Mythical Armory
Adds fantasy weapons and shields, several tek armor variants, wizard hats and more!
Spawn codes, cheat commands, and configs for Mythical Armory Items
Class Name:
PrimalItemStructure_ArmoryBench_CBlueprint Path:
/AscendedArmory/Bench/PrimalItemStructure_ArmoryBench.PrimalItemStructure_ArmoryBenchGFI Command:
Cheat GFI PrimalItemStructure_ArmoryBench_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedArmory/Bench/PrimalItemStructure_ArmoryBench.PrimalItemStructure_ArmoryBench'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_ArmoryBench_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_ArmoryBench_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_AbyssScubaBoots_CBlueprint Path:
/AscendedArmory/BaseGame/Armor/AbyssalScuba/PrimalItemArmor_AbyssScubaBoots.PrimalItemArmor_AbyssScubaBootsGFI Command:
Cheat GFI PrimalItemArmor_AbyssScubaBoots_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedArmory/BaseGame/Armor/AbyssalScuba/PrimalItemArmor_AbyssScubaBoots.PrimalItemArmor_AbyssScubaBoots'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_AbyssScubaBoots_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_AbyssScubaBoots_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_AbyssScubaHat_CBlueprint Path:
/AscendedArmory/BaseGame/Armor/AbyssalScuba/PrimalItemArmor_AbyssScubaHat.PrimalItemArmor_AbyssScubaHatGFI Command:
Cheat GFI PrimalItemArmor_AbyssScubaHat_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedArmory/BaseGame/Armor/AbyssalScuba/PrimalItemArmor_AbyssScubaHat.PrimalItemArmor_AbyssScubaHat'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_AbyssScubaHat_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_AbyssScubaHat_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_AbyssScubaPants_CBlueprint Path:
/AscendedArmory/BaseGame/Armor/AbyssalScuba/PrimalItemArmor_AbyssScubaPants.PrimalItemArmor_AbyssScubaPantsGFI Command:
Cheat GFI PrimalItemArmor_AbyssScubaPants_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedArmory/BaseGame/Armor/AbyssalScuba/PrimalItemArmor_AbyssScubaPants.PrimalItemArmor_AbyssScubaPants'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_AbyssScubaPants_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_AbyssScubaPants_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_AbyssScubaTank_CBlueprint Path:
/AscendedArmory/BaseGame/Armor/AbyssalScuba/PrimalItemArmor_AbyssScubaTank.PrimalItemArmor_AbyssScubaTankGFI Command:
Cheat GFI PrimalItemArmor_AbyssScubaTank_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedArmory/BaseGame/Armor/AbyssalScuba/PrimalItemArmor_AbyssScubaTank.PrimalItemArmor_AbyssScubaTank'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_AbyssScubaTank_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_AbyssScubaTank_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_AbyssalBoots_CBlueprint Path:
/AscendedArmory/BaseGame/Armor/AbyssalTek/PrimalItemArmor_AbyssalBoots.PrimalItemArmor_AbyssalBootsGFI Command:
Cheat GFI PrimalItemArmor_AbyssalBoots_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedArmory/BaseGame/Armor/AbyssalTek/PrimalItemArmor_AbyssalBoots.PrimalItemArmor_AbyssalBoots'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_AbyssalBoots_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_AbyssalBoots_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_AbyssalGloves_CBlueprint Path:
/AscendedArmory/BaseGame/Armor/AbyssalTek/PrimalItemArmor_AbyssalGloves.PrimalItemArmor_AbyssalGlovesGFI Command:
Cheat GFI PrimalItemArmor_AbyssalGloves_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedArmory/BaseGame/Armor/AbyssalTek/PrimalItemArmor_AbyssalGloves.PrimalItemArmor_AbyssalGloves'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_AbyssalGloves_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_AbyssalGloves_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_AbyssalHat_CBlueprint Path:
/AscendedArmory/BaseGame/Armor/AbyssalTek/PrimalItemArmor_AbyssalHat.PrimalItemArmor_AbyssalHatGFI Command:
Cheat GFI PrimalItemArmor_AbyssalHat_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedArmory/BaseGame/Armor/AbyssalTek/PrimalItemArmor_AbyssalHat.PrimalItemArmor_AbyssalHat'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_AbyssalHat_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_AbyssalHat_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_AbyssalPants_CBlueprint Path:
/AscendedArmory/BaseGame/Armor/AbyssalTek/PrimalItemArmor_AbyssalPants.PrimalItemArmor_AbyssalPantsGFI Command:
Cheat GFI PrimalItemArmor_AbyssalPants_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedArmory/BaseGame/Armor/AbyssalTek/PrimalItemArmor_AbyssalPants.PrimalItemArmor_AbyssalPants'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_AbyssalPants_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_AbyssalPants_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_AbyssalShirt_CBlueprint Path:
/AscendedArmory/BaseGame/Armor/AbyssalTek/PrimalItemArmor_AbyssalShirt.PrimalItemArmor_AbyssalShirtGFI Command:
Cheat GFI PrimalItemArmor_AbyssalShirt_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedArmory/BaseGame/Armor/AbyssalTek/PrimalItemArmor_AbyssalShirt.PrimalItemArmor_AbyssalShirt'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_AbyssalShirt_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_AbyssalShirt_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_AscendedBoots_CBlueprint Path:
/AscendedArmory/BaseGame/Armor/AscendedTek/PrimalItemArmor_AscendedBoots.PrimalItemArmor_AscendedBootsGFI Command:
Cheat GFI PrimalItemArmor_AscendedBoots_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedArmory/BaseGame/Armor/AscendedTek/PrimalItemArmor_AscendedBoots.PrimalItemArmor_AscendedBoots'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_AscendedBoots_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_AscendedBoots_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_AscendedGloves_CBlueprint Path:
/AscendedArmory/BaseGame/Armor/AscendedTek/PrimalItemArmor_AscendedGloves.PrimalItemArmor_AscendedGlovesGFI Command:
Cheat GFI PrimalItemArmor_AscendedGloves_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedArmory/BaseGame/Armor/AscendedTek/PrimalItemArmor_AscendedGloves.PrimalItemArmor_AscendedGloves'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_AscendedGloves_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_AscendedGloves_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_AscendedHat_CBlueprint Path:
/AscendedArmory/BaseGame/Armor/AscendedTek/PrimalItemArmor_AscendedHat.PrimalItemArmor_AscendedHatGFI Command:
Cheat GFI PrimalItemArmor_AscendedHat_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedArmory/BaseGame/Armor/AscendedTek/PrimalItemArmor_AscendedHat.PrimalItemArmor_AscendedHat'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_AscendedHat_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_AscendedHat_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_AscendedPants_CBlueprint Path:
/AscendedArmory/BaseGame/Armor/AscendedTek/PrimalItemArmor_AscendedPants.PrimalItemArmor_AscendedPantsGFI Command:
Cheat GFI PrimalItemArmor_AscendedPants_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedArmory/BaseGame/Armor/AscendedTek/PrimalItemArmor_AscendedPants.PrimalItemArmor_AscendedPants'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_AscendedPants_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_AscendedPants_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_AscendedShirt_CBlueprint Path:
/AscendedArmory/BaseGame/Armor/AscendedTek/PrimalItemArmor_AscendedShirt.PrimalItemArmor_AscendedShirtGFI Command:
Cheat GFI PrimalItemArmor_AscendedShirt_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedArmory/BaseGame/Armor/AscendedTek/PrimalItemArmor_AscendedShirt.PrimalItemArmor_AscendedShirt'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_AscendedShirt_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_AscendedShirt_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_BloodyClothBoots_CBlueprint Path:
/AscendedArmory/BaseGame/Armor/BloodyCloth/PrimalItemArmor_BloodyClothBoots.PrimalItemArmor_BloodyClothBootsGFI Command:
Cheat GFI PrimalItemArmor_BloodyClothBoots_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedArmory/BaseGame/Armor/BloodyCloth/PrimalItemArmor_BloodyClothBoots.PrimalItemArmor_BloodyClothBoots'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_BloodyClothBoots_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_BloodyClothBoots_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_BloodyClothGloves_CBlueprint Path:
/AscendedArmory/BaseGame/Armor/BloodyCloth/PrimalItemArmor_BloodyClothGloves.PrimalItemArmor_BloodyClothGlovesGFI Command:
Cheat GFI PrimalItemArmor_BloodyClothGloves_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedArmory/BaseGame/Armor/BloodyCloth/PrimalItemArmor_BloodyClothGloves.PrimalItemArmor_BloodyClothGloves'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_BloodyClothGloves_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_BloodyClothGloves_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_BloodyClothHat_CBlueprint Path:
/AscendedArmory/BaseGame/Armor/BloodyCloth/PrimalItemArmor_BloodyClothHat.PrimalItemArmor_BloodyClothHatGFI Command:
Cheat GFI PrimalItemArmor_BloodyClothHat_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedArmory/BaseGame/Armor/BloodyCloth/PrimalItemArmor_BloodyClothHat.PrimalItemArmor_BloodyClothHat'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_BloodyClothHat_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_BloodyClothHat_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_BloodyClothPants_CBlueprint Path:
/AscendedArmory/BaseGame/Armor/BloodyCloth/PrimalItemArmor_BloodyClothPants.PrimalItemArmor_BloodyClothPantsGFI Command:
Cheat GFI PrimalItemArmor_BloodyClothPants_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedArmory/BaseGame/Armor/BloodyCloth/PrimalItemArmor_BloodyClothPants.PrimalItemArmor_BloodyClothPants'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_BloodyClothPants_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_BloodyClothPants_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_BloodyClothShirt_CBlueprint Path:
/AscendedArmory/BaseGame/Armor/BloodyCloth/PrimalItemArmor_BloodyClothShirt.PrimalItemArmor_BloodyClothShirtGFI Command:
Cheat GFI PrimalItemArmor_BloodyClothShirt_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedArmory/BaseGame/Armor/BloodyCloth/PrimalItemArmor_BloodyClothShirt.PrimalItemArmor_BloodyClothShirt'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_BloodyClothShirt_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_BloodyClothShirt_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_BloodyRiotBoots_CBlueprint Path:
/AscendedArmory/BaseGame/Armor/BloodyRiot/PrimalItemArmor_BloodyRiotBoots.PrimalItemArmor_BloodyRiotBootsGFI Command:
Cheat GFI PrimalItemArmor_BloodyRiotBoots_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedArmory/BaseGame/Armor/BloodyRiot/PrimalItemArmor_BloodyRiotBoots.PrimalItemArmor_BloodyRiotBoots'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_BloodyRiotBoots_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_BloodyRiotBoots_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_BloodyRiotGloves_CBlueprint Path:
/AscendedArmory/BaseGame/Armor/BloodyRiot/PrimalItemArmor_BloodyRiotGloves.PrimalItemArmor_BloodyRiotGlovesGFI Command:
Cheat GFI PrimalItemArmor_BloodyRiotGloves_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedArmory/BaseGame/Armor/BloodyRiot/PrimalItemArmor_BloodyRiotGloves.PrimalItemArmor_BloodyRiotGloves'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_BloodyRiotGloves_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_BloodyRiotGloves_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_BloodyRiotHat_CBlueprint Path:
/AscendedArmory/BaseGame/Armor/BloodyRiot/PrimalItemArmor_BloodyRiotHat.PrimalItemArmor_BloodyRiotHatGFI Command:
Cheat GFI PrimalItemArmor_BloodyRiotHat_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedArmory/BaseGame/Armor/BloodyRiot/PrimalItemArmor_BloodyRiotHat.PrimalItemArmor_BloodyRiotHat'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_BloodyRiotHat_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_BloodyRiotHat_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_BloodyRiotPants_CBlueprint Path:
/AscendedArmory/BaseGame/Armor/BloodyRiot/PrimalItemArmor_BloodyRiotPants.PrimalItemArmor_BloodyRiotPantsGFI Command:
Cheat GFI PrimalItemArmor_BloodyRiotPants_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedArmory/BaseGame/Armor/BloodyRiot/PrimalItemArmor_BloodyRiotPants.PrimalItemArmor_BloodyRiotPants'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_BloodyRiotPants_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_BloodyRiotPants_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_BloodyRiotShirt_CBlueprint Path:
/AscendedArmory/BaseGame/Armor/BloodyRiot/PrimalItemArmor_BloodyRiotShirt.PrimalItemArmor_BloodyRiotShirtGFI Command:
Cheat GFI PrimalItemArmor_BloodyRiotShirt_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedArmory/BaseGame/Armor/BloodyRiot/PrimalItemArmor_BloodyRiotShirt.PrimalItemArmor_BloodyRiotShirt'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_BloodyRiotShirt_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_BloodyRiotShirt_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))