Survive The Night
Survive The Night transforms the ARK gameplay you know and love into a thrilling and terrifying zombie horde survival experience.
Spawn codes, cheat commands, and configs for Survive The Night Items
Class Name:
PrimalItemAmmo_AdvancedBullet_STN_CBlueprint Path:
/SurviveTheNight/Blueprints/Ammo/PrimalItemAmmo_AdvancedBullet_STN.PrimalItemAmmo_AdvancedBullet_STNGFI Command:
Cheat GFI PrimalItemAmmo_AdvancedBullet_STN_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SurviveTheNight/Blueprints/Ammo/PrimalItemAmmo_AdvancedBullet_STN.PrimalItemAmmo_AdvancedBullet_STN'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_AdvancedBullet_STN_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_AdvancedBullet_STN_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_AdvancedRifleBullet_STN_CBlueprint Path:
/SurviveTheNight/Blueprints/Ammo/PrimalItemAmmo_AdvancedRifleBullet_STN.PrimalItemAmmo_AdvancedRifleBullet_STNGFI Command:
Cheat GFI PrimalItemAmmo_AdvancedRifleBullet_STN_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SurviveTheNight/Blueprints/Ammo/PrimalItemAmmo_AdvancedRifleBullet_STN.PrimalItemAmmo_AdvancedRifleBullet_STN'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_AdvancedRifleBullet_STN_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_AdvancedRifleBullet_STN_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_AdvancedSniperBullet_STN_CBlueprint Path:
/SurviveTheNight/Blueprints/Ammo/PrimalItemAmmo_AdvancedSniperBullet_STN.PrimalItemAmmo_AdvancedSniperBullet_STNGFI Command:
Cheat GFI PrimalItemAmmo_AdvancedSniperBullet_STN_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SurviveTheNight/Blueprints/Ammo/PrimalItemAmmo_AdvancedSniperBullet_STN.PrimalItemAmmo_AdvancedSniperBullet_STN'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_AdvancedSniperBullet_STN_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_AdvancedSniperBullet_STN_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_SimpleBullet_STN_CBlueprint Path:
/SurviveTheNight/Blueprints/Ammo/PrimalItemAmmo_SimpleBullet_STN.PrimalItemAmmo_SimpleBullet_STNGFI Command:
Cheat GFI PrimalItemAmmo_SimpleBullet_STN_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SurviveTheNight/Blueprints/Ammo/PrimalItemAmmo_SimpleBullet_STN.PrimalItemAmmo_SimpleBullet_STN'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_SimpleBullet_STN_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_SimpleBullet_STN_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_SimpleRifleBullet_STN_CBlueprint Path:
/SurviveTheNight/Blueprints/Ammo/PrimalItemAmmo_SimpleRifleBullet_STN.PrimalItemAmmo_SimpleRifleBullet_STNGFI Command:
Cheat GFI PrimalItemAmmo_SimpleRifleBullet_STN_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SurviveTheNight/Blueprints/Ammo/PrimalItemAmmo_SimpleRifleBullet_STN.PrimalItemAmmo_SimpleRifleBullet_STN'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_SimpleRifleBullet_STN_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_SimpleRifleBullet_STN_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_SimpleShotgunBullet_STN_CBlueprint Path:
/SurviveTheNight/Blueprints/Ammo/PrimalItemAmmo_SimpleShotgunBullet_STN.PrimalItemAmmo_SimpleShotgunBullet_STNGFI Command:
Cheat GFI PrimalItemAmmo_SimpleShotgunBullet_STN_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SurviveTheNight/Blueprints/Ammo/PrimalItemAmmo_SimpleShotgunBullet_STN.PrimalItemAmmo_SimpleShotgunBullet_STN'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_SimpleShotgunBullet_STN_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_SimpleShotgunBullet_STN_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AnvilBench_STN_CBlueprint Path:
/SurviveTheNight/Blueprints/Structures/PrimalItemStructure_AnvilBench_STN.PrimalItemStructure_AnvilBench_STNGFI Command:
Cheat GFI PrimalItemStructure_AnvilBench_STN_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SurviveTheNight/Blueprints/Structures/PrimalItemStructure_AnvilBench_STN.PrimalItemStructure_AnvilBench_STN'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AnvilBench_STN_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AnvilBench_STN_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_Fabricator_STN_CBlueprint Path:
/SurviveTheNight/Blueprints/Structures/PrimalItemStructure_Fabricator_STN.PrimalItemStructure_Fabricator_STNGFI Command:
Cheat GFI PrimalItemStructure_Fabricator_STN_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SurviveTheNight/Blueprints/Structures/PrimalItemStructure_Fabricator_STN.PrimalItemStructure_Fabricator_STN'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_Fabricator_STN_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_Fabricator_STN_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemConsumable_Honey_STN_CBlueprint Path:
/SurviveTheNight/Blueprints/Gameplay/Fishing/PrimalItemConsumable_Honey_STN.PrimalItemConsumable_Honey_STNGFI Command:
Cheat GFI PrimalItemConsumable_Honey_STN_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SurviveTheNight/Blueprints/Gameplay/Fishing/PrimalItemConsumable_Honey_STN.PrimalItemConsumable_Honey_STN'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Honey_STN_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_Honey_STN_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemResource_LeechBlood_STN_CBlueprint Path:
/SurviveTheNight/Blueprints/Gameplay/Fishing/PrimalItemResource_LeechBlood_STN.PrimalItemResource_LeechBlood_STNGFI Command:
Cheat GFI PrimalItemResource_LeechBlood_STN_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SurviveTheNight/Blueprints/Gameplay/Fishing/PrimalItemResource_LeechBlood_STN.PrimalItemResource_LeechBlood_STN'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_LeechBlood_STN_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemResource_LeechBlood_STN_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemResource_Sap_STN_CBlueprint Path:
/SurviveTheNight/Blueprints/Gameplay/Fishing/PrimalItemResource_Sap_STN.PrimalItemResource_Sap_STNGFI Command:
Cheat GFI PrimalItemResource_Sap_STN_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SurviveTheNight/Blueprints/Gameplay/Fishing/PrimalItemResource_Sap_STN.PrimalItemResource_Sap_STN'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_Sap_STN_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemResource_Sap_STN_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponFishingRod_STN_CBlueprint Path:
/SurviveTheNight/Blueprints/Gameplay/Fishing/PrimalItem_WeaponFishingRod_STN.PrimalItem_WeaponFishingRod_STNGFI Command:
Cheat GFI PrimalItem_WeaponFishingRod_STN_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SurviveTheNight/Blueprints/Gameplay/Fishing/PrimalItem_WeaponFishingRod_STN.PrimalItem_WeaponFishingRod_STN'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponFishingRod_STN_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponFishingRod_STN_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_HeavyTurret_STN_CBlueprint Path:
/SurviveTheNight/Blueprints/Turrets/HeavyTurret/PrimalItemStructure_HeavyTurret_STN.PrimalItemStructure_HeavyTurret_STNGFI Command:
Cheat GFI PrimalItemStructure_HeavyTurret_STN_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SurviveTheNight/Blueprints/Turrets/HeavyTurret/PrimalItemStructure_HeavyTurret_STN.PrimalItemStructure_HeavyTurret_STN'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_HeavyTurret_STN_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_HeavyTurret_STN_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_Turret_STN_CBlueprint Path:
/SurviveTheNight/Blueprints/Turrets/Turret/PrimalItemStructure_Turret_STN.PrimalItemStructure_Turret_STNGFI Command:
Cheat GFI PrimalItemStructure_Turret_STN_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/SurviveTheNight/Blueprints/Turrets/Turret/PrimalItemStructure_Turret_STN.PrimalItemStructure_Turret_STN'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_Turret_STN_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_Turret_STN_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))