Additional Munitions
Adds twelve new guns with custom animations, several new types of ammunition for vanilla guns, two new attachments, and two new grenades.
Spawn codes, cheat commands, and configs for Additional Munitions Items
Class Name:
PrimalItemWeaponAttachment_AdjustableScope_CBlueprint Path:
/SnappinAdditionalAmmo/Items/AdjustableScope/PrimalItemWeaponAttachment_AdjustableScope.PrimalItemWeaponAttachment_AdjustableScopeGFI Command:
Cheat GFI PrimalItemWeaponAttachment_AdjustableScope_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SnappinAdditionalAmmo/Items/AdjustableScope/PrimalItemWeaponAttachment_AdjustableScope.PrimalItemWeaponAttachment_AdjustableScope'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemWeaponAttachment_AdjustableScope_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemWeaponAttachment_AdjustableScope_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_ArmourPiercingSMGBullet_CBlueprint Path:
/SnappinAdditionalAmmo/Items/ArmourPiercingSMGBullet/PrimalItemAmmo_ArmourPiercingSMGBullet.PrimalItemAmmo_ArmourPiercingSMGBulletGFI Command:
Cheat GFI PrimalItemAmmo_ArmourPiercingSMGBullet_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SnappinAdditionalAmmo/Items/ArmourPiercingSMGBullet/PrimalItemAmmo_ArmourPiercingSMGBullet.PrimalItemAmmo_ArmourPiercingSMGBullet'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_ArmourPiercingSMGBullet_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_ArmourPiercingSMGBullet_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_ArrowFear_CBlueprint Path:
/SnappinAdditionalAmmo/Items/ArrowFear/PrimalItemAmmo_ArrowFear.PrimalItemAmmo_ArrowFearGFI Command:
Cheat GFI PrimalItemAmmo_ArrowFear_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SnappinAdditionalAmmo/Items/ArrowFear/PrimalItemAmmo_ArrowFear.PrimalItemAmmo_ArrowFear'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_ArrowFear_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_ArrowFear_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_ArrowGlow_CBlueprint Path:
/SnappinAdditionalAmmo/Items/ArrowGlow/PrimalItemAmmo_ArrowGlow.PrimalItemAmmo_ArrowGlowGFI Command:
Cheat GFI PrimalItemAmmo_ArrowGlow_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SnappinAdditionalAmmo/Items/ArrowGlow/PrimalItemAmmo_ArrowGlow.PrimalItemAmmo_ArrowGlow'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_ArrowGlow_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_ArrowGlow_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponAutoShotgun_CBlueprint Path:
/SnappinAdditionalAmmo/Items/AutoShotgun/PrimalItem_WeaponAutoShotgun.PrimalItem_WeaponAutoShotgunGFI Command:
Cheat GFI PrimalItem_WeaponAutoShotgun_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SnappinAdditionalAmmo/Items/AutoShotgun/PrimalItem_WeaponAutoShotgun.PrimalItem_WeaponAutoShotgun'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponAutoShotgun_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponAutoShotgun_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponBoltActionRifle_CBlueprint Path:
/SnappinAdditionalAmmo/Items/BoltActionRifle/PrimalItem_WeaponBoltActionRifle.PrimalItem_WeaponBoltActionRifleGFI Command:
Cheat GFI PrimalItem_WeaponBoltActionRifle_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SnappinAdditionalAmmo/Items/BoltActionRifle/PrimalItem_WeaponBoltActionRifle.PrimalItem_WeaponBoltActionRifle'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponBoltActionRifle_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponBoltActionRifle_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponBurstAR_CBlueprint Path:
/SnappinAdditionalAmmo/Items/BurstAR/PrimalItem_WeaponBurstAR.PrimalItem_WeaponBurstARGFI Command:
Cheat GFI PrimalItem_WeaponBurstAR_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SnappinAdditionalAmmo/Items/BurstAR/PrimalItem_WeaponBurstAR.PrimalItem_WeaponBurstAR'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponBurstAR_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponBurstAR_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_CalmDart_CBlueprint Path:
/SnappinAdditionalAmmo/Items/CalmDart/PrimalItemAmmo_CalmDart.PrimalItemAmmo_CalmDartGFI Command:
Cheat GFI PrimalItemAmmo_CalmDart_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SnappinAdditionalAmmo/Items/CalmDart/PrimalItemAmmo_CalmDart.PrimalItemAmmo_CalmDart'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_CalmDart_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_CalmDart_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponFabricatedLMG_CBlueprint Path:
/SnappinAdditionalAmmo/Items/FabricatedLMG/PrimalItem_WeaponFabricatedLMG.PrimalItem_WeaponFabricatedLMGGFI Command:
Cheat GFI PrimalItem_WeaponFabricatedLMG_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SnappinAdditionalAmmo/Items/FabricatedLMG/PrimalItem_WeaponFabricatedLMG.PrimalItem_WeaponFabricatedLMG'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponFabricatedLMG_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponFabricatedLMG_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponFabricatedMP_CBlueprint Path:
/SnappinAdditionalAmmo/Items/FabricatedMP/PrimalItem_WeaponFabricatedMP.PrimalItem_WeaponFabricatedMPGFI Command:
Cheat GFI PrimalItem_WeaponFabricatedMP_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SnappinAdditionalAmmo/Items/FabricatedMP/PrimalItem_WeaponFabricatedMP.PrimalItem_WeaponFabricatedMP'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponFabricatedMP_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponFabricatedMP_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemWeapon_FabricatedRevolver_CBlueprint Path:
/SnappinAdditionalAmmo/Items/FabricatedRevolver/PrimalItemWeapon_FabricatedRevolver.PrimalItemWeapon_FabricatedRevolverGFI Command:
Cheat GFI PrimalItemWeapon_FabricatedRevolver_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SnappinAdditionalAmmo/Items/FabricatedRevolver/PrimalItemWeapon_FabricatedRevolver.PrimalItemWeapon_FabricatedRevolver'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemWeapon_FabricatedRevolver_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemWeapon_FabricatedRevolver_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponFabricatedSMG_CBlueprint Path:
/SnappinAdditionalAmmo/Items/FabricatedSMG/PrimalItem_WeaponFabricatedSMG.PrimalItem_WeaponFabricatedSMGGFI Command:
Cheat GFI PrimalItem_WeaponFabricatedSMG_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SnappinAdditionalAmmo/Items/FabricatedSMG/PrimalItem_WeaponFabricatedSMG.PrimalItem_WeaponFabricatedSMG'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponFabricatedSMG_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponFabricatedSMG_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponFabricatedSMG_Cursed_CBlueprint Path:
/SnappinAdditionalAmmo/Items/FabricatedSMG/PrimalItem_WeaponFabricatedSMG_Cursed.PrimalItem_WeaponFabricatedSMG_CursedGFI Command:
Cheat GFI PrimalItem_WeaponFabricatedSMG_Cursed_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SnappinAdditionalAmmo/Items/FabricatedSMG/PrimalItem_WeaponFabricatedSMG_Cursed.PrimalItem_WeaponFabricatedSMG_Cursed'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponFabricatedSMG_Cursed_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponFabricatedSMG_Cursed_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_GLRound_CBlueprint Path:
/SnappinAdditionalAmmo/Items/GLRound/PrimalItemAmmo_GLRound.PrimalItemAmmo_GLRoundGFI Command:
Cheat GFI PrimalItemAmmo_GLRound_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SnappinAdditionalAmmo/Items/GLRound/PrimalItemAmmo_GLRound.PrimalItemAmmo_GLRound'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_GLRound_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_GLRound_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_GLRound_Buckshot_CBlueprint Path:
/SnappinAdditionalAmmo/Items/GLRoundBuckshot/PrimalItemAmmo_GLRound_Buckshot.PrimalItemAmmo_GLRound_BuckshotGFI Command:
Cheat GFI PrimalItemAmmo_GLRound_Buckshot_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SnappinAdditionalAmmo/Items/GLRoundBuckshot/PrimalItemAmmo_GLRound_Buckshot.PrimalItemAmmo_GLRound_Buckshot'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_GLRound_Buckshot_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_GLRound_Buckshot_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_GLRound_Gas_CBlueprint Path:
/SnappinAdditionalAmmo/Items/GLRoundGas/PrimalItemAmmo_GLRound_Gas.PrimalItemAmmo_GLRound_GasGFI Command:
Cheat GFI PrimalItemAmmo_GLRound_Gas_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SnappinAdditionalAmmo/Items/GLRoundGas/PrimalItemAmmo_GLRound_Gas.PrimalItemAmmo_GLRound_Gas'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_GLRound_Gas_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_GLRound_Gas_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_GLRound_Incendiary_CBlueprint Path:
/SnappinAdditionalAmmo/Items/GLRoundIncendiary/PrimalItemAmmo_GLRound_Incendiary.PrimalItemAmmo_GLRound_IncendiaryGFI Command:
Cheat GFI PrimalItemAmmo_GLRound_Incendiary_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SnappinAdditionalAmmo/Items/GLRoundIncendiary/PrimalItemAmmo_GLRound_Incendiary.PrimalItemAmmo_GLRound_Incendiary'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_GLRound_Incendiary_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_GLRound_Incendiary_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_GLRound_Smoke_CBlueprint Path:
/SnappinAdditionalAmmo/Items/GLRoundSmoke/PrimalItemAmmo_GLRound_Smoke.PrimalItemAmmo_GLRound_SmokeGFI Command:
Cheat GFI PrimalItemAmmo_GLRound_Smoke_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SnappinAdditionalAmmo/Items/GLRoundSmoke/PrimalItemAmmo_GLRound_Smoke.PrimalItemAmmo_GLRound_Smoke'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_GLRound_Smoke_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_GLRound_Smoke_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_GLRound_Sticky_CBlueprint Path:
/SnappinAdditionalAmmo/Items/GLRoundSticky/PrimalItemAmmo_GLRound_Sticky.PrimalItemAmmo_GLRound_StickyGFI Command:
Cheat GFI PrimalItemAmmo_GLRound_Sticky_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SnappinAdditionalAmmo/Items/GLRoundSticky/PrimalItemAmmo_GLRound_Sticky.PrimalItemAmmo_GLRound_Sticky'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_GLRound_Sticky_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_GLRound_Sticky_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponGrenadeCaltrops_CBlueprint Path:
/SnappinAdditionalAmmo/Items/GrenadeCaltrops/PrimalItem_WeaponGrenadeCaltrops.PrimalItem_WeaponGrenadeCaltropsGFI Command:
Cheat GFI PrimalItem_WeaponGrenadeCaltrops_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SnappinAdditionalAmmo/Items/GrenadeCaltrops/PrimalItem_WeaponGrenadeCaltrops.PrimalItem_WeaponGrenadeCaltrops'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponGrenadeCaltrops_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponGrenadeCaltrops_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponGrenadeFrag_CBlueprint Path:
/SnappinAdditionalAmmo/Items/GrenadeFrag/PrimalItem_WeaponGrenadeFrag.PrimalItem_WeaponGrenadeFragGFI Command:
Cheat GFI PrimalItem_WeaponGrenadeFrag_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SnappinAdditionalAmmo/Items/GrenadeFrag/PrimalItem_WeaponGrenadeFrag.PrimalItem_WeaponGrenadeFrag'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponGrenadeFrag_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponGrenadeFrag_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponHeavyAR_CBlueprint Path:
/SnappinAdditionalAmmo/Items/HeavyAR/PrimalItem_WeaponHeavyAR.PrimalItem_WeaponHeavyARGFI Command:
Cheat GFI PrimalItem_WeaponHeavyAR_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SnappinAdditionalAmmo/Items/HeavyAR/PrimalItem_WeaponHeavyAR.PrimalItem_WeaponHeavyAR'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponHeavyAR_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponHeavyAR_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_HeavyBullet_CBlueprint Path:
/SnappinAdditionalAmmo/Items/HeavyBullet/PrimalItemAmmo_HeavyBullet.PrimalItemAmmo_HeavyBulletGFI Command:
Cheat GFI PrimalItemAmmo_HeavyBullet_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SnappinAdditionalAmmo/Items/HeavyBullet/PrimalItemAmmo_HeavyBullet.PrimalItemAmmo_HeavyBullet'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_HeavyBullet_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_HeavyBullet_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_HeavyBulletBigGame_CBlueprint Path:
/SnappinAdditionalAmmo/Items/HeavyBulletBigGame/PrimalItemAmmo_HeavyBulletBigGame.PrimalItemAmmo_HeavyBulletBigGameGFI Command:
Cheat GFI PrimalItemAmmo_HeavyBulletBigGame_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SnappinAdditionalAmmo/Items/HeavyBulletBigGame/PrimalItemAmmo_HeavyBulletBigGame.PrimalItemAmmo_HeavyBulletBigGame'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_HeavyBulletBigGame_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_HeavyBulletBigGame_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemWeapon_LeverActionRifle_CBlueprint Path:
/SnappinAdditionalAmmo/Items/LeverActionRifle/PrimalItemWeapon_LeverActionRifle.PrimalItemWeapon_LeverActionRifleGFI Command:
Cheat GFI PrimalItemWeapon_LeverActionRifle_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SnappinAdditionalAmmo/Items/LeverActionRifle/PrimalItemWeapon_LeverActionRifle.PrimalItemWeapon_LeverActionRifle'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemWeapon_LeverActionRifle_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemWeapon_LeverActionRifle_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))