Floating Floors
Ceilings that snap to water and can be used to make bases at sea.
Spawn codes, cheat commands, and configs for Floating Floors Items
Class Name:
PrimalItemStructure_FloatingCeiling_Adobe_CBlueprint Path:
/CCFloatingCeilings/Adobe/PrimalItemStructure_FloatingCeiling_Adobe.PrimalItemStructure_FloatingCeiling_AdobeGFI Command:
Cheat GFI PrimalItemStructure_FloatingCeiling_Adobe_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CCFloatingCeilings/Adobe/PrimalItemStructure_FloatingCeiling_Adobe.PrimalItemStructure_FloatingCeiling_Adobe'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_FloatingCeiling_Adobe_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_FloatingCeiling_Adobe_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_FloatingCeiling_TriAdobe_CBlueprint Path:
/CCFloatingCeilings/Adobe/PrimalItemStructure_FloatingCeiling_TriAdobe.PrimalItemStructure_FloatingCeiling_TriAdobeGFI Command:
Cheat GFI PrimalItemStructure_FloatingCeiling_TriAdobe_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CCFloatingCeilings/Adobe/PrimalItemStructure_FloatingCeiling_TriAdobe.PrimalItemStructure_FloatingCeiling_TriAdobe'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_FloatingCeiling_TriAdobe_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_FloatingCeiling_TriAdobe_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_FloatingCeiling_Glass_CBlueprint Path:
/CCFloatingCeilings/Greenhouse/PrimalItemStructure_FloatingCeiling_Glass.PrimalItemStructure_FloatingCeiling_GlassGFI Command:
Cheat GFI PrimalItemStructure_FloatingCeiling_Glass_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CCFloatingCeilings/Greenhouse/PrimalItemStructure_FloatingCeiling_Glass.PrimalItemStructure_FloatingCeiling_Glass'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_FloatingCeiling_Glass_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_FloatingCeiling_Glass_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_FloatingCeiling_TriGlass_CBlueprint Path:
/CCFloatingCeilings/Greenhouse/PrimalItemStructure_FloatingCeiling_TriGlass.PrimalItemStructure_FloatingCeiling_TriGlassGFI Command:
Cheat GFI PrimalItemStructure_FloatingCeiling_TriGlass_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CCFloatingCeilings/Greenhouse/PrimalItemStructure_FloatingCeiling_TriGlass.PrimalItemStructure_FloatingCeiling_TriGlass'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_FloatingCeiling_TriGlass_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_FloatingCeiling_TriGlass_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_FloatingCeiling_Metal_CBlueprint Path:
/CCFloatingCeilings/Metal/PrimalItemStructure_FloatingCeiling_Metal.PrimalItemStructure_FloatingCeiling_MetalGFI Command:
Cheat GFI PrimalItemStructure_FloatingCeiling_Metal_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CCFloatingCeilings/Metal/PrimalItemStructure_FloatingCeiling_Metal.PrimalItemStructure_FloatingCeiling_Metal'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_FloatingCeiling_Metal_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_FloatingCeiling_Metal_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_FloatingCeiling_TriMetal_CBlueprint Path:
/CCFloatingCeilings/Metal/PrimalItemStructure_FloatingCeiling_TriMetal.PrimalItemStructure_FloatingCeiling_TriMetalGFI Command:
Cheat GFI PrimalItemStructure_FloatingCeiling_TriMetal_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CCFloatingCeilings/Metal/PrimalItemStructure_FloatingCeiling_TriMetal.PrimalItemStructure_FloatingCeiling_TriMetal'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_FloatingCeiling_TriMetal_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_FloatingCeiling_TriMetal_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_FloatingCeiling_Stone_CBlueprint Path:
/CCFloatingCeilings/Stone/PrimalItemStructure_FloatingCeiling_Stone.PrimalItemStructure_FloatingCeiling_StoneGFI Command:
Cheat GFI PrimalItemStructure_FloatingCeiling_Stone_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CCFloatingCeilings/Stone/PrimalItemStructure_FloatingCeiling_Stone.PrimalItemStructure_FloatingCeiling_Stone'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_FloatingCeiling_Stone_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_FloatingCeiling_Stone_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_FloatingCeiling_TriStone_CBlueprint Path:
/CCFloatingCeilings/Stone/PrimalItemStructure_FloatingCeiling_TriStone.PrimalItemStructure_FloatingCeiling_TriStoneGFI Command:
Cheat GFI PrimalItemStructure_FloatingCeiling_TriStone_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CCFloatingCeilings/Stone/PrimalItemStructure_FloatingCeiling_TriStone.PrimalItemStructure_FloatingCeiling_TriStone'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_FloatingCeiling_TriStone_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_FloatingCeiling_TriStone_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_FloatingCeiling_Tek_CBlueprint Path:
/CCFloatingCeilings/Tek/PrimalItemStructure_FloatingCeiling_Tek.PrimalItemStructure_FloatingCeiling_TekGFI Command:
Cheat GFI PrimalItemStructure_FloatingCeiling_Tek_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CCFloatingCeilings/Tek/PrimalItemStructure_FloatingCeiling_Tek.PrimalItemStructure_FloatingCeiling_Tek'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_FloatingCeiling_Tek_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_FloatingCeiling_Tek_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_FloatingCeiling_TriTek_CBlueprint Path:
/CCFloatingCeilings/Tek/PrimalItemStructure_FloatingCeiling_TriTek.PrimalItemStructure_FloatingCeiling_TriTekGFI Command:
Cheat GFI PrimalItemStructure_FloatingCeiling_TriTek_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CCFloatingCeilings/Tek/PrimalItemStructure_FloatingCeiling_TriTek.PrimalItemStructure_FloatingCeiling_TriTek'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_FloatingCeiling_TriTek_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_FloatingCeiling_TriTek_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_FloatingCeiling_TriWood_CBlueprint Path:
/CCFloatingCeilings/Wood/PrimalItemStructure_FloatingCeiling_TriWood.PrimalItemStructure_FloatingCeiling_TriWoodGFI Command:
Cheat GFI PrimalItemStructure_FloatingCeiling_TriWood_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CCFloatingCeilings/Wood/PrimalItemStructure_FloatingCeiling_TriWood.PrimalItemStructure_FloatingCeiling_TriWood'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_FloatingCeiling_TriWood_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_FloatingCeiling_TriWood_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_FloatingCeiling_Wood_CBlueprint Path:
/CCFloatingCeilings/Wood/PrimalItemStructure_FloatingCeiling_Wood.PrimalItemStructure_FloatingCeiling_WoodGFI Command:
Cheat GFI PrimalItemStructure_FloatingCeiling_Wood_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/CCFloatingCeilings/Wood/PrimalItemStructure_FloatingCeiling_Wood.PrimalItemStructure_FloatingCeiling_Wood'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_FloatingCeiling_Wood_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_FloatingCeiling_Wood_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))