White Flag Protection
The White Flag Protection has to be placed by players. Once placed, the tribe will need to notify a member of the admin team. Tribes will not be able to pick-up, demolish, or damage the Flag. Until the flag is activated by an Admin, it is just pretty to look at. Admins will need to access their reload radial menu. (hold R on KB&M, or X/Square on Controller) Once in the menu they will see the tribe's name and the number of times that a White Flag has been activated for that tribe. They will have the option to Activate, Destroy, or Teleport to the Flag. (The teleport option is only enabled once the check box at the top is checked. This prevents accidental teleportation into player's bases.) Once Activated, the White Flag Protection will prevent all damage to any structure within the range of the Flag for 72 hours. (This time period can be adjusted using the Server Config Options) The protection will remain active until either the timer runs out, or when the tribe chooses to end the protection by accessing the radial menu of the flag and selecting the end protection early option. If the flag is destroyed or deactivated using the Admin Panel options, the protection will also end. In all instances of the protection ending, the flag will disappear, and all structures will now take normal damage.
Spawn Commands: Blueprint Path: cheat giveitem "/BaseProtectionSuite/Grace/PrimalItemStructure_WhiteFlag.PrimalItemStructure_WhiteFlag" 1 0 0 GFI command: cheat gfi WhiteFlag 1 0 0
Offline Base Protection Shrine
The OBP Shrine has to be placed by players. Once placed the OBP Shrine will automatically activate. Once the last member of the owning tribe logs off of the server, the Time After Disconnect timer starts. When the timer is finished, all structures within radius of the Shrine will be protected from damage. If a member logs back on, the protection will immediately be removed from all structures. When they log off again, the timer will start over. If no members of the tribe log on within the amount of time specified by the InactiveOBPTimer config, then the protection will be removed from all structures in range of the Shrine.
Spawn Commands:
Blueprint Path: cheat giveitem "/BaseProtectionSuite/OBP/PrimalItemStructure_OBP.PrimalItemStructure_OBP" 1 0 0
GFI command: cheat gfi OBP 1 0 0
For questions, or to report bugs, for this mod or any other of my mods, please join my discord by clicking the link https://discord.gg/d6pA6JKFbE
All options need to be placed in the GameUserSettings.ini file under the following heading:
[BaseProtection]
For the White Flag Protection:
WFProtectionTimeInHours=72
WFProtectionRadius=7200 (minimum is 7200, maximum is 70000)
For the Offline Base Protection Shrine (OBP):
TimeAfterDisconnect=900 (time is in seconds, default is 15 mins)
InactiveOBPTimer=259200 (time is in seconds, default is 72 hours)
OBPProtectionRadius= 7200 (minimum is 7200, maximum is 70000)
LimitShrinesInRange=10 (minimum is 1, maximum is 150)
BufferToDeactivateOBP=300 (time after logging in before shrine deactivates)
AllowStructureProtection=True (if True, structures will take no damage when OBP is Active. If False, structures will take normal damage during OBP)
TurretDamageMultiplierDuringOBP=2.0 (min is 0, this is a multiplier higher numbers equal more damage per shot)
DisableTurret=True (disables turrets from firing when OBP Shrine is active)
GetOffMyLawn=True (enables the Get Off My Lawn Protection)
TimeToGetOffMyLawn=8.0 (time in seconds for players to get out of range before Get Off My Lawn Protection kills them)
ReturnItemsAfterGOML=True (determines if a player killed by Get Off My Lawn Protection should get all their inventory items when they respawn)