Author: JVHModding
Downloads: 2,734,097
File Size: 331.3 MB
Created:
Updated:
Mod ID: 937184
Categories:
JVH Landscaping
JVH Landscaping is a simple landscaping and garden decor mod including from-in-game trees, bushes and stones
Spawn codes, cheat commands, and configs for JVH Landscaping Items
Class Name:
PrimalItem_JVHLandscaping_Bench_CBlueprint Path:
/JVHLandscaping/Bench/PrimalItem_JVHLandscaping_Bench.PrimalItem_JVHLandscaping_BenchGFI Command:
Cheat GFI PrimalItem_JVHLandscaping_Bench_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/JVHLandscaping/Bench/PrimalItem_JVHLandscaping_Bench.PrimalItem_JVHLandscaping_Bench'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_JVHLandscaping_Bench_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_JVHLandscaping_Bench_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemParentBP_JVHLandscaping_CBlueprint Path:
/JVHLandscaping/ParentBlueprints/PrimalItemParentBP_JVHLandscaping.PrimalItemParentBP_JVHLandscapingGFI Command:
Cheat GFI PrimalItemParentBP_JVHLandscaping_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/JVHLandscaping/ParentBlueprints/PrimalItemParentBP_JVHLandscaping.PrimalItemParentBP_JVHLandscaping'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemParentBP_JVHLandscaping_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemParentBP_JVHLandscaping_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_TreePlatform_Metal_JVHLandscaping_CBlueprint Path:
/JVHLandscaping/Platforms/PrimalItem_TreePlatform_Metal_JVHLandscaping.PrimalItem_TreePlatform_Metal_JVHLandscapingGFI Command:
Cheat GFI PrimalItem_TreePlatform_Metal_JVHLandscaping_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/JVHLandscaping/Platforms/PrimalItem_TreePlatform_Metal_JVHLandscaping.PrimalItem_TreePlatform_Metal_JVHLandscaping'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_TreePlatform_Metal_JVHLandscaping_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_TreePlatform_Metal_JVHLandscaping_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_TreePlatform_Wood_JVHLandscaping_CBlueprint Path:
/JVHLandscaping/Platforms/PrimalItem_TreePlatform_Wood_JVHLandscaping.PrimalItem_TreePlatform_Wood_JVHLandscapingGFI Command:
Cheat GFI PrimalItem_TreePlatform_Wood_JVHLandscaping_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/JVHLandscaping/Platforms/PrimalItem_TreePlatform_Wood_JVHLandscaping.PrimalItem_TreePlatform_Wood_JVHLandscaping'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_TreePlatform_Wood_JVHLandscaping_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_TreePlatform_Wood_JVHLandscaping_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_JVHLandscaping_AquaticHardCoral_CBlueprint Path:
/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_AquaticHardCoral.PrimalItem_JVHLandscaping_AquaticHardCoralGFI Command:
Cheat GFI PrimalItem_JVHLandscaping_AquaticHardCoral_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_AquaticHardCoral.PrimalItem_JVHLandscaping_AquaticHardCoral'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_JVHLandscaping_AquaticHardCoral_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_JVHLandscaping_AquaticHardCoral_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_JVHLandscaping_AquaticLeafyCoral_CBlueprint Path:
/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_AquaticLeafyCoral.PrimalItem_JVHLandscaping_AquaticLeafyCoralGFI Command:
Cheat GFI PrimalItem_JVHLandscaping_AquaticLeafyCoral_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_AquaticLeafyCoral.PrimalItem_JVHLandscaping_AquaticLeafyCoral'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_JVHLandscaping_AquaticLeafyCoral_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_JVHLandscaping_AquaticLeafyCoral_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_JVHLandscaping_AquaticSeaweed_CBlueprint Path:
/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_AquaticSeaweed.PrimalItem_JVHLandscaping_AquaticSeaweedGFI Command:
Cheat GFI PrimalItem_JVHLandscaping_AquaticSeaweed_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_AquaticSeaweed.PrimalItem_JVHLandscaping_AquaticSeaweed'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_JVHLandscaping_AquaticSeaweed_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_JVHLandscaping_AquaticSeaweed_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_JVHLandscaping_AquaticSponges_CBlueprint Path:
/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_AquaticSponges.PrimalItem_JVHLandscaping_AquaticSpongesGFI Command:
Cheat GFI PrimalItem_JVHLandscaping_AquaticSponges_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_AquaticSponges.PrimalItem_JVHLandscaping_AquaticSponges'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_JVHLandscaping_AquaticSponges_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_JVHLandscaping_AquaticSponges_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_JVHLandscaping_AridPlants_CBlueprint Path:
/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_AridPlants.PrimalItem_JVHLandscaping_AridPlantsGFI Command:
Cheat GFI PrimalItem_JVHLandscaping_AridPlants_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_AridPlants.PrimalItem_JVHLandscaping_AridPlants'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_JVHLandscaping_AridPlants_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_JVHLandscaping_AridPlants_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_JVHLandscaping_BioLumen_CBlueprint Path:
/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_BioLumen.PrimalItem_JVHLandscaping_BioLumenGFI Command:
Cheat GFI PrimalItem_JVHLandscaping_BioLumen_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_BioLumen.PrimalItem_JVHLandscaping_BioLumen'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_JVHLandscaping_BioLumen_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_JVHLandscaping_BioLumen_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_JVHLandscaping_Crystals_CBlueprint Path:
/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_Crystals.PrimalItem_JVHLandscaping_CrystalsGFI Command:
Cheat GFI PrimalItem_JVHLandscaping_Crystals_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_Crystals.PrimalItem_JVHLandscaping_Crystals'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_JVHLandscaping_Crystals_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_JVHLandscaping_Crystals_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_JVHLandscaping_ExtraLargeTrees_CBlueprint Path:
/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_ExtraLargeTrees.PrimalItem_JVHLandscaping_ExtraLargeTreesGFI Command:
Cheat GFI PrimalItem_JVHLandscaping_ExtraLargeTrees_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_ExtraLargeTrees.PrimalItem_JVHLandscaping_ExtraLargeTrees'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_JVHLandscaping_ExtraLargeTrees_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_JVHLandscaping_ExtraLargeTrees_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_JVHLandscaping_ExtraSmallTrees_CBlueprint Path:
/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_ExtraSmallTrees.PrimalItem_JVHLandscaping_ExtraSmallTreesGFI Command:
Cheat GFI PrimalItem_JVHLandscaping_ExtraSmallTrees_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_ExtraSmallTrees.PrimalItem_JVHLandscaping_ExtraSmallTrees'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_JVHLandscaping_ExtraSmallTrees_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_JVHLandscaping_ExtraSmallTrees_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_JVHLandscaping_Freshwater_CBlueprint Path:
/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_Freshwater.PrimalItem_JVHLandscaping_FreshwaterGFI Command:
Cheat GFI PrimalItem_JVHLandscaping_Freshwater_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_Freshwater.PrimalItem_JVHLandscaping_Freshwater'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_JVHLandscaping_Freshwater_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_JVHLandscaping_Freshwater_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_JVHLandscaping_GroundCoverFlowers_CBlueprint Path:
/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_GroundCoverFlowers.PrimalItem_JVHLandscaping_GroundCoverFlowersGFI Command:
Cheat GFI PrimalItem_JVHLandscaping_GroundCoverFlowers_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_GroundCoverFlowers.PrimalItem_JVHLandscaping_GroundCoverFlowers'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_JVHLandscaping_GroundCoverFlowers_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_JVHLandscaping_GroundCoverFlowers_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_JVHLandscaping_GroundCoverGrassy_CBlueprint Path:
/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_GroundCoverGrassy.PrimalItem_JVHLandscaping_GroundCoverGrassyGFI Command:
Cheat GFI PrimalItem_JVHLandscaping_GroundCoverGrassy_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_GroundCoverGrassy.PrimalItem_JVHLandscaping_GroundCoverGrassy'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_JVHLandscaping_GroundCoverGrassy_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_JVHLandscaping_GroundCoverGrassy_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_JVHLandscaping_HangingVines_CBlueprint Path:
/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_HangingVines.PrimalItem_JVHLandscaping_HangingVinesGFI Command:
Cheat GFI PrimalItem_JVHLandscaping_HangingVines_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_HangingVines.PrimalItem_JVHLandscaping_HangingVines'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_JVHLandscaping_HangingVines_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_JVHLandscaping_HangingVines_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_JVHLandscaping_HugeRocks_CBlueprint Path:
/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_HugeRocks.PrimalItem_JVHLandscaping_HugeRocksGFI Command:
Cheat GFI PrimalItem_JVHLandscaping_HugeRocks_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_HugeRocks.PrimalItem_JVHLandscaping_HugeRocks'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_JVHLandscaping_HugeRocks_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_JVHLandscaping_HugeRocks_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_JVHLandscaping_HugeTrees_CBlueprint Path:
/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_HugeTrees.PrimalItem_JVHLandscaping_HugeTreesGFI Command:
Cheat GFI PrimalItem_JVHLandscaping_HugeTrees_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_HugeTrees.PrimalItem_JVHLandscaping_HugeTrees'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_JVHLandscaping_HugeTrees_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_JVHLandscaping_HugeTrees_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_JVHLandscaping_LargerRocks_CBlueprint Path:
/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_LargerRocks.PrimalItem_JVHLandscaping_LargerRocksGFI Command:
Cheat GFI PrimalItem_JVHLandscaping_LargerRocks_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_LargerRocks.PrimalItem_JVHLandscaping_LargerRocks'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_JVHLandscaping_LargerRocks_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_JVHLandscaping_LargerRocks_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_JVHLandscaping_LargeTrees_CBlueprint Path:
/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_LargeTrees.PrimalItem_JVHLandscaping_LargeTreesGFI Command:
Cheat GFI PrimalItem_JVHLandscaping_LargeTrees_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_LargeTrees.PrimalItem_JVHLandscaping_LargeTrees'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_JVHLandscaping_LargeTrees_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_JVHLandscaping_LargeTrees_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_JVHLandscaping_MediumTrees_CBlueprint Path:
/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_MediumTrees.PrimalItem_JVHLandscaping_MediumTreesGFI Command:
Cheat GFI PrimalItem_JVHLandscaping_MediumTrees_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_MediumTrees.PrimalItem_JVHLandscaping_MediumTrees'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_JVHLandscaping_MediumTrees_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_JVHLandscaping_MediumTrees_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_JVHLandscaping_MossRocks_CBlueprint Path:
/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_MossRocks.PrimalItem_JVHLandscaping_MossRocksGFI Command:
Cheat GFI PrimalItem_JVHLandscaping_MossRocks_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_MossRocks.PrimalItem_JVHLandscaping_MossRocks'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_JVHLandscaping_MossRocks_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_JVHLandscaping_MossRocks_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_JVHLandscaping_Mushrooms_CBlueprint Path:
/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_Mushrooms.PrimalItem_JVHLandscaping_MushroomsGFI Command:
Cheat GFI PrimalItem_JVHLandscaping_Mushrooms_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_Mushrooms.PrimalItem_JVHLandscaping_Mushrooms'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_JVHLandscaping_Mushrooms_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_JVHLandscaping_Mushrooms_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_JVHLandscaping_RiverRocks_CBlueprint Path:
/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_RiverRocks.PrimalItem_JVHLandscaping_RiverRocksGFI Command:
Cheat GFI PrimalItem_JVHLandscaping_RiverRocks_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/JVHLandscaping/PrimalItems/PrimalItem_JVHLandscaping_RiverRocks.PrimalItem_JVHLandscaping_RiverRocks'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_JVHLandscaping_RiverRocks_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_JVHLandscaping_RiverRocks_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))