Reforged Arsenal
Reforged Arsenal is a weapon overhaul that replaces ARK's hitscan firearm system with a projectile-based firing system. It introduces a redesigned recoil mechanic, a magazine-based ammunition system, and allows multiple attachments to be equipped on weapons.
A dedicated configuration UI allows server administrators to customize various weapon properties.
Features
Projectile-Based Weapons
Replaces ARK's instant-hit firearm system with physical projectiles featuring:
- Projectile velocity
- Gravity influence
- Water interaction
Reworked Recoil System
A redesigned recoil mechanic featuring:
- Weapon-specific recoil values
- Improved recovery behavior
- Better player control during sustained fire
Magazine-Based Ammunition System
Weapons now use physical magazines instead of directly consuming ammunition.
Weapon Attachments
Weapons can support multiple attachments with additional functionality.
Compatibility
Reforged Arsenal is designed to be as non-invasive as possible.
- Existing weapons do not need to be replaced or crafted again.
- Existing ammunition and attachments remain usable.
- The mod can safely be removed.
Important: Before removing the mod, make sure all ammunition has been removed from magazines and all attachments have to be removed from weapons.
The mod should be compatible with other weapon mods. However, keep in mind that weapon behavior may differ significantly due to the new projectile and recoil systems.
Configurator
Server administrators can access the configuration UI using:
cheat ScriptCommand ReforgedArsenal Configurator
The configurator allows customization of weapon properties and behavior.
Reworked Weapons
The following weapons have been fully reworked and are configurable through the configurator:
- Simple Pistol
- Longneck Rifle
- Shotgun
- Fabricated Pistol
- Assault Rifle
- Pump-Action Shotgun
- Fabricated Sniper
Limitations:
- Equipment traits currently do not work on reworked weapons.
- Cursed weapons are excluded.
Lightly Affected Weapons
These weapons only receive changes to their magazine behavior:
- Flamethrower
Magazines
Magazines must be manually reloaded through the player inventory.
To reload a magazine:
- Select the magazine.
- Use the magazine directly.
Alternatively, magazines can be loaded using the Magazine Filler UI.
The following weapons now use magazines instead of directly consuming ammunition:
- Simple Pistol
- Fabricated Pistol
- Assault Rifle
- Flamethrower
- Fabricated Sniper Rifle
Dino Flee Mechanic
Dinos will flee when they are hit from a distance greater than the configured flee distance.
The flee mechanic is based on the dino's Drag Weight:
- Dinos with a Drag Weight equal to or below the configured value will trigger the flee behavior.
- Dinos above this Drag Weight threshold are unaffected.
- Dinos that are attacking will not flee.
Attachments
To add attachments select your weapon in the inventory and equip the desired attachments.
Attachments have been enhanced with additional functionality.
Scope
- Added adjustable zoom levels:
- 1x
- 2x
- 3x
- 4x
- 5x
Zoom can be adjusted using the radial menu while holding the weapon.
Sniper Scope
- Is new attachment
- Adjustable zoom levels:
- 2x
- 4x
- 6x
- 8x
- 10x
Zoom can be adjusted using the radial menu while holding the weapon.
Holo Scope
- No changes
Flashlight
- No changes
Laser
- Increased visibility
- Displays distance to target
Silencer
- Reduces recoil
- Reduces damage
- Reduces the distance at which hit dinos will flee