Norwegian Vikings Decay
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File Size: 132.3 KB
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Mod ID: 939943
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Norwegian Vikings Decay

Custom decay mod for the Norwegian Vikings cluster based on the ASE mod.

Custom decay mod for the Norwegian Vikings cluster based on the ASE mod.

Mod works best with a backend to receive and store JSON containing tribe and/or survivor data about when they were last online, but is fully usable without if you just want the commands.

The commands to clean up tribes/players does so in a mostly lag-free way to ensure the smoothest performance for our players.

The mod is still a work in progress.

Settings:

[NVDecay]

LogLevel=0 # How verbose logging will be, 0 is only the most important while 2 would be extremely verbose.

StructureRemovalDelay=0.000001 # Delay between structure piece removal, increase this if removal is affecting server performance.

ItemRemovalDelay=0.000001 # Delay between inventory stack removal, increase this if removal is affecting server performance.

UseUpload=False # Enable uploading to backend, this one also enables survivor upload to JSONEndpint. Defaults to false to not spend cpu cycles unless activated

JSONEndpoint="URL" # URL for survivor upload

SurvivorLoop=15.0 # Time to loop through survivors for upload in seconds.

UploadStructures=False # Upload structure information? Default to false as this is still WIP, use at own risk (performance and potential stability issues).

JSONStructuresEndpoint="URL" # URL for structure upload - this is still WIP, use at own risk (performance and potential stability issues).

UploadTames=False # Upload tamed creatures information? Default to false as this is still WIP, use at own risk (performance and potential stability issues).

JSONTamesEndpoint="URL" # URL for creatures upload - this is still WIP, use at own risk (performance and potential stability issues).

DecayLoop=60.0 # Time to loop through structure and creatures for upload in minutes.

MaxSendCount=100 # Max structures/creatures to upload to backend in a single batch.

Commands:

ScriptCommand NVDecay structures <TribeID>

ScriptCommand NVDecay creatures <TribeID>

ScriptCommand NVDecay players <TribeID>

ScriptCommand NVDecay all <TribeID>