Exodus PvE Expanded - WIP (Incomplete Alpha Phase)
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Exodus PvE Expanded - WIP (Incomplete Alpha Phase)

Brand new tiers of dinos, gear, new resources, new progression system.

https://discord.gg/NZ8XRMMTUu

Currently Implemented, but subject to change. 5 Elemental Themed Rideable Dinos - Primal Sabertooth, Thunderous Sarco, Enflamed Carno, Flowing Argentavis, Verdant Beaver. 1 QoL Rideable Vanilla Dino - Builder Bigfoot. (Increased weight and can craft any non-tek vanilla building piece once equipped with his special helmet/saddle, 10% resource discount, and 2x crafting speed). 1 Non-rideable Elemental Themed Dino - Elemental Dodo (Elemental Eggs used in various Tier 1 recipes). 1 New Crop - Yucker (Red Beets) 8 other Crops prepared, but not yet implemented as there are no recipes utilizing yet. 1 New Narcotic - Elemental Narcotic. 1 New Weapon - Elemental Bow 1 New Arrow - Elemental Arrow (New Tranq Tier). 3 Minibosses - Juiced alpha dinos used to progress from vanilla to modded Tier 1 content. (Summonable crafted items.)

Refer to the wiki, may be outdated but keeping up on it as much as possible.

Short Term Roadmap - 12 more elemental dinos, 2 new armor sets, 2 more crops enabled, 8 food buffs.

Exodus is designed to be a progression-based overhaul mod. With many base game dinos having new powerful variants that require progression via new dino features, bosses, and unique resources. For example, a new mutated fire Carno, when equipped with a special saddle can produce filling meat. Combining multiple raw meat into a much more filling player consumable, and also being used in higher tier kibbles and other new items. Once progressed through the elemental dinosaurs encounter many new challenges. Learn how to harness technology to chip vanilla dino's into incredibly terrifying and powerful creatures. Tame variants of vanilla harvesting dino's for some new QoL and recipes. Craft new benches for new saddles, consumables, armor, weapons, and more.

Note: Exodus is in very early development and is a one person show. While releases will be active, until exodus reaches a beta phase it is merely for testing and feedback purposes. First beta will release once the very first tier of dino's has completed, and an initial boss is ready to be challenged. Due to the lack of resources on the team, unique models will come in the future, but placeholders will be mostly variants of basic ASA assets.

A lot to come.

  • Custom Dinos
  • Gatekept progression forcing boss progression
  • New recipes
  • New food/crops
  • Much more