save Progress Bar With Current Save Name
  • Split Loading And Saving Into Different Tabs
  • Added Prevention For Saving "Wild" Structures (Obs, Beaver Dams, Beehives etc)
  • Added "Aura" For Seeing What Is Currently in Range

At a Glance:

  • New User Interface (UI)
  • Global Location Options for Structure Spawning
  • Snap Point Fixes
  • Inventory Restoration on Load
  • Ownership Options: Spawn Structures as Non-Owned or Owned
  • Auto-Fill Ammo for Spawned Turrets

New Features & Enhancements:

Options:

  • Fills Turrets: Automatically fills spawned turrets to their maximum capacity with default ammo, regardless of whether they were saved with ammo or not.

  • Global Locations: Spawns structures exactly where they were originally saved, ensuring consistent placement. Note: locations may appear strange if loading structures on different maps.

  • Restore Inventories: Recovers all the items stored in a structure’s inventory at the time it was saved.

  • Spawn Structures On My Team: When enabled, the structures are automatically assigned to the player who spawns them. If disabled, the structures will not be owned by the player.

  • Snap Point Fixes: Improved snap point accuracy for loaded structures, preventing alignment issues when spawning.


How to Save Structures:

  1. Stand at the lowest point of the structure, near its center.

  2. Set the range to cover the entire structure (for reference, a range of 300 equals the radius of one foundation).

  3. Enter a save name.

  4. All save files are stored in ShooterGame/Saved/SaveGames. Structure save files will have either the "StrSaver" or "StrSaverV2" extension:

    • StrSaver: Used for saves created through commands. These are not compatible with the UI.
    • StrSaverV2: Used for saves created via the UI. These are not compatible with commands.

    Recommendation: If you have older saves created with commands, it’s recommended to remake or resave them, as they may not respect snap points when loaded.


How to Load Structures:

  1. Enter the save file name, excluding "StrSaverV2".
  2. Select any additional options you wish to apply.
  3. Click "Load" if the Save File Info confirms the save file is valid.

For more detailed support and to connect with our community, join us on Discord:
Discord Link Older Showcase - https://discord.com/channels/1169011655036899340/1169167039760445520/1287618293422882887