Nature's Touch (Crossplay)
Add trees, bushes and other foliage to your base.
Spawn codes, cheat commands, and configs for Nature's Touch (Crossplay) Items
Class Name:
PrimalItemStructure_NatureBench_CBlueprint Path:
/Natures_Touch/CraftingBench/PrimalItemStructure_NatureBench.PrimalItemStructure_NatureBenchGFI Command:
Cheat GFI PrimalItemStructure_NatureBench_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Natures_Touch/CraftingBench/PrimalItemStructure_NatureBench.PrimalItemStructure_NatureBench'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_NatureBench_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_NatureBench_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_BushBase_CBlueprint Path:
/Natures_Touch/Bushes/Basic/PrimalItemStructure_BushBase.PrimalItemStructure_BushBaseGFI Command:
Cheat GFI PrimalItemStructure_BushBase_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Natures_Touch/Bushes/Basic/PrimalItemStructure_BushBase.PrimalItemStructure_BushBase'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_BushBase_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_BushBase_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_JungleFoliageBase_NT_CBlueprint Path:
/Natures_Touch/Foliage/Jungle/PrimalItemStructure_JungleFoliageBase_NT.PrimalItemStructure_JungleFoliageBase_NTGFI Command:
Cheat GFI PrimalItemStructure_JungleFoliageBase_NT_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Natures_Touch/Foliage/Jungle/PrimalItemStructure_JungleFoliageBase_NT.PrimalItemStructure_JungleFoliageBase_NT'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_JungleFoliageBase_NT_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_JungleFoliageBase_NT_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_NaturesTouch_RocksBase_CBlueprint Path:
/Natures_Touch/Rocks/Basic/PrimalItemStructure_NaturesTouch_RocksBase.PrimalItemStructure_NaturesTouch_RocksBaseGFI Command:
Cheat GFI PrimalItemStructure_NaturesTouch_RocksBase_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Natures_Touch/Rocks/Basic/PrimalItemStructure_NaturesTouch_RocksBase.PrimalItemStructure_NaturesTouch_RocksBase'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_NaturesTouch_RocksBase_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_NaturesTouch_RocksBase_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AfricanTrees_NT_CBlueprint Path:
/Natures_Touch/Trees/African/PrimalItemStructure_AfricanTrees_NT.PrimalItemStructure_AfricanTrees_NTGFI Command:
Cheat GFI PrimalItemStructure_AfricanTrees_NT_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Natures_Touch/Trees/African/PrimalItemStructure_AfricanTrees_NT.PrimalItemStructure_AfricanTrees_NT'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AfricanTrees_NT_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AfricanTrees_NT_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_BaseTree_CBlueprint Path:
/Natures_Touch/Trees/BaseClasses/PrimalItemStructure_BaseTree.PrimalItemStructure_BaseTreeGFI Command:
Cheat GFI PrimalItemStructure_BaseTree_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Natures_Touch/Trees/BaseClasses/PrimalItemStructure_BaseTree.PrimalItemStructure_BaseTree'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_BaseTree_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_BaseTree_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_VarietyTrees_CBlueprint Path:
/Natures_Touch/Trees/BasicTrees/PrimalItemStructure_VarietyTrees.PrimalItemStructure_VarietyTreesGFI Command:
Cheat GFI PrimalItemStructure_VarietyTrees_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Natures_Touch/Trees/BasicTrees/PrimalItemStructure_VarietyTrees.PrimalItemStructure_VarietyTrees'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_VarietyTrees_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_VarietyTrees_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_CanopyBase_CBlueprint Path:
/Natures_Touch/Trees/Canopy/PrimalItemStructure_CanopyBase.PrimalItemStructure_CanopyBaseGFI Command:
Cheat GFI PrimalItemStructure_CanopyBase_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Natures_Touch/Trees/Canopy/PrimalItemStructure_CanopyBase.PrimalItemStructure_CanopyBase'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_CanopyBase_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_CanopyBase_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_ChineseBanyanBase_CBlueprint Path:
/Natures_Touch/Trees/ChineseBanya/PrimalItemStructure_ChineseBanyanBase.PrimalItemStructure_ChineseBanyanBaseGFI Command:
Cheat GFI PrimalItemStructure_ChineseBanyanBase_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Natures_Touch/Trees/ChineseBanya/PrimalItemStructure_ChineseBanyanBase.PrimalItemStructure_ChineseBanyanBase'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_ChineseBanyanBase_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_ChineseBanyanBase_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_FirBase_NT_CBlueprint Path:
/Natures_Touch/Trees/Fir/PrimalItemStructure_FirBase_NT.PrimalItemStructure_FirBase_NTGFI Command:
Cheat GFI PrimalItemStructure_FirBase_NT_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Natures_Touch/Trees/Fir/PrimalItemStructure_FirBase_NT.PrimalItemStructure_FirBase_NT'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_FirBase_NT_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_FirBase_NT_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_MountainTreeBase_NT_CBlueprint Path:
/Natures_Touch/Trees/Mountain/PrimalItemStructure_MountainTreeBase_NT.PrimalItemStructure_MountainTreeBase_NTGFI Command:
Cheat GFI PrimalItemStructure_MountainTreeBase_NT_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Natures_Touch/Trees/Mountain/PrimalItemStructure_MountainTreeBase_NT.PrimalItemStructure_MountainTreeBase_NT'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_MountainTreeBase_NT_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_MountainTreeBase_NT_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_PalmBase_CBlueprint Path:
/Natures_Touch/Trees/Palm/PrimalItemStructure_PalmBase.PrimalItemStructure_PalmBaseGFI Command:
Cheat GFI PrimalItemStructure_PalmBase_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Natures_Touch/Trees/Palm/PrimalItemStructure_PalmBase.PrimalItemStructure_PalmBase'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_PalmBase_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_PalmBase_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_RedwoodTreeBase_CBlueprint Path:
/Natures_Touch/Trees/Redwood/PrimalItemStructure_RedwoodTreeBase.PrimalItemStructure_RedwoodTreeBaseGFI Command:
Cheat GFI PrimalItemStructure_RedwoodTreeBase_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Natures_Touch/Trees/Redwood/PrimalItemStructure_RedwoodTreeBase.PrimalItemStructure_RedwoodTreeBase'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_RedwoodTreeBase_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_RedwoodTreeBase_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_SwampTreesBase_NT_CBlueprint Path:
/Natures_Touch/Trees/Swamp/PrimalItemStructure_SwampTreesBase_NT.PrimalItemStructure_SwampTreesBase_NTGFI Command:
Cheat GFI PrimalItemStructure_SwampTreesBase_NT_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/Natures_Touch/Trees/Swamp/PrimalItemStructure_SwampTreesBase_NT.PrimalItemStructure_SwampTreesBase_NT'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_SwampTreesBase_NT_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_SwampTreesBase_NT_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))