Bulletless
Bulletless Guns & Things
Spawn codes, cheat commands, and configs for Bulletless Items
Class Name:
PrimalItemAmmo_AggroTranqDart_BL_CBlueprint Path:
/Bulletless/Ammo/PrimalItemAmmo_AggroTranqDart_BL.PrimalItemAmmo_AggroTranqDart_BLGFI Command:
Cheat GFI PrimalItemAmmo_AggroTranqDart_BL_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Bulletless/Ammo/PrimalItemAmmo_AggroTranqDart_BL.PrimalItemAmmo_AggroTranqDart_BL'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_AggroTranqDart_BL_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_AggroTranqDart_BL_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_ArrowFlame_BL_CBlueprint Path:
/Bulletless/Ammo/PrimalItemAmmo_ArrowFlame_BL.PrimalItemAmmo_ArrowFlame_BLGFI Command:
Cheat GFI PrimalItemAmmo_ArrowFlame_BL_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Bulletless/Ammo/PrimalItemAmmo_ArrowFlame_BL.PrimalItemAmmo_ArrowFlame_BL'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_ArrowFlame_BL_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_ArrowFlame_BL_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_ArrowStone_BL_CBlueprint Path:
/Bulletless/Ammo/PrimalItemAmmo_ArrowStone_BL.PrimalItemAmmo_ArrowStone_BLGFI Command:
Cheat GFI PrimalItemAmmo_ArrowStone_BL_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Bulletless/Ammo/PrimalItemAmmo_ArrowStone_BL.PrimalItemAmmo_ArrowStone_BL'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_ArrowStone_BL_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_ArrowStone_BL_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_ArrowTranq_BL_CBlueprint Path:
/Bulletless/Ammo/PrimalItemAmmo_ArrowTranq_BL.PrimalItemAmmo_ArrowTranq_BLGFI Command:
Cheat GFI PrimalItemAmmo_ArrowTranq_BL_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Bulletless/Ammo/PrimalItemAmmo_ArrowTranq_BL.PrimalItemAmmo_ArrowTranq_BL'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_ArrowTranq_BL_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_ArrowTranq_BL_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_BallistaArrow_BL_CBlueprint Path:
/Bulletless/Ammo/PrimalItemAmmo_BallistaArrow_BL.PrimalItemAmmo_BallistaArrow_BLGFI Command:
Cheat GFI PrimalItemAmmo_BallistaArrow_BL_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Bulletless/Ammo/PrimalItemAmmo_BallistaArrow_BL.PrimalItemAmmo_BallistaArrow_BL'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_BallistaArrow_BL_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_BallistaArrow_BL_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_CompoundBowArrow_BL_CBlueprint Path:
/Bulletless/Ammo/PrimalItemAmmo_CompoundBowArrow_BL.PrimalItemAmmo_CompoundBowArrow_BLGFI Command:
Cheat GFI PrimalItemAmmo_CompoundBowArrow_BL_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Bulletless/Ammo/PrimalItemAmmo_CompoundBowArrow_BL.PrimalItemAmmo_CompoundBowArrow_BL'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_CompoundBowArrow_BL_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_CompoundBowArrow_BL_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_GrapplingHook_BL_CBlueprint Path:
/Bulletless/Ammo/PrimalItemAmmo_GrapplingHook_BL.PrimalItemAmmo_GrapplingHook_BLGFI Command:
Cheat GFI PrimalItemAmmo_GrapplingHook_BL_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Bulletless/Ammo/PrimalItemAmmo_GrapplingHook_BL.PrimalItemAmmo_GrapplingHook_BL'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_GrapplingHook_BL_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_GrapplingHook_BL_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_RefinedTranqDart_BL_CBlueprint Path:
/Bulletless/Ammo/PrimalItemAmmo_RefinedTranqDart_BL.PrimalItemAmmo_RefinedTranqDart_BLGFI Command:
Cheat GFI PrimalItemAmmo_RefinedTranqDart_BL_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Bulletless/Ammo/PrimalItemAmmo_RefinedTranqDart_BL.PrimalItemAmmo_RefinedTranqDart_BL'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_RefinedTranqDart_BL_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_RefinedTranqDart_BL_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_TranqDart_BL_CBlueprint Path:
/Bulletless/Ammo/PrimalItemAmmo_TranqDart_BL.PrimalItemAmmo_TranqDart_BLGFI Command:
Cheat GFI PrimalItemAmmo_TranqDart_BL_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Bulletless/Ammo/PrimalItemAmmo_TranqDart_BL.PrimalItemAmmo_TranqDart_BL'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_TranqDart_BL_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_TranqDart_BL_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_TranqSpearBolt_BL_CBlueprint Path:
/Bulletless/Ammo/PrimalItemAmmo_TranqSpearBolt_BL.PrimalItemAmmo_TranqSpearBolt_BLGFI Command:
Cheat GFI PrimalItemAmmo_TranqSpearBolt_BL_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Bulletless/Ammo/PrimalItemAmmo_TranqSpearBolt_BL.PrimalItemAmmo_TranqSpearBolt_BL'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_TranqSpearBolt_BL_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_TranqSpearBolt_BL_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_Cannon_BL_CBlueprint Path:
/Bulletless/Structures/PrimalItemStructure_Cannon_BL.PrimalItemStructure_Cannon_BLGFI Command:
Cheat GFI PrimalItemStructure_Cannon_BL_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Bulletless/Structures/PrimalItemStructure_Cannon_BL.PrimalItemStructure_Cannon_BL'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_Cannon_BL_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_Cannon_BL_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_TurretBallista_BL_CBlueprint Path:
/Bulletless/Structures/PrimalItemStructure_TurretBallista_BL.PrimalItemStructure_TurretBallista_BLGFI Command:
Cheat GFI PrimalItemStructure_TurretBallista_BL_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Bulletless/Structures/PrimalItemStructure_TurretBallista_BL.PrimalItemStructure_TurretBallista_BL'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_TurretBallista_BL_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_TurretBallista_BL_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_TurretCatapult_BL_CBlueprint Path:
/Bulletless/Structures/PrimalItemStructure_TurretCatapult_BL.PrimalItemStructure_TurretCatapult_BLGFI Command:
Cheat GFI PrimalItemStructure_TurretCatapult_BL_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Bulletless/Structures/PrimalItemStructure_TurretCatapult_BL.PrimalItemStructure_TurretCatapult_BL'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_TurretCatapult_BL_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_TurretCatapult_BL_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_TurretMinigun_BL_CBlueprint Path:
/Bulletless/Structures/PrimalItemStructure_TurretMinigun_BL.PrimalItemStructure_TurretMinigun_BLGFI Command:
Cheat GFI PrimalItemStructure_TurretMinigun_BL_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Bulletless/Structures/PrimalItemStructure_TurretMinigun_BL.PrimalItemStructure_TurretMinigun_BL'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_TurretMinigun_BL_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_TurretMinigun_BL_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_TurretRocket_BL_CBlueprint Path:
/Bulletless/Structures/PrimalItemStructure_TurretRocket_BL.PrimalItemStructure_TurretRocket_BLGFI Command:
Cheat GFI PrimalItemStructure_TurretRocket_BL_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Bulletless/Structures/PrimalItemStructure_TurretRocket_BL.PrimalItemStructure_TurretRocket_BL'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_TurretRocket_BL_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_TurretRocket_BL_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemWeaponAttachment_Flashlight_BL_CBlueprint Path:
/Bulletless/WeaponAttachments/PrimalItemWeaponAttachment_Flashlight_BL.PrimalItemWeaponAttachment_Flashlight_BLGFI Command:
Cheat GFI PrimalItemWeaponAttachment_Flashlight_BL_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Bulletless/WeaponAttachments/PrimalItemWeaponAttachment_Flashlight_BL.PrimalItemWeaponAttachment_Flashlight_BL'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemWeaponAttachment_Flashlight_BL_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemWeaponAttachment_Flashlight_BL_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemWeaponAttachment_HoloScope_BL_CBlueprint Path:
/Bulletless/WeaponAttachments/PrimalItemWeaponAttachment_HoloScope_BL.PrimalItemWeaponAttachment_HoloScope_BLGFI Command:
Cheat GFI PrimalItemWeaponAttachment_HoloScope_BL_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Bulletless/WeaponAttachments/PrimalItemWeaponAttachment_HoloScope_BL.PrimalItemWeaponAttachment_HoloScope_BL'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemWeaponAttachment_HoloScope_BL_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemWeaponAttachment_HoloScope_BL_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemWeaponAttachment_Laser_BL_CBlueprint Path:
/Bulletless/WeaponAttachments/PrimalItemWeaponAttachment_Laser_BL.PrimalItemWeaponAttachment_Laser_BLGFI Command:
Cheat GFI PrimalItemWeaponAttachment_Laser_BL_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Bulletless/WeaponAttachments/PrimalItemWeaponAttachment_Laser_BL.PrimalItemWeaponAttachment_Laser_BL'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemWeaponAttachment_Laser_BL_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemWeaponAttachment_Laser_BL_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemWeaponAttachment_Scope_BL_CBlueprint Path:
/Bulletless/WeaponAttachments/PrimalItemWeaponAttachment_Scope_BL.PrimalItemWeaponAttachment_Scope_BLGFI Command:
Cheat GFI PrimalItemWeaponAttachment_Scope_BL_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Bulletless/WeaponAttachments/PrimalItemWeaponAttachment_Scope_BL.PrimalItemWeaponAttachment_Scope_BL'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemWeaponAttachment_Scope_BL_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemWeaponAttachment_Scope_BL_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemWeaponAttachment_Silencer_BL_CBlueprint Path:
/Bulletless/WeaponAttachments/PrimalItemWeaponAttachment_Silencer_BL.PrimalItemWeaponAttachment_Silencer_BLGFI Command:
Cheat GFI PrimalItemWeaponAttachment_Silencer_BL_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Bulletless/WeaponAttachments/PrimalItemWeaponAttachment_Silencer_BL.PrimalItemWeaponAttachment_Silencer_BL'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemWeaponAttachment_Silencer_BL_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemWeaponAttachment_Silencer_BL_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponBola_BL_CBlueprint Path:
/Bulletless/Guns/Bola/PrimalItem_WeaponBola_BL.PrimalItem_WeaponBola_BLGFI Command:
Cheat GFI PrimalItem_WeaponBola_BL_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Bulletless/Guns/Bola/PrimalItem_WeaponBola_BL.PrimalItem_WeaponBola_BL'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponBola_BL_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponBola_BL_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponBow_BL_CBlueprint Path:
/Bulletless/Guns/Bow/PrimalItem_WeaponBow_BL.PrimalItem_WeaponBow_BLGFI Command:
Cheat GFI PrimalItem_WeaponBow_BL_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Bulletless/Guns/Bow/PrimalItem_WeaponBow_BL.PrimalItem_WeaponBow_BL'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponBow_BL_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponBow_BL_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponC4_BL_CBlueprint Path:
/Bulletless/Guns/C4/PrimalItem_WeaponC4_BL.PrimalItem_WeaponC4_BLGFI Command:
Cheat GFI PrimalItem_WeaponC4_BL_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Bulletless/Guns/C4/PrimalItem_WeaponC4_BL.PrimalItem_WeaponC4_BL'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponC4_BL_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponC4_BL_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponClusterGrenade_BL_CBlueprint Path:
/Bulletless/Guns/ClusterGrenade/PrimalItem_WeaponClusterGrenade_BL.PrimalItem_WeaponClusterGrenade_BLGFI Command:
Cheat GFI PrimalItem_WeaponClusterGrenade_BL_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Bulletless/Guns/ClusterGrenade/PrimalItem_WeaponClusterGrenade_BL.PrimalItem_WeaponClusterGrenade_BL'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponClusterGrenade_BL_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponClusterGrenade_BL_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponCompoundBow_BL_CBlueprint Path:
/Bulletless/Guns/CompoundBow/PrimalItem_WeaponCompoundBow_BL.PrimalItem_WeaponCompoundBow_BLGFI Command:
Cheat GFI PrimalItem_WeaponCompoundBow_BL_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Bulletless/Guns/CompoundBow/PrimalItem_WeaponCompoundBow_BL.PrimalItem_WeaponCompoundBow_BL'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponCompoundBow_BL_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponCompoundBow_BL_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))