Author: belkaraine
Downloads: 28,584
File Size: 946.5 KB
Created:
Updated:
Mod ID: 939736
Categories:
DAGusables
Reusable tools, weapons, consumables, and items to make gameplay less frustrating.
Spawn codes, cheat commands, and configs for DAGusables Items
Class Name:
PrimalItemArmor_GasMask_DAGusables_CBlueprint Path:
/DAG_Reusables/Reusables/Armor_Costumes/PrimalItemArmor_GasMask_DAGusables.PrimalItemArmor_GasMask_DAGusablesGFI Command:
Cheat GFI PrimalItemArmor_GasMask_DAGusables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/DAG_Reusables/Reusables/Armor_Costumes/PrimalItemArmor_GasMask_DAGusables.PrimalItemArmor_GasMask_DAGusables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_GasMask_DAGusables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_GasMask_DAGusables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_Glider_DAGusables_CBlueprint Path:
/DAG_Reusables/Reusables/Armor_Costumes/PrimalItemArmor_Glider_DAGusables.PrimalItemArmor_Glider_DAGusablesGFI Command:
Cheat GFI PrimalItemArmor_Glider_DAGusables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/DAG_Reusables/Reusables/Armor_Costumes/PrimalItemArmor_Glider_DAGusables.PrimalItemArmor_Glider_DAGusables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_Glider_DAGusables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_Glider_DAGusables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_HazardSuitBoots_DAGusables_CBlueprint Path:
/DAG_Reusables/Reusables/Armor_Costumes/PrimalItemArmor_HazardSuitBoots_DAGusables.PrimalItemArmor_HazardSuitBoots_DAGusablesGFI Command:
Cheat GFI PrimalItemArmor_HazardSuitBoots_DAGusables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/DAG_Reusables/Reusables/Armor_Costumes/PrimalItemArmor_HazardSuitBoots_DAGusables.PrimalItemArmor_HazardSuitBoots_DAGusables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_HazardSuitBoots_DAGusables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_HazardSuitBoots_DAGusables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_HazardSuitGloves_DAGusables_CBlueprint Path:
/DAG_Reusables/Reusables/Armor_Costumes/PrimalItemArmor_HazardSuitGloves_DAGusables.PrimalItemArmor_HazardSuitGloves_DAGusablesGFI Command:
Cheat GFI PrimalItemArmor_HazardSuitGloves_DAGusables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/DAG_Reusables/Reusables/Armor_Costumes/PrimalItemArmor_HazardSuitGloves_DAGusables.PrimalItemArmor_HazardSuitGloves_DAGusables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_HazardSuitGloves_DAGusables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_HazardSuitGloves_DAGusables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_HazardSuitHelmet_DAGusables_CBlueprint Path:
/DAG_Reusables/Reusables/Armor_Costumes/PrimalItemArmor_HazardSuitHelmet_DAGusables.PrimalItemArmor_HazardSuitHelmet_DAGusablesGFI Command:
Cheat GFI PrimalItemArmor_HazardSuitHelmet_DAGusables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/DAG_Reusables/Reusables/Armor_Costumes/PrimalItemArmor_HazardSuitHelmet_DAGusables.PrimalItemArmor_HazardSuitHelmet_DAGusables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_HazardSuitHelmet_DAGusables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_HazardSuitHelmet_DAGusables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_HazardSuitPants_DAGusables_CBlueprint Path:
/DAG_Reusables/Reusables/Armor_Costumes/PrimalItemArmor_HazardSuitPants_DAGusables.PrimalItemArmor_HazardSuitPants_DAGusablesGFI Command:
Cheat GFI PrimalItemArmor_HazardSuitPants_DAGusables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/DAG_Reusables/Reusables/Armor_Costumes/PrimalItemArmor_HazardSuitPants_DAGusables.PrimalItemArmor_HazardSuitPants_DAGusables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_HazardSuitPants_DAGusables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_HazardSuitPants_DAGusables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_HazardSuitShirt_DAGusables_CBlueprint Path:
/DAG_Reusables/Reusables/Armor_Costumes/PrimalItemArmor_HazardSuitShirt_DAGusables.PrimalItemArmor_HazardSuitShirt_DAGusablesGFI Command:
Cheat GFI PrimalItemArmor_HazardSuitShirt_DAGusables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/DAG_Reusables/Reusables/Armor_Costumes/PrimalItemArmor_HazardSuitShirt_DAGusables.PrimalItemArmor_HazardSuitShirt_DAGusables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_HazardSuitShirt_DAGusables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_HazardSuitShirt_DAGusables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_ScubaShirt_SuitWithTank_DAGusables_CBlueprint Path:
/DAG_Reusables/Reusables/Armor_Costumes/PrimalItemArmor_ScubaShirt_SuitWithTank_DAGusables.PrimalItemArmor_ScubaShirt_SuitWithTank_DAGusablesGFI Command:
Cheat GFI PrimalItemArmor_ScubaShirt_SuitWithTank_DAGusables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/DAG_Reusables/Reusables/Armor_Costumes/PrimalItemArmor_ScubaShirt_SuitWithTank_DAGusables.PrimalItemArmor_ScubaShirt_SuitWithTank_DAGusables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_ScubaShirt_SuitWithTank_DAGusables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_ScubaShirt_SuitWithTank_DAGusables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemConsumableBuff_Parachute_DAGusables_CBlueprint Path:
/DAG_Reusables/Reusables/Consumables/PrimalItemConsumableBuff_Parachute_DAGusables.PrimalItemConsumableBuff_Parachute_DAGusablesGFI Command:
Cheat GFI PrimalItemConsumableBuff_Parachute_DAGusables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/DAG_Reusables/Reusables/Consumables/PrimalItemConsumableBuff_Parachute_DAGusables.PrimalItemConsumableBuff_Parachute_DAGusables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumableBuff_Parachute_DAGusables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumableBuff_Parachute_DAGusables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemConsumableRespecSoup_DAGusables_CBlueprint Path:
/DAG_Reusables/Reusables/Consumables/PrimalItemConsumableRespecSoup_DAGusables.PrimalItemConsumableRespecSoup_DAGusablesGFI Command:
Cheat GFI PrimalItemConsumableRespecSoup_DAGusables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/DAG_Reusables/Reusables/Consumables/PrimalItemConsumableRespecSoup_DAGusables.PrimalItemConsumableRespecSoup_DAGusables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumableRespecSoup_DAGusables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumableRespecSoup_DAGusables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemConsumable_BloodPack_DAGusables_CBlueprint Path:
/DAG_Reusables/Reusables/Consumables/PrimalItemConsumable_BloodPack_DAGusables.PrimalItemConsumable_BloodPack_DAGusablesGFI Command:
Cheat GFI PrimalItemConsumable_BloodPack_DAGusables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/DAG_Reusables/Reusables/Consumables/PrimalItemConsumable_BloodPack_DAGusables.PrimalItemConsumable_BloodPack_DAGusables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_BloodPack_DAGusables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_BloodPack_DAGusables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_BloodExtractor_DAGusables_CBlueprint Path:
/DAG_Reusables/Reusables/Tools/PrimalItem_BloodExtractor_DAGusables.PrimalItem_BloodExtractor_DAGusablesGFI Command:
Cheat GFI PrimalItem_BloodExtractor_DAGusables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/DAG_Reusables/Reusables/Tools/PrimalItem_BloodExtractor_DAGusables.PrimalItem_BloodExtractor_DAGusables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_BloodExtractor_DAGusables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_BloodExtractor_DAGusables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_GlowStick_DAGusables_CBlueprint Path:
/DAG_Reusables/Reusables/Tools/PrimalItem_GlowStick_DAGusables.PrimalItem_GlowStick_DAGusablesGFI Command:
Cheat GFI PrimalItem_GlowStick_DAGusables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/DAG_Reusables/Reusables/Tools/PrimalItem_GlowStick_DAGusables.PrimalItem_GlowStick_DAGusables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_GlowStick_DAGusables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_GlowStick_DAGusables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponBola_DAGusables_CBlueprint Path:
/DAG_Reusables/Reusables/Tools/PrimalItem_WeaponBola_DAGusables.PrimalItem_WeaponBola_DAGusablesGFI Command:
Cheat GFI PrimalItem_WeaponBola_DAGusables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/DAG_Reusables/Reusables/Tools/PrimalItem_WeaponBola_DAGusables.PrimalItem_WeaponBola_DAGusables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponBola_DAGusables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponBola_DAGusables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponClimbPick_DAGusables_CBlueprint Path:
/DAG_Reusables/Reusables/Tools/PrimalItem_WeaponClimbPick_DAGusables.PrimalItem_WeaponClimbPick_DAGusablesGFI Command:
Cheat GFI PrimalItem_WeaponClimbPick_DAGusables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/DAG_Reusables/Reusables/Tools/PrimalItem_WeaponClimbPick_DAGusables.PrimalItem_WeaponClimbPick_DAGusables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponClimbPick_DAGusables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponClimbPick_DAGusables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponFishingNet_DAGusables_CBlueprint Path:
/DAG_Reusables/Reusables/Tools/PrimalItem_WeaponFishingNet_DAGusables.PrimalItem_WeaponFishingNet_DAGusablesGFI Command:
Cheat GFI PrimalItem_WeaponFishingNet_DAGusables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/DAG_Reusables/Reusables/Tools/PrimalItem_WeaponFishingNet_DAGusables.PrimalItem_WeaponFishingNet_DAGusables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponFishingNet_DAGusables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponFishingNet_DAGusables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponScissors_DAGusables_CBlueprint Path:
/DAG_Reusables/Reusables/Tools/PrimalItem_WeaponScissors_DAGusables.PrimalItem_WeaponScissors_DAGusablesGFI Command:
Cheat GFI PrimalItem_WeaponScissors_DAGusables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/DAG_Reusables/Reusables/Tools/PrimalItem_WeaponScissors_DAGusables.PrimalItem_WeaponScissors_DAGusables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponScissors_DAGusables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponScissors_DAGusables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponTaxidermyTool_DAGusables_CBlueprint Path:
/DAG_Reusables/Reusables/Tools/PrimalItem_WeaponTaxidermyTool_DAGusables.PrimalItem_WeaponTaxidermyTool_DAGusablesGFI Command:
Cheat GFI PrimalItem_WeaponTaxidermyTool_DAGusables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/DAG_Reusables/Reusables/Tools/PrimalItem_WeaponTaxidermyTool_DAGusables.PrimalItem_WeaponTaxidermyTool_DAGusables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponTaxidermyTool_DAGusables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponTaxidermyTool_DAGusables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponWhip_DAGusables_CBlueprint Path:
/DAG_Reusables/Reusables/Tools/PrimalItem_WeaponWhip_DAGusables.PrimalItem_WeaponWhip_DAGusablesGFI Command:
Cheat GFI PrimalItem_WeaponWhip_DAGusables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/DAG_Reusables/Reusables/Tools/PrimalItem_WeaponWhip_DAGusables.PrimalItem_WeaponWhip_DAGusables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponWhip_DAGusables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponWhip_DAGusables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_GrapplingHook_DAGusables_CBlueprint Path:
/DAG_Reusables/Reusables/Weapons/PrimalItemAmmo_GrapplingHook_DAGusables.PrimalItemAmmo_GrapplingHook_DAGusablesGFI Command:
Cheat GFI PrimalItemAmmo_GrapplingHook_DAGusables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/DAG_Reusables/Reusables/Weapons/PrimalItemAmmo_GrapplingHook_DAGusables.PrimalItemAmmo_GrapplingHook_DAGusables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_GrapplingHook_DAGusables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_GrapplingHook_DAGusables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemWeapon_GrappleBow_DAGusables_CBlueprint Path:
/DAG_Reusables/Reusables/Weapons/PrimalItemWeapon_GrappleBow_DAGusables.PrimalItemWeapon_GrappleBow_DAGusablesGFI Command:
Cheat GFI PrimalItemWeapon_GrappleBow_DAGusables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/DAG_Reusables/Reusables/Weapons/PrimalItemWeapon_GrappleBow_DAGusables.PrimalItemWeapon_GrappleBow_DAGusables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemWeapon_GrappleBow_DAGusables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemWeapon_GrappleBow_DAGusables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponBoomerang_DAGusables_CBlueprint Path:
/DAG_Reusables/Reusables/Weapons/PrimalItem_WeaponBoomerang_DAGusables.PrimalItem_WeaponBoomerang_DAGusablesGFI Command:
Cheat GFI PrimalItem_WeaponBoomerang_DAGusables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/DAG_Reusables/Reusables/Weapons/PrimalItem_WeaponBoomerang_DAGusables.PrimalItem_WeaponBoomerang_DAGusables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponBoomerang_DAGusables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponBoomerang_DAGusables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponSlingshot_DAGusables_CBlueprint Path:
/DAG_Reusables/Reusables/Weapons/PrimalItem_WeaponSlingshot_DAGusables.PrimalItem_WeaponSlingshot_DAGusablesGFI Command:
Cheat GFI PrimalItem_WeaponSlingshot_DAGusables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/DAG_Reusables/Reusables/Weapons/PrimalItem_WeaponSlingshot_DAGusables.PrimalItem_WeaponSlingshot_DAGusables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponSlingshot_DAGusables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponSlingshot_DAGusables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponSpear_DAGusables_CBlueprint Path:
/DAG_Reusables/Reusables/Weapons/PrimalItem_WeaponSpear_DAGusables.PrimalItem_WeaponSpear_DAGusablesGFI Command:
Cheat GFI PrimalItem_WeaponSpear_DAGusables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/DAG_Reusables/Reusables/Weapons/PrimalItem_WeaponSpear_DAGusables.PrimalItem_WeaponSpear_DAGusables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponSpear_DAGusables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponSpear_DAGusables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponTorch_DAGusables_CBlueprint Path:
/DAG_Reusables/Reusables/Weapons/PrimalItem_WeaponTorch_DAGusables.PrimalItem_WeaponTorch_DAGusablesGFI Command:
Cheat GFI PrimalItem_WeaponTorch_DAGusables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/DAG_Reusables/Reusables/Weapons/PrimalItem_WeaponTorch_DAGusables.PrimalItem_WeaponTorch_DAGusables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponTorch_DAGusables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponTorch_DAGusables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))