Guns And Firearms
Adds more then 20 guns
Spawn codes, cheat commands, and configs for Guns And Firearms Items
Class Name:
PrimalItem_AK47_CBlueprint Path:
/test/AK-47/PrimalItem_AK47.PrimalItem_AK47GFI Command:
Cheat GFI PrimalItem_AK47_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/test/AK-47/PrimalItem_AK47.PrimalItem_AK47'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_AK47_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_AK47_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponRifle1_CBlueprint Path:
/test/AK74/PrimalItem_WeaponRifle1.PrimalItem_WeaponRifle1GFI Command:
Cheat GFI PrimalItem_WeaponRifle1_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/test/AK74/PrimalItem_WeaponRifle1.PrimalItem_WeaponRifle1'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponRifle1_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponRifle1_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemAmmo_12g_CBlueprint Path:
/test/Ammo/PrimalItemAmmo_12g.PrimalItemAmmo_12gGFI Command:
Cheat GFI PrimalItemAmmo_12g_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/test/Ammo/PrimalItemAmmo_12g.PrimalItemAmmo_12g'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_12g_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_12g_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_berth_CBlueprint Path:
/test/Berthier/PrimalItem_berth.PrimalItem_berthGFI Command:
Cheat GFI PrimalItem_berth_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/test/Berthier/PrimalItem_berth.PrimalItem_berth'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_berth_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_berth_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_blund_CBlueprint Path:
/test/BLUNDERBASS/PrimalItem_blund.PrimalItem_blundGFI Command:
Cheat GFI PrimalItem_blund_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/test/BLUNDERBASS/PrimalItem_blund.PrimalItem_blund'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_blund_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_blund_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_auto5_CBlueprint Path:
/test/browning_Auto_5/PrimalItem_auto5.PrimalItem_auto5GFI Command:
Cheat GFI PrimalItem_auto5_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/test/browning_Auto_5/PrimalItem_auto5.PrimalItem_auto5'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_auto5_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_auto5_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_UPPER_CBlueprint Path:
/test/Caldwell_Uppercut/PrimalItem_UPPER.PrimalItem_UPPERGFI Command:
Cheat GFI PrimalItem_UPPER_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/test/Caldwell_Uppercut/PrimalItem_UPPER.PrimalItem_UPPER'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_UPPER_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_UPPER_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_ColtBurgless_CBlueprint Path:
/test/Colt_burgress/PrimalItem_ColtBurgless.PrimalItem_ColtBurglessGFI Command:
Cheat GFI PrimalItem_ColtBurgless_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/test/Colt_burgress/PrimalItem_ColtBurgless.PrimalItem_ColtBurgless'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_ColtBurgless_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_ColtBurgless_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponGun1_CBlueprint Path:
/test/Colt_Navy/PrimalItem_WeaponGun1.PrimalItem_WeaponGun1GFI Command:
Cheat GFI PrimalItem_WeaponGun1_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/test/Colt_Navy/PrimalItem_WeaponGun1.PrimalItem_WeaponGun1'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponGun1_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponGun1_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponGun2_CBlueprint Path:
/test/Colt_Navy_Conversion/PrimalItem_WeaponGun2.PrimalItem_WeaponGun2GFI Command:
Cheat GFI PrimalItem_WeaponGun2_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/test/Colt_Navy_Conversion/PrimalItem_WeaponGun2.PrimalItem_WeaponGun2'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponGun2_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponGun2_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponColtNavySilver_CBlueprint Path:
/test/Colt_Navy_silver/PrimalItem_WeaponColtNavySilver.PrimalItem_WeaponColtNavySilverGFI Command:
Cheat GFI PrimalItem_WeaponColtNavySilver_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/test/Colt_Navy_silver/PrimalItem_WeaponColtNavySilver.PrimalItem_WeaponColtNavySilver'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponColtNavySilver_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponColtNavySilver_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponColtSAA_CBlueprint Path:
/test/COLT_PEACEMAKER/PrimalItem_WeaponColtSAA.PrimalItem_WeaponColtSAAGFI Command:
Cheat GFI PrimalItem_WeaponColtSAA_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/test/COLT_PEACEMAKER/PrimalItem_WeaponColtSAA.PrimalItem_WeaponColtSAA'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponColtSAA_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponColtSAA_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponColtWalkerSilver1_CBlueprint Path:
/test/Colt_Walker/PrimalItem_WeaponColtWalkerSilver1.PrimalItem_WeaponColtWalkerSilver1GFI Command:
Cheat GFI PrimalItem_WeaponColtWalkerSilver1_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/test/Colt_Walker/PrimalItem_WeaponColtWalkerSilver1.PrimalItem_WeaponColtWalkerSilver1'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponColtWalkerSilver1_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponColtWalkerSilver1_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_WeaponColtWalkerblack_CBlueprint Path:
/test/Colt_Walker_black/PrimalItem_WeaponColtWalkerblack.PrimalItem_WeaponColtWalkerblackGFI Command:
Cheat GFI PrimalItem_WeaponColtWalkerblack_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/test/Colt_Walker_black/PrimalItem_WeaponColtWalkerblack.PrimalItem_WeaponColtWalkerblack'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponColtWalkerblack_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponColtWalkerblack_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_DoubleBarrellong_CBlueprint Path:
/test/DB_long/PrimalItem_DoubleBarrellong.PrimalItem_DoubleBarrellongGFI Command:
Cheat GFI PrimalItem_DoubleBarrellong_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/test/DB_long/PrimalItem_DoubleBarrellong.PrimalItem_DoubleBarrellong'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_DoubleBarrellong_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_DoubleBarrellong_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_DoubleBarrel_CBlueprint Path:
/test/DB_shotgun/PrimalItem_DoubleBarrel.PrimalItem_DoubleBarrelGFI Command:
Cheat GFI PrimalItem_DoubleBarrel_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/test/DB_shotgun/PrimalItem_DoubleBarrel.PrimalItem_DoubleBarrel'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_DoubleBarrel_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_DoubleBarrel_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_henry_CBlueprint Path:
/test/HENRY/PrimalItem_henry.PrimalItem_henryGFI Command:
Cheat GFI PrimalItem_henry_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/test/HENRY/PrimalItem_henry.PrimalItem_henry'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_henry_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_henry_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_LEMATT_CBlueprint Path:
/test/LeMatt/PrimalItem_LEMATT.PrimalItem_LEMATTGFI Command:
Cheat GFI PrimalItem_LEMATT_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/test/LeMatt/PrimalItem_LEMATT.PrimalItem_LEMATT'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_LEMATT_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_LEMATT_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_LEMATT1_CBlueprint Path:
/test/LeMatt_MK3/PrimalItem_LEMATT1.PrimalItem_LEMATT1GFI Command:
Cheat GFI PrimalItem_LEMATT1_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/test/LeMatt_MK3/PrimalItem_LEMATT1.PrimalItem_LEMATT1'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_LEMATT1_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_LEMATT1_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_Weaponm16a3_CBlueprint Path:
/test/m16a3/PrimalItem_Weaponm16a3.PrimalItem_Weaponm16a3GFI Command:
Cheat GFI PrimalItem_Weaponm16a3_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/test/m16a3/PrimalItem_Weaponm16a3.PrimalItem_Weaponm16a3'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_Weaponm16a3_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_Weaponm16a3_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_m1911_CBlueprint Path:
/test/M1911/PrimalItem_m1911.PrimalItem_m1911GFI Command:
Cheat GFI PrimalItem_m1911_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/test/M1911/PrimalItem_m1911.PrimalItem_m1911'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_m1911_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_m1911_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_M31_CBlueprint Path:
/test/M31/PrimalItem_M31.PrimalItem_M31GFI Command:
Cheat GFI PrimalItem_M31_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/test/M31/PrimalItem_M31.PrimalItem_M31'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_M31_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_M31_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_M37_CBlueprint Path:
/test/M37_itacha/PrimalItem_M37.PrimalItem_M37GFI Command:
Cheat GFI PrimalItem_M37_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/test/M37_itacha/PrimalItem_M37.PrimalItem_M37'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_M37_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_M37_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_maresleg_CBlueprint Path:
/test/Maresleg/PrimalItem_maresleg.PrimalItem_mareslegGFI Command:
Cheat GFI PrimalItem_maresleg_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/test/Maresleg/PrimalItem_maresleg.PrimalItem_maresleg'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_maresleg_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_maresleg_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItem_Marlin1892_CBlueprint Path:
/test/Marlin1895/PrimalItem_Marlin1892.PrimalItem_Marlin1892GFI Command:
Cheat GFI PrimalItem_Marlin1892_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/test/Marlin1895/PrimalItem_Marlin1892.PrimalItem_Marlin1892'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_Marlin1892_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_Marlin1892_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))