This mod add new creatures, structures, siege weapons and new mechanics giving anyone who likes medieval stuff out there a truly unique and great experience
->Mod Trailer here<-
Main Features:
+ New Horse Creature
+ Cavalry units
+ Battle Horns
+ Siege machines
+ New modular Structures
+ Extra more things
New Horses:
Big thanks to Azkalimas for the help!!! Check out her page here: ->Azkalimas page<-
- They spawn next to equus and are tamed in the same way
- For Saddle, you can use Equus saddle or you can craft 4 new types of saddles at Stables. Those new saddles work on Horses, Equus and their Child dinos(unicorn, abberant variant and other moded horses that are child of equus) and Cavalry units as well.
- They spawn with ~8 different body types: Slim, Regular, Draft, etc
Stables:
- Prebuilt structure where you can craft lots of new stuff or hire cavalry
Cavalry units:
Currently the mod adds 8 Cavalry units. 4 that you can hire and 4 wild and aggesive deserters.
You can change their Shield to the one that you like or with a painted one. Shields with Cosmetics work as well.
In order to get them you need few things:
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- A mount. It can be either a Horse or an Equus or Unicorn/Abberant Equus etc. All the time when you will hire a cavalry unit, they will have a horse as a mount with the same colors and same level as the mount you bring.
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- On the Stables you will find 4 different Contracts for 4 different Cavalry units. Craft the contract you want and feed it to the horse/equus.
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- Bring the Horse/Equus to the Stables and Hold E then press Hire button. Take it out of the stable and repeat the process.
Cavalry units:
- Knight (basic one)
- Elite Knight (A bit Stronger Version of a Knight. It has a configurable Banner. Hold E, open radial menu and change banner as you like. You need 30 or 50 silk to change it. I forgot :D)
- Royal Guard (Stronger units than elite Knight. They have a black cape)
- Royal Cavalry (Strongest unit of all 4 of them). They have a golden cape.
Double Horse/War Rhino units:
- This units are spawned with a consumable from Stables.
- Just bring 2 horses/rhinos together, feed the consumable to one of them and spawn.
- They are intended to be used with the special carts from Stables. For that you need to own Bob DLC.
War Rhino:
- Its key features are weight reduction for trebuchet and boulders and Castle Structures. You can use War Rhino saddle or war rhino cart.
War Machines:
- Currently there are the following:
> - Trebuchet(Similar to Ark Cannon). You can rotate it 360 degree and aim up 0-30 degree in increments of 0.5 degree. You have 2 fire options. Single Fire or Fire 4 Trebuchets that are in the are and have ammo. You can make groups of 4 and have as many as you like. > > - War Generator. 2 Variants, one with Extinction DLC armor and one with vanilla armor. They both work the same. Hold E then toggle sound on/off as you like. Fuel for it: Honey, Cooked Lamb or Beer jars > > - Roth Scorpion turret. Similar to heavy turret, it shoots super powerful spear bolts to any approaching foe. They have increased range than normal turrets. Perfect medieval defense against any aerial beasts or ground invasion. > > - Siege Ram: Place it on a cart(like War rhino cart, normal one or a platform saddle, get next to enemy structures and demolish them)
Trading Station:
- Bring your tames to it in order to sell dinos and get resources. Put all your dinos inside the fence, go to the structure, hold E and press Sell/Trade.I forgot again the name of the button. Be carreful because if you have shoulder pets and you are inside fence area, it will sell them as well. You wont be able to buy them back!!!! Default currency is Black pearls. Price is affected by Dino Level, Dino Age and Drag Weight. So the bigger the dinos the bigger the profit :D. Ini for price multiplier at the end of the description. Currently Admin Item, so admin can place one structure in an area and players travel there for trade. You can change the crafting cost and people can craft them as they like. !!! If you dont get your pay or the correct amount for your tames, pretend its not a bug but a scam from the trader.
Medieval Modular Structures:
- As the name suggests, you can build very big and very fast your kingdom using this strucures.
- Being so big, console players will have a better time around them and wont crash/lag even if they have a massive kingdom. There are currently 7 different structures but each of them has 3-15 models each that you can combine as you see fit. A lot more will come in the future.
- !!!! If you notice that the snap points are weird, Dont panic. YOU ARE ABSOLUTELY RIGHT. They are weird.... But im not a snap point expert and you are not that picky for the moment :D.
- Some of them like the big watch towers, medium or all castles will alert you when they have 3/4 HP and then again when 1/2 HP. So look for the smoke and listen for the bells ;) PS: Use a war rhino to carry them around. They are super heavy and you dont expect to run around with 10 castles and 500 walls inside your pocket, do you?
Bonus:
- Kill Wild Royal Cavalry Deserters by mele weapons to get a nice armor set BP. ITs a rare drop.
- Sound the war horn next to your horse units and you will see them supporting your cause.
- Admins can spawn some extra structures as:
- Wild dino Remover->removes Wild dinos in area. You wont be able to spawn tamed dinos in this area either. Use them as you like.
- PVE shield. Runs on Wood. Huge Radius. PErfect for PVE players that wan to play on PVP servers and not get raided.
- Dino Leash V2. Same as Dino Leash but gigantic radius
- Medieval feeding Trough. Same as vanilla, bug huge radius. I know, I like big radius.
- 3 new Variants for Large Storage Box
Ini
[TradingStation]
CurrencyClass=/ArkFastCurrency/Coins/PrimalItemResource_BronzeDragonCoin.PrimalItemResource_BronzeDragonCoin
LevelMultiplier=1.5
[BattleRam]
DamageMultiplier=1
[MedievalKingdoms]
BannedItems=/Game/Extinction/CoreBlueprints/Resources/PrimalItemResource_ElementDust.PrimalItemResource_ElementDust,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Element.PrimalItemResource_Element,/Game/Extinction/CoreBlueprints/Items/PrimalItem_Spawner_Enforcer.PrimalItem_Spawner_Enforcer
PreventCryo=False
CurrencyClass= BP path of a currency that you want to get when selling tames at trading Station. So far it detects the age of the dino, Drag weight and level and multiplies them in order to give you money. The bigger, older and higher level the dino the more money you get
LevelMultiplier= Float of how much you want to increase the general pay from selling tames.
BannedItems= BP paths of items separeated by comma to remove any items added to player inventory that are not supposed to be there. For Example Element on Medieval roleplay servers so players cant craft tek.
PreventCryo=True/False. If you would ever want people not being able to cryo dinos and instead transport them around using conventional/primitive methods. Like transporting them in heards/flocks. Or by Boats. Or in heards/flocks on the boats. Like they used to do back in the day.