FallenArk Tek
Tek Rework
Spawn codes, cheat commands, and configs for FallenArk Tek Items
Class Name:
PrimalItemResource_MetalIngot_Fallen_CBlueprint Path:
/TESTTEK/Ingot/PrimalItemResource_MetalIngot_Fallen.PrimalItemResource_MetalIngot_FallenGFI Command:
Cheat GFI PrimalItemResource_MetalIngot_Fallen_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/TESTTEK/Ingot/PrimalItemResource_MetalIngot_Fallen.PrimalItemResource_MetalIngot_Fallen'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_MetalIngot_Fallen_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemResource_MetalIngot_Fallen_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_TekBoots_FallenBoots2_CBlueprint Path:
/TESTTEK/FallenTek/FallenBoots/PrimalItemArmor_TekBoots_FallenBoots2.PrimalItemArmor_TekBoots_FallenBoots2GFI Command:
Cheat GFI PrimalItemArmor_TekBoots_FallenBoots2_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/TESTTEK/FallenTek/FallenBoots/PrimalItemArmor_TekBoots_FallenBoots2.PrimalItemArmor_TekBoots_FallenBoots2'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_TekBoots_FallenBoots2_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_TekBoots_FallenBoots2_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_TekShirt_FallenChest2_CBlueprint Path:
/TESTTEK/FallenTek/FallenChest/PrimalItemArmor_TekShirt_FallenChest2.PrimalItemArmor_TekShirt_FallenChest2GFI Command:
Cheat GFI PrimalItemArmor_TekShirt_FallenChest2_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/TESTTEK/FallenTek/FallenChest/PrimalItemArmor_TekShirt_FallenChest2.PrimalItemArmor_TekShirt_FallenChest2'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_TekShirt_FallenChest2_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_TekShirt_FallenChest2_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_TekGloves_FallenGloves2_CBlueprint Path:
/TESTTEK/FallenTek/FallenGloves/PrimalItemArmor_TekGloves_FallenGloves2.PrimalItemArmor_TekGloves_FallenGloves2GFI Command:
Cheat GFI PrimalItemArmor_TekGloves_FallenGloves2_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/TESTTEK/FallenTek/FallenGloves/PrimalItemArmor_TekGloves_FallenGloves2.PrimalItemArmor_TekGloves_FallenGloves2'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_TekGloves_FallenGloves2_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_TekGloves_FallenGloves2_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_TekHelmet_FallenHelmet2_CBlueprint Path:
/TESTTEK/FallenTek/FallenHelmet/PrimalItemArmor_TekHelmet_FallenHelmet2.PrimalItemArmor_TekHelmet_FallenHelmet2GFI Command:
Cheat GFI PrimalItemArmor_TekHelmet_FallenHelmet2_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/TESTTEK/FallenTek/FallenHelmet/PrimalItemArmor_TekHelmet_FallenHelmet2.PrimalItemArmor_TekHelmet_FallenHelmet2'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_TekHelmet_FallenHelmet2_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_TekHelmet_FallenHelmet2_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_TekPants_FallenPants2_CBlueprint Path:
/TESTTEK/FallenTek/FallenPants/PrimalItemArmor_TekPants_FallenPants2.PrimalItemArmor_TekPants_FallenPants2GFI Command:
Cheat GFI PrimalItemArmor_TekPants_FallenPants2_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/TESTTEK/FallenTek/FallenPants/PrimalItemArmor_TekPants_FallenPants2.PrimalItemArmor_TekPants_FallenPants2'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_TekPants_FallenPants2_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_TekPants_FallenPants2_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_TekBoots_IslandAscendantBoots_CBlueprint Path:
/TESTTEK/IslandAscendantTek/IslandAscendantBoots/PrimalItemArmor_TekBoots_IslandAscendantBoots.PrimalItemArmor_TekBoots_IslandAscendantBootsGFI Command:
Cheat GFI PrimalItemArmor_TekBoots_IslandAscendantBoots_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/TESTTEK/IslandAscendantTek/IslandAscendantBoots/PrimalItemArmor_TekBoots_IslandAscendantBoots.PrimalItemArmor_TekBoots_IslandAscendantBoots'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_TekBoots_IslandAscendantBoots_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_TekBoots_IslandAscendantBoots_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_TekShirt_IslandAscendantChest_CBlueprint Path:
/TESTTEK/IslandAscendantTek/IslandAscendantChest/PrimalItemArmor_TekShirt_IslandAscendantChest.PrimalItemArmor_TekShirt_IslandAscendantChestGFI Command:
Cheat GFI PrimalItemArmor_TekShirt_IslandAscendantChest_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/TESTTEK/IslandAscendantTek/IslandAscendantChest/PrimalItemArmor_TekShirt_IslandAscendantChest.PrimalItemArmor_TekShirt_IslandAscendantChest'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_TekShirt_IslandAscendantChest_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_TekShirt_IslandAscendantChest_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_TekGloves_IslandAscendantGloves_CBlueprint Path:
/TESTTEK/IslandAscendantTek/IslandAscendantGloves/PrimalItemArmor_TekGloves_IslandAscendantGloves.PrimalItemArmor_TekGloves_IslandAscendantGlovesGFI Command:
Cheat GFI PrimalItemArmor_TekGloves_IslandAscendantGloves_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/TESTTEK/IslandAscendantTek/IslandAscendantGloves/PrimalItemArmor_TekGloves_IslandAscendantGloves.PrimalItemArmor_TekGloves_IslandAscendantGloves'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_TekGloves_IslandAscendantGloves_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_TekGloves_IslandAscendantGloves_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_TekHelmet_IslandAscendantHelmet_CBlueprint Path:
/TESTTEK/IslandAscendantTek/IslandAscendantHelmet/PrimalItemArmor_TekHelmet_IslandAscendantHelmet.PrimalItemArmor_TekHelmet_IslandAscendantHelmetGFI Command:
Cheat GFI PrimalItemArmor_TekHelmet_IslandAscendantHelmet_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/TESTTEK/IslandAscendantTek/IslandAscendantHelmet/PrimalItemArmor_TekHelmet_IslandAscendantHelmet.PrimalItemArmor_TekHelmet_IslandAscendantHelmet'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_TekHelmet_IslandAscendantHelmet_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_TekHelmet_IslandAscendantHelmet_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemArmor_TekPants_IslandAscendantLegs_CBlueprint Path:
/TESTTEK/IslandAscendantTek/IslandAscendantLegs/PrimalItemArmor_TekPants_IslandAscendantLegs.PrimalItemArmor_TekPants_IslandAscendantLegsGFI Command:
Cheat GFI PrimalItemArmor_TekPants_IslandAscendantLegs_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/TESTTEK/IslandAscendantTek/IslandAscendantLegs/PrimalItemArmor_TekPants_IslandAscendantLegs.PrimalItemArmor_TekPants_IslandAscendantLegs'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_TekPants_IslandAscendantLegs_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemArmor_TekPants_IslandAscendantLegs_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_TekRifle_Fallen_CBlueprint Path:
/TESTTEK/Weapons/FallenRifle/PrimalItem_TekRifle_Fallen.PrimalItem_TekRifle_FallenGFI Command:
Cheat GFI PrimalItem_TekRifle_Fallen_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/TESTTEK/Weapons/FallenRifle/PrimalItem_TekRifle_Fallen.PrimalItem_TekRifle_Fallen'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_TekRifle_Fallen_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_TekRifle_Fallen_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponTekSword_Broken_CBlueprint Path:
/TESTTEK/Weapons/FallenSword/PrimalItem_WeaponTekSword_Broken.PrimalItem_WeaponTekSword_BrokenGFI Command:
Cheat GFI PrimalItem_WeaponTekSword_Broken_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/TESTTEK/Weapons/FallenSword/PrimalItem_WeaponTekSword_Broken.PrimalItem_WeaponTekSword_Broken'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponTekSword_Broken_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponTekSword_Broken_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponTekSword_Fallen_CBlueprint Path:
/TESTTEK/Weapons/FallenSword/PrimalItem_WeaponTekSword_Fallen.PrimalItem_WeaponTekSword_FallenGFI Command:
Cheat GFI PrimalItem_WeaponTekSword_Fallen_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/TESTTEK/Weapons/FallenSword/PrimalItem_WeaponTekSword_Fallen.PrimalItem_WeaponTekSword_Fallen'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponTekSword_Fallen_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponTekSword_Fallen_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponOneShotRifle_Fallen_CBlueprint Path:
/TESTTEK/Weapons/FallenTranqGun/PrimalItem_WeaponOneShotRifle_Fallen.PrimalItem_WeaponOneShotRifle_FallenGFI Command:
Cheat GFI PrimalItem_WeaponOneShotRifle_Fallen_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/TESTTEK/Weapons/FallenTranqGun/PrimalItem_WeaponOneShotRifle_Fallen.PrimalItem_WeaponOneShotRifle_Fallen'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponOneShotRifle_Fallen_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponOneShotRifle_Fallen_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_RefinedTranqDart_Fallen_CBlueprint Path:
/TESTTEK/Weapons/FallenTranqGun/Dart/PrimalItemAmmo_RefinedTranqDart_Fallen.PrimalItemAmmo_RefinedTranqDart_FallenGFI Command:
Cheat GFI PrimalItemAmmo_RefinedTranqDart_Fallen_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/TESTTEK/Weapons/FallenTranqGun/Dart/PrimalItemAmmo_RefinedTranqDart_Fallen.PrimalItemAmmo_RefinedTranqDart_Fallen'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_RefinedTranqDart_Fallen_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_RefinedTranqDart_Fallen_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))