Version: 1.29.2
Project ID: 930404
Last updated on: Jan, 8th 2026
This mod is rated: Clean and Stackable. Released cross-platform
Brought to you by Mannalo (Aka Manalo)
This mod provides a personal Gravestone that will help you recover your lost items (from death). Craft and place your Personal Gravestone to use after you have died. I recommend placing it near a bed. Tribes can arrange these in a Graveyard fashion. Each stone can only be used by the person who placed it. Once activated, any objects found on all of your corpses or your death caches will be returned to your inventory. Overflow handling of objects has been added. So when recovering lost items, if you fill up before recovering everything, the overflow will be placed in a cache at your feet. If, for any reason, the item cannot be added to the cache(s), it will be put back in the object it was found in. Enable debugging if you're concerned about lost items. The last set of stats will show you if anything was lost. There is a 30-second cool-down between usages to prevent spamming, which could create performance issues. this timer can be adjusted using the game options listed below. The ExclusionList is case-insensitive, meaning you don't have to worry about caps. I recommend you continue using them as it improves your ability to manage the data, but if you mess up you don't have to worry about it as long as the entry is properly spelled (so it matches the item). The gravestone will take damage over time, so be sure to do regular maintenance. You will no longer be able to pick up the stone if the timer is running or if it is damaged. If you own multiple stones, they will all share the same timer. A newly placed stone will inherit the timer from any existing stones for that user. When items are found, a new effect, Flame of Recovery, will occur, letting you know the stone has started to recover items. Flames will last 5 seconds (longer than it takes actually to recover items). If no flames show up, then no items were found, so nothing will be recovered.Admin command to summon a personal stone:
cheat giveitem "/DeathRecovery/PrimalItemStructure_Personal_Grave.PrimalItemStructure_Personal_Grave" 1 0 0 falseThe following is the full path to the gravestone:
"/Game/Mods/DeathRecovery/PrimalItemStructure_Personal_Grave.PrimalItemStructure_Personal_Grave"== The following settings are OPTIONAL!! ==
== Do NOT add a setting to your ini unless you need to change ==
== it from the default. The following settings are NOT default ==
== They are examples of what you can do with them. ==
Setting options for GameUserSettings.ini
[DeathRecovery]DelayTimer=15
DisableDecay=true
DecayMultiplier=0.142857
MaxLifeSpan=120
DisablePickup=true
UseOnce=true
ThereCanOnlyBeOne=true
useGlobalTimer=true
ExclusionList=PrimalItem_WeaponGPS,PrimalItem_TekRifle
ExceptionList=Chibi To change the length of time between uses, set DelayTimer to the number of seconds you desire. 1 min = 60
5 min = 300
30 min = 1800
1 hour = 3600
1 day = 86400 TIP: To make the stone decay in one day (RL), set the DecayMultiplier to 0.142857 I don't recommend having the stone decay faster than 3 days. If you need to remove stones quickly, then I recommend you use MaxLifeSpan. MaxLifeSpan; This is set by choosing how many seconds a stone can exist. DisablePickup=true; Will disable the option that allows the stone to be picked up. UseOnce=true; Will cause the stone to be destroyed once the stone is used. When UseOnce is set the DelayTimer determines how long until the stone is destroyed. While the stone is on cool down it can't be used. ThereCanOnlyBeOne=true; Will prevent the player from placing more than one stone. (This will not affect existing stones). UseGlobalTimer=true; Will cause all stones in the game to use the same cool-down timer; all players will be affected, first come, first use. The ExclusionList now works with the wildcard character "." You can place it at the beginning or end of your string. You can place one at one end or the other or both. ExclusionList=PrimalItemResource.,.Thatch,.Consum. This example would not recover any resources, anything that had Thatch at the end of the name or the partial word "Consume" anywhere in the name. ExceptionList=Chibi; Will prevent any item with the string Chibi in it from being filtered by the filters you list in the ExclusionList. As of April 28, 2024, Filter adjustments were made. Specific filters have been added for the three custom skins that show up when you die, as, for the time being, it does not seem that it's intended for them to be transferred from your corpse. The filter was adjusted on the 28th from a general filter to a precise filter to save the chibi's. As of Nov 1st, 2024, Skin copy issues were introduced into the game. This issue causes invisible items to duplicate, filling up your inventory. You won't be able to pick up new items, and some inventory items will become invisible. A new feature, 'Duplicate Skin removal', was added to the radial menu. This feature will remove all invisible duplicate skins from your inventory. As of Jan 4th, 2026, A new invisible inventory issue was found in the game. The exact date the issue was introduced is unknown. The required filters to handle invisible inventory are now integrated into the mod by default and no longer require user intervention.
