This mod introduces a structured bleed arrow progression system built around persistence hunting and long-form combat.
Designed for high HP environments, arrows apply bleed effects that refresh instead of stacking. Players can have one flat bleed and one percentage-based bleed active at a time, preventing exploit stacking while preserving tactical depth.
Progression moves from primitive stone and flint arrows into scrap metal, forged iron, obsidian, steel, synthetic materials, and a dedicated boss-tier arrow. Each tier reflects material logic and escalating hunting capability rather than simple damage inflation.
The system emphasizes:
• Meaningful resource progression • Industrial material evolution • Controlled bleed mechanics • Long engagements over burst damage • Tactical arrow selection
All arrows can be crafted in the Fletching Table unlocked at level 1 for 0 engram point
Arrow types: Stone - level 10 does 10 damage / second for 10 seconds
Flint - level 15 does 50 damage / second for 10 seconds
Scrap Metal - level 20 does 100 damage / second for 15 seconds
Forged Iron - level 25 does 1% of max HP as bleed damage over 10 second
Obsidian - level 30 does 1.5% of max HP as bleed damage over 15 second
Steel - level 40 does 3% of max HP as bleed damage over 10 second
Synthetic - level 48 does 5% of max HP as bleed damage over 10 second
BloodFang (boss) - 55 does 1% of max HP as bleed damage over 30 second it works on bosses as well but has high cost
This mod is built for players who want deliberate combat, sustained pressure, and a more grounded hunter-style experience rather than flashy, high-number chaos.