Structure Saver Update 9 Crossplay
https://legacy.curseforge.com/ark-survival-ascended/mods/hypers-structure-saver
Added Rcon Command To Spawn Structures From A Save, Uses Map Cords Or World Location
:package: Mod Command Overview
Cheat ScriptCommand RconSpawnStructure Location=10/10 Fill=1 Restore=1 Save=Name
:wrench: Command Breakdown
Location
- Defines where to apply the action.
- Options:
"World"– applies globally."X/Y"– specific coordinate location (e.g.,10/10).
Fill
- Fills structures like turrets and generators.
- Values:
1= True (fill enabled)0= False (do not fill)
Restore
- Restores inventories to their saved state.
- Values:
1= True (restore enabled)0= False (do not restore)
Save
- The name of the save file to load from.
- Use any string (e.g.,
Save=BaseBackup1)
:white_check_mark: Example Use
Cheat ScriptCommand RconSpawnStructure Location=World Fill=1 Restore=1 Save=MainBase
This would restore and refill all applicable structures at the world location they were saved at originally, using the save file named "MainBase".
Structure Saver Update – Version 8 (Crossplay)
https://legacy.curseforge.com/ark-survival-ascended/mods/hypers-structure-saver
- Added Save Progress Bar With Current Save Name
- Split Loading And Saving Into Different Tabs
- Added Prevention For Saving "Wild" Structures (Obs, Beaver Dams, Beehives etc)
- Added "Aura" For Seeing What Is Currently in Range
At a Glance:
- New User Interface (UI)
- Global Location Options for Structure Spawning
- Snap Point Fixes
- Inventory Restoration on Load
- Ownership Options: Spawn Structures as Non-Owned or Owned
- Auto-Fill Ammo for Spawned Turrets
New Features & Enhancements:
Options:
Fills Turrets: Automatically fills spawned turrets to their maximum capacity with default ammo, regardless of whether they were saved with ammo or not.
Global Locations: Spawns structures exactly where they were originally saved, ensuring consistent placement. Note: locations may appear strange if loading structures on different maps.
Restore Inventories: Recovers all the items stored in a structure’s inventory at the time it was saved.
Spawn Structures On My Team: When enabled, the structures are automatically assigned to the player who spawns them. If disabled, the structures will not be owned by the player.
Snap Point Fixes: Improved snap point accuracy for loaded structures, preventing alignment issues when spawning.
How to Save Structures:
Stand at the lowest point of the structure, near its center.
Set the range to cover the entire structure (for reference, a range of 300 equals the radius of one foundation).
Enter a save name.
All save files are stored in
ShooterGame/Saved/SaveGames. Structure save files will have either the "StrSaver" or "StrSaverV2" extension:- StrSaver: Used for saves created through commands. These are not compatible with the UI.
- StrSaverV2: Used for saves created via the UI. These are not compatible with commands.
Recommendation: If you have older saves created with commands, it’s recommended to remake or resave them, as they may not respect snap points when loaded.
How to Load Structures:
- Enter the save file name, excluding "StrSaverV2".
- Select any additional options you wish to apply.
- Click "Load" if the Save File Info confirms the save file is valid.
For more detailed support and to connect with our community, join us on Discord:
Discord Link
Older Showcase - https://discord.com/channels/1169011655036899340/1169167039760445520/1287618293422882887