This mod is very small and does basically only one thing (though I like to think it does it well): it allows you to keep moving forward without having to keep pressing forward.
For keyboard users, the / key on the numpad is the default "Toggle Autorun" key, but can be rebound; controller users can toggle autorun by holding the left shoulder bumper and clicking the left stick. Autorun can also be toggled on and off from the multi-use menu for yourself (which by default comes up via holding Reload). Autorun will also work on dinos, and will even allow you to use weapons/tools in "turret mode" while autorunning on a dino.
There are several things which can be changed to suit personal taste, all of which can be found in the "Autorunner Settings" option in the multi-use menu. In addition to picking a different hotkey to use as a toggle if you're on keyboard, you can also pick a key to toggle the 'Slow Movement' (e.g. walking) mode that the game normally requires you to hold Left Alt to access. Controller users can disable the 'quick toggle' in case it conflicts with another mod (and can then use Autorun from the multi-use menu). In addition:
- It can be set to automatically start sprinting when you hit autorun. (Defaults to off.)
- It can be set to change the auto-run hotkey to toggle sprint on and off once you're already autorunning; you exit autorunning by simply attempting to move on your own. (Defaults to off.)
- It can be set to stop autorunning and/or 'slow walk' when you mount or dismount a dino. (Defaults to off for both.)
- It can be set to stop 'slow walk' when you start autorunning. (If you have autorun set to start sprinting automatically, this setting is meaningless; sprint already cancels slow walk.)
All settings are client-side, meaning that each player on a dedicated server can have their own.
[2023/11/22] v1.0.18 (revision 18)
- Initial console support!
[2023/11/22] v1.0.17 (revision 17)
- Okay! All the multi-use menu conflicts with various other things and general oddities should be sorted! If the wheel didn't work for you, or it was shuffling things oddly, that should now be corrected.
- Of course, Curseforge was so overloaded with folks rebuilding mods for console that after about six hours, this build got cancelled by the servers due to timing out...
[2023/11/19] v1.0.16 (revision 16)
- Significantly lowered the multi-use menu entry priorities, in hopes they don't unintentionally push other things out of the first slot of the multi-use wheel.
- Corrected a bug where if you set a new hotkey and no other settings, it would not save the settings.
- Continuing the efforts at improved controller support, I've added a new "Quick Controller Toggle" mode; holding the left shoulder button and clicking the left stick will toggle autorun on. This can be disabled from the settings. (Defaults to on.)
[2023/11/17] v1.0.15 (revision 15)
- Better controller support! The settings menu now supports the virtual cursor, walk mode is available from the radial menu (and thus usable by controller folks), there's a brief 'grace period' before movement will cancel autorun after enabling it from the radial wheel (to avoid unintentional immediate cancellations), etc.
- Priorities have been further shifted on the entries, to make sure we don't get shuffled higher than things like "Ride Passenger Seat" for a default quick-use option.
- ...added cute little turtle icon variants of the Autorunner icon for the "Enable Walk Mode" / "Disable Walk Mode" menu items.
I do not normally play with controller, so if controller folks have further feedback, toss a ticket into the "Issues" page for the mod and tag it "Feature Request" or "Feedback". (Easier to track individual requests/ideas/bugs in the issue tickets than the comment page!)
[2023/11/17] v1.0.13 (revision 13)
- Changed around some of the radial menu handling to avoid multi-user entry collisions with another mod.
- Moved to a sane versioning scheme (in other words, not just using Curseforge revision #'s -- though for the moment they do match up with the point part of major.minor.point).
[2023/11/17] Revision 12
- Per user request, there's now a toggle to determine whether or not autorun should be cancelled when you mount/unmount a dinosaur.
- Created an automatic versioning tool, so every version of the mod will know which Curseforge revision it maps to, and can show it in the settings.
[2023/11/16] Revision 11
- Per user request, there's now the option to bind a "Toggle Walk" key so you don't have to hold down the game's Left Alt key if you want to move slowly/cautiously. This key is not bound by default, but can be set from the configuration screen.
- In line with that addition, there's now also two more settings -- you can have the walk speed canceled for you if you auto-run, and you can have it canceled when you get onto a dino. (If you sprint, it will also cancel auto-walk for you.)
Revision 10 was eaten by Curseforge having indigestion again.
[2023/11/15] Revision 9
- So, somehow the default hotkey got cleared when reworking the save logic; that's been dealt with, and if you haven't set a hotkey, it will properly be
Num /by default again... whups. Sorry about that!
[2023/11/15] Revision 8
- When in 'turret mode' (wielding a weapon/tool while riding a dino), the left/right strafe buttons -- which normally turn a dino while in turret -- will no longer be treated as cancelling autorun. They WILL still cancel autorun when on a dino but NOT in turret mode.
[2023/11/15] Revision 7
- Added some extra vector processing to constrain grounded dinos to the ground surface; looking "up" or "down" relative to a grounded dino will not slow them or stop them.
- Added some extra processing to constrain grounded dinos to a certain maximum turn rate, meaning if you flip your camera backwards they'll u-turn rather than backing up.
- Added some extra processing to handle latched rhyniognatha and latched rock drakes, both of whom do all kinds of weird input handling which would break Autorunner; if you cling to a wall as either dino, autorun will pause until you release the wall. (Other latching dinos, like thylacoleo, have sane input handling and still work.)
[2023/11/14] Revision 6
- Some fixes to allow 'turret mode' when mounted on a dino; you should be able to still move forward in the intended direction while swiveling when using a weapon or tool (like the spyglass).
- Added a setting to have Autorunner automatically toggle sprinting on when you start autorunning.
- Added a setting to have the auto-run key handled as a sprint on/off once you're autorunning.
(Revisions 4 and 5 got eaten due to Curseforge having indigestion.)
[2023/11/12] Revision 3
- Added a multi-use menu for Autorunner. If you bring up the standard multi-use menu (by default, holding Reload), you should have the ability to toggle Autorunner on and off from there, making it viable to use on controllers.
- In addition, the Autorunner multi-use menu now has a Settings option. The mod only has one setting: what hotkey to use to toggle Autorunner.
- In other news, you can pick what hotkey to use to toggle Autorunner! :)
[2023/11/12] Revision 2
- Fixed issue preventing auto-run from working while on mounts.