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XenoAdmin V2

XenoAdmin V2 lets admins create custom items and blueprints in ARK: Survival Ascended. Set quantity, weapon damage, durability, armor and crafting material costs with a single console command. Customize supported gear for your server and player needs
Xeno Admin Management

Developed by Xeno Developer
For ARK: Survival Ascended

🌐 Official Website: www.arkxeno.com
💬 Discord Community: discord.gg/arkxeno

XenoAdmin V2 is an admin utility for ARK: Survival Ascended that lets you create customized items and crafting blueprints through a single console command.

⚙️ FEATURES

  • Give items or crafting blueprints to a specified player using their EOS ID.
  • Set item quantity.
  • Customize weapon damage, durability, and armor.
  • Set the required amount of each crafting material while preserving the resource types.

🦖 COMMAND

Command format:

cheat ScriptCommand Xenoitem PLAYER_ID "CLASS_PATH" QUANTITY BLUEPRINT DAMAGE MATERIALS DURABILITY ARMOR

Parameters:

PLAYER_ID  = Target player's EOS ID.
CLASS_PATH = Full class path ending in _C.
QUANTITY   = Number of items or blueprints.
BLUEPRINT  = 0 for a usable item; 1 for a crafting blueprint.
DAMAGE     = Desired weapon damage percentage: 400 means 400%.
MATERIALS  = Amount of EACH crafting resource for a blueprint.
             Use 0 to preserve the original crafting costs.
DURABILITY = Desired maximum durability.
ARMOR      = Desired armor value.

🛡️ ARMOR EXAMPLE

Flak Chestpiece blueprint requesting 300 durability, 500 armor, and 10 of each crafting material:

cheat ScriptCommand Xenoitem PLAYER_ID "/Game/PrimalEarth/CoreBlueprints/Items/Armor/Metal/PrimalItemArmor_MetalShirt.PrimalItemArmor_MetalShirt_C" 1 1 0 10 300 500

🔫 WEAPON EXAMPLE

Simple Pistol blueprint requesting 400% damage, 300 durability, and 10 of each crafting material:

cheat ScriptCommand Xenoitem PLAYER_ID "/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGun.PrimalItem_WeaponGun_C" 1 1 400 10 300 0

Replace PLAYER_ID with the target player’s EOS ID. Change the BLUEPRINT parameter from 1 to 0 to create a usable item.

⚠️ IMPORTANT NOTES

  • Admin permissions are required.
  • All parameters are mandatory.
  • Use a full class path ending in _C, without the Blueprint'…' wrapper.
  • Stats apply only to items that support them.
  • Resulting values may be rounded or limited by the game.
  • A stat value of 0 does not necessarily preserve its original value.
  • The current implementation requires the requested item class to already be loaded by the game.

✅ TESTING STATUS

Tested in the local DevKit environment. A live dedicated-server test also confirmed player targeting and delivery of a Flak Chestpiece blueprint displaying 500 armor.

Dedicated-server durability and crafting costs, broader multiplayer behavior, and persistence across restarts are still being verified.