Commissioned by DigitalDash for Arcane Realms
This mod adds class-based abilities to Ark: Survival Ascended, introducing Tank, Healer, and Mage roles with distinct combat and support functions. Each class gains a curated set of active abilities designed for RPG-style progression and role-play scenarios. The goal is to give tribes more strategic depth in encounters while keeping the experience lightweight and compatible with typical ASA gameplay.
Features
- Upon joining, you will be prompted to choose a class or opt out entirely
- Each class grants certain configurable abilities
- Activate your abilities when needed via the hotbar
Admin Configs
These configs apply to all abilities. While that is true, they may not make 100% sense for each ability. Fireball, for example, probably doesnt need a Duration applied to it, as it's fire & forget.
[RoleplayerUpgradesClasses]
AbilityName_Duration=Time for ability to stay active on self
AbilityName_Cooldown=Cooldown time AFTER spell ends before reactivation allowed
AbilityName_Damage=The damage the ability applies. Used for spells.
Custom Configs:
TankResistance_DamageReductionPercent=Lower incoming damage to this percent amount. 0.1 would be only receive 10% of incoming damage
TankDamage_DamageBonusPercent=Increased output dmg, 0.25 is +25%. 1.0 is +100%
HealerActiveAOE_Radius=Find nearby friendlies within this radius
HealerActiveAOE_HealPerSecondPercent=Percent hp to restore per second
HealerActiveAOE_HealActiveDuration=Time in seconds heal stays on target
Abilities
TankResistance
TankDamage
HealerActiveAOE
LightLance
Fireball
LightningStrike
IceSpike
Example Configs
[RoleplayerUpgradesClasses]
TankDamage_Duration=20
TankResistance_Duration=5
TankResistance_Cooldown=10
HealerActiveAOE_Cooldown=60
IceSpike_Damage=555

