Ever returned to your base only to find dinos just sitting inside the Bio Grinder, nothing happening?
This mods main goal is improving the reliability of the vanilla Bio Grinder by addressing edge cases where grinding can fail. Leave your base with confidence, knowing you won't return to a pile of unprocessed dinos and the lag they can cause when you return.
Changelog
- 5 Aug 2026: Made the reliable version of the bio-grinder a variant of the original bio-grinder, selectable during placement from the same item (similar to walls and ceilings).
- 4 Aug 2026: Fixed an issue causing the bio grinder to not appear as craftable in the fabricator.
Features
Significantly improved reliability
- Detects dinos much more reliably after returning to your base.
- Lifts up dinos that sink too deep into the grinder.
- Improves collision detection of dinos that are partially (stuck) in the grinder.
- Optional setting: Allows the grinder to process unclaimed adult dinos.
Vanilla-friendly
- Gameplay/behaviour changes are opted-in through the settings. Without them, or when set to their default values, the mod preserves the vanilla behaviour while still improving reliability.
- Uses the existing engram and item.
- Selectable as a variant during placement (similar to walls and ceilings). All improvements and settings only apply to the "Reliable" variant.
.Ini settings
To customize, add the following to your GameUserSettings.ini:
[ReliableBioGrinder]
HarvestResourcesMultiplier=1.0
AllowGrindingUnclaimedAdults=true
HarvestResourcesMultiplier
Default: 1.0 (vanilla)
Allowed values: from 0.1 to 50.0
If you find the Bio Grinder yields too many or too few resources, you can use this setting to adjust the amount of harvested resources. This setting does not affect kibble.
AllowGrindingUnclaimedAdults
Default: false (vanilla)
Allowed values: true or false
When enabled, allows the Bio Grinder to process unclaimed dinos that have matured into adults. The vanilla Bio Grinder only allows unclaimed dinos to be processed while they are babies or still growing. Since this seems intended by design, but some players like me might find it undesirable, I made it configurable through this setting.
This setting fixes cases where dinos hatch and mature while 0 players are within rendering distance of the grinder. With the vanilla grinder this issue compounds on issues with dinos falling into the grinder's mesh, most noticeably on servers with accelerated maturation settings.