Author: user_gcgdx5xbv68cpl4k
Downloads: 339
File Size: 4.5 MB
Created:
Updated:
Mod ID: 1673286
Categories:
Ascended Utility
This mod adds a set of additional building and utility structures (e.g. glass structures with metal durability) for ARK: Survival Ascended.
Spawn codes, cheat commands, and configs for Ascended Utility Items
Class Name:
PrimalItemResource_AU_TransferableElement_CBlueprint Path:
/AscendedUtility/Element/Items/PrimalItemResource_AU_TransferableElement.PrimalItemResource_AU_TransferableElementGFI Command:
Cheat GFI PrimalItemResource_AU_TransferableElement_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedUtility/Element/Items/PrimalItemResource_AU_TransferableElement.PrimalItemResource_AU_TransferableElement'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_AU_TransferableElement_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemResource_AU_TransferableElement_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AU_GlassMetalCeiling_CBlueprint Path:
/AscendedUtility/Glass/Items/PrimalItemStructure_AU_GlassMetalCeiling.PrimalItemStructure_AU_GlassMetalCeilingGFI Command:
Cheat GFI PrimalItemStructure_AU_GlassMetalCeiling_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedUtility/Glass/Items/PrimalItemStructure_AU_GlassMetalCeiling.PrimalItemStructure_AU_GlassMetalCeiling'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AU_GlassMetalCeiling_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AU_GlassMetalCeiling_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AU_GlassMetalDoor_CBlueprint Path:
/AscendedUtility/Glass/Items/PrimalItemStructure_AU_GlassMetalDoor.PrimalItemStructure_AU_GlassMetalDoorGFI Command:
Cheat GFI PrimalItemStructure_AU_GlassMetalDoor_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedUtility/Glass/Items/PrimalItemStructure_AU_GlassMetalDoor.PrimalItemStructure_AU_GlassMetalDoor'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AU_GlassMetalDoor_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AU_GlassMetalDoor_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AU_GlassMetalRoof_CBlueprint Path:
/AscendedUtility/Glass/Items/PrimalItemStructure_AU_GlassMetalRoof.PrimalItemStructure_AU_GlassMetalRoofGFI Command:
Cheat GFI PrimalItemStructure_AU_GlassMetalRoof_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedUtility/Glass/Items/PrimalItemStructure_AU_GlassMetalRoof.PrimalItemStructure_AU_GlassMetalRoof'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AU_GlassMetalRoof_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AU_GlassMetalRoof_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AU_GlassMetalSlopedWall_CBlueprint Path:
/AscendedUtility/Glass/Items/PrimalItemStructure_AU_GlassMetalSlopedWall.PrimalItemStructure_AU_GlassMetalSlopedWallGFI Command:
Cheat GFI PrimalItemStructure_AU_GlassMetalSlopedWall_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedUtility/Glass/Items/PrimalItemStructure_AU_GlassMetalSlopedWall.PrimalItemStructure_AU_GlassMetalSlopedWall'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AU_GlassMetalSlopedWall_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AU_GlassMetalSlopedWall_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AU_GlassMetalTriCeiling_CBlueprint Path:
/AscendedUtility/Glass/Items/PrimalItemStructure_AU_GlassMetalTriCeiling.PrimalItemStructure_AU_GlassMetalTriCeilingGFI Command:
Cheat GFI PrimalItemStructure_AU_GlassMetalTriCeiling_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedUtility/Glass/Items/PrimalItemStructure_AU_GlassMetalTriCeiling.PrimalItemStructure_AU_GlassMetalTriCeiling'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AU_GlassMetalTriCeiling_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AU_GlassMetalTriCeiling_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AU_GlassMetalTriRoof_CBlueprint Path:
/AscendedUtility/Glass/Items/PrimalItemStructure_AU_GlassMetalTriRoof.PrimalItemStructure_AU_GlassMetalTriRoofGFI Command:
Cheat GFI PrimalItemStructure_AU_GlassMetalTriRoof_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedUtility/Glass/Items/PrimalItemStructure_AU_GlassMetalTriRoof.PrimalItemStructure_AU_GlassMetalTriRoof'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AU_GlassMetalTriRoof_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AU_GlassMetalTriRoof_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AU_GlassMetalWall_CBlueprint Path:
/AscendedUtility/Glass/Items/PrimalItemStructure_AU_GlassMetalWall.PrimalItemStructure_AU_GlassMetalWallGFI Command:
Cheat GFI PrimalItemStructure_AU_GlassMetalWall_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedUtility/Glass/Items/PrimalItemStructure_AU_GlassMetalWall.PrimalItemStructure_AU_GlassMetalWall'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AU_GlassMetalWall_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AU_GlassMetalWall_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AU_LargeObservationCeiling_CBlueprint Path:
/AscendedUtility/Glass/Items/PrimalItemStructure_AU_LargeObservationCeiling.PrimalItemStructure_AU_LargeObservationCeilingGFI Command:
Cheat GFI PrimalItemStructure_AU_LargeObservationCeiling_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedUtility/Glass/Items/PrimalItemStructure_AU_LargeObservationCeiling.PrimalItemStructure_AU_LargeObservationCeiling'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AU_LargeObservationCeiling_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AU_LargeObservationCeiling_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AU_LargeObservationWall_CBlueprint Path:
/AscendedUtility/Glass/Items/PrimalItemStructure_AU_LargeObservationWall.PrimalItemStructure_AU_LargeObservationWallGFI Command:
Cheat GFI PrimalItemStructure_AU_LargeObservationWall_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedUtility/Glass/Items/PrimalItemStructure_AU_LargeObservationWall.PrimalItemStructure_AU_LargeObservationWall'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AU_LargeObservationWall_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AU_LargeObservationWall_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AU_ObservationCeiling_CBlueprint Path:
/AscendedUtility/Glass/Items/PrimalItemStructure_AU_ObservationCeiling.PrimalItemStructure_AU_ObservationCeilingGFI Command:
Cheat GFI PrimalItemStructure_AU_ObservationCeiling_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedUtility/Glass/Items/PrimalItemStructure_AU_ObservationCeiling.PrimalItemStructure_AU_ObservationCeiling'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AU_ObservationCeiling_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AU_ObservationCeiling_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AU_ObservationDoor_CBlueprint Path:
/AscendedUtility/Glass/Items/PrimalItemStructure_AU_ObservationDoor.PrimalItemStructure_AU_ObservationDoorGFI Command:
Cheat GFI PrimalItemStructure_AU_ObservationDoor_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedUtility/Glass/Items/PrimalItemStructure_AU_ObservationDoor.PrimalItemStructure_AU_ObservationDoor'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AU_ObservationDoor_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AU_ObservationDoor_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AU_ObservationDoorframe_CBlueprint Path:
/AscendedUtility/Glass/Items/PrimalItemStructure_AU_ObservationDoorframe.PrimalItemStructure_AU_ObservationDoorframeGFI Command:
Cheat GFI PrimalItemStructure_AU_ObservationDoorframe_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedUtility/Glass/Items/PrimalItemStructure_AU_ObservationDoorframe.PrimalItemStructure_AU_ObservationDoorframe'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AU_ObservationDoorframe_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AU_ObservationDoorframe_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AU_ObservationRoof_CBlueprint Path:
/AscendedUtility/Glass/Items/PrimalItemStructure_AU_ObservationRoof.PrimalItemStructure_AU_ObservationRoofGFI Command:
Cheat GFI PrimalItemStructure_AU_ObservationRoof_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedUtility/Glass/Items/PrimalItemStructure_AU_ObservationRoof.PrimalItemStructure_AU_ObservationRoof'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AU_ObservationRoof_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AU_ObservationRoof_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AU_ObservationSlopedWall_CBlueprint Path:
/AscendedUtility/Glass/Items/PrimalItemStructure_AU_ObservationSlopedWall.PrimalItemStructure_AU_ObservationSlopedWallGFI Command:
Cheat GFI PrimalItemStructure_AU_ObservationSlopedWall_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedUtility/Glass/Items/PrimalItemStructure_AU_ObservationSlopedWall.PrimalItemStructure_AU_ObservationSlopedWall'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AU_ObservationSlopedWall_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AU_ObservationSlopedWall_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AU_ObservationTriCeiling_CBlueprint Path:
/AscendedUtility/Glass/Items/PrimalItemStructure_AU_ObservationTriCeiling.PrimalItemStructure_AU_ObservationTriCeilingGFI Command:
Cheat GFI PrimalItemStructure_AU_ObservationTriCeiling_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedUtility/Glass/Items/PrimalItemStructure_AU_ObservationTriCeiling.PrimalItemStructure_AU_ObservationTriCeiling'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AU_ObservationTriCeiling_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AU_ObservationTriCeiling_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AU_ObservationTriRoof_CBlueprint Path:
/AscendedUtility/Glass/Items/PrimalItemStructure_AU_ObservationTriRoof.PrimalItemStructure_AU_ObservationTriRoofGFI Command:
Cheat GFI PrimalItemStructure_AU_ObservationTriRoof_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedUtility/Glass/Items/PrimalItemStructure_AU_ObservationTriRoof.PrimalItemStructure_AU_ObservationTriRoof'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AU_ObservationTriRoof_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AU_ObservationTriRoof_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AU_ObservationWall_CBlueprint Path:
/AscendedUtility/Glass/Items/PrimalItemStructure_AU_ObservationWall.PrimalItemStructure_AU_ObservationWallGFI Command:
Cheat GFI PrimalItemStructure_AU_ObservationWall_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedUtility/Glass/Items/PrimalItemStructure_AU_ObservationWall.PrimalItemStructure_AU_ObservationWall'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AU_ObservationWall_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AU_ObservationWall_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AU_ElevatorPlatformLarge_CBlueprint Path:
/AscendedUtility/Utility/Items/PrimalItemStructure_AU_ElevatorPlatformLarge.PrimalItemStructure_AU_ElevatorPlatformLargeGFI Command:
Cheat GFI PrimalItemStructure_AU_ElevatorPlatformLarge_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedUtility/Utility/Items/PrimalItemStructure_AU_ElevatorPlatformLarge.PrimalItemStructure_AU_ElevatorPlatformLarge'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AU_ElevatorPlatformLarge_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AU_ElevatorPlatformLarge_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AU_ElevatorPlatformMedium_CBlueprint Path:
/AscendedUtility/Utility/Items/PrimalItemStructure_AU_ElevatorPlatformMedium.PrimalItemStructure_AU_ElevatorPlatformMediumGFI Command:
Cheat GFI PrimalItemStructure_AU_ElevatorPlatformMedium_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedUtility/Utility/Items/PrimalItemStructure_AU_ElevatorPlatformMedium.PrimalItemStructure_AU_ElevatorPlatformMedium'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AU_ElevatorPlatformMedium_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AU_ElevatorPlatformMedium_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AU_ElevatorPlatformSmall_CBlueprint Path:
/AscendedUtility/Utility/Items/PrimalItemStructure_AU_ElevatorPlatformSmall.PrimalItemStructure_AU_ElevatorPlatformSmallGFI Command:
Cheat GFI PrimalItemStructure_AU_ElevatorPlatformSmall_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedUtility/Utility/Items/PrimalItemStructure_AU_ElevatorPlatformSmall.PrimalItemStructure_AU_ElevatorPlatformSmall'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AU_ElevatorPlatformSmall_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AU_ElevatorPlatformSmall_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AU_OlympianBrazier_CBlueprint Path:
/AscendedUtility/Utility/Items/PrimalItemStructure_AU_OlympianBrazier.PrimalItemStructure_AU_OlympianBrazierGFI Command:
Cheat GFI PrimalItemStructure_AU_OlympianBrazier_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedUtility/Utility/Items/PrimalItemStructure_AU_OlympianBrazier.PrimalItemStructure_AU_OlympianBrazier'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AU_OlympianBrazier_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AU_OlympianBrazier_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AU_PlayerAnchor_CBlueprint Path:
/AscendedUtility/Utility/Items/PrimalItemStructure_AU_PlayerAnchor.PrimalItemStructure_AU_PlayerAnchorGFI Command:
Cheat GFI PrimalItemStructure_AU_PlayerAnchor_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedUtility/Utility/Items/PrimalItemStructure_AU_PlayerAnchor.PrimalItemStructure_AU_PlayerAnchor'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AU_PlayerAnchor_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AU_PlayerAnchor_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AU_TekJumpPad_CBlueprint Path:
/AscendedUtility/Utility/Items/PrimalItemStructure_AU_TekJumpPad.PrimalItemStructure_AU_TekJumpPadGFI Command:
Cheat GFI PrimalItemStructure_AU_TekJumpPad_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedUtility/Utility/Items/PrimalItemStructure_AU_TekJumpPad.PrimalItemStructure_AU_TekJumpPad'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AU_TekJumpPad_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AU_TekJumpPad_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_AU_TekShield_CBlueprint Path:
/AscendedUtility/Utility/Items/PrimalItemStructure_AU_TekShield.PrimalItemStructure_AU_TekShieldGFI Command:
Cheat GFI PrimalItemStructure_AU_TekShield_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/AscendedUtility/Utility/Items/PrimalItemStructure_AU_TekShield.PrimalItemStructure_AU_TekShield'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AU_TekShield_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_AU_TekShield_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))