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🎯 Overview The mod introduces a complete system of professions, sub-professions, and job progression to the world of ASA, transforming the gameplay experience into an adventure of specialization, farming, and long-term progress.
This mod allows each player to choose a primary profession (such as Blacksmith, Armorer, Tailor, etc.) and then a sub-profession (Carpenter, Miner, etc.), which expands their skills and allows them to craft new materials and exclusive items. Everything is fully configurable from the server's .ini file, ideal for administrators looking to customize their community's economy, progression, or role-playing dynamics.
⚙️ Key Features 🧱 Profession and Sub-Profession System Players can choose their profession from a special profession table. Once they choose a profession, they can select an associated sub-profession. Each profession unlocks new engrams as they level up. Subprofessions grant access to new materials, crafted from unique resources.
🪓 New Resources, Tools, and Level Progression New farmable resources have been added that can only be obtained with the tools in this mod. Tools, professions, and subprofessions have three levels of progression, each granting access to higher-tier materials.
📈 Profession Progression and Upgrade To level up a profession or subprofession, players must turn in specific materials at the progress table. Each turn in can be done at a configurable time (by default, every 3 hours). The required amount is also adjustable: Level 2 → 10 materials Level 3 → 20 materials All of this behavior can be easily modified from the .ini file, allowing progress to be balanced according to the server's pace.
💰 Quests and Professional Economy Themed tables are included for each profession and subprofession, where players can turn in items in exchange for personalized rewards. Ideal for servers with economy or role-playing systems. By default, it is recommended that players receive coins. These tables can be used every 30 minutes.
🧩 Ideal for Roleplay or PvE servers. Communities looking for an alternative progression system to typical farming.
💡 Creator Recommendation Combine this mod with an economy system or player shops to enhance role-playing and interaction between professions.
⚙️ Ini Configuration
[RolePlayAdditionalJobs] HerreroLv1Engrams= HerreroLv2Engrams= HerreroLv3Engrams= ArmeroLv1Engrams= ArmeroLv2Engrams= ArmeroLv3Engrams= MontureroLv1Engrams= MontureroLv2Engrams= MontureroLv3Engrams= SastreLv1Engrams= SastreLv2Engrams= SastreLv3Engrams= AlquimistaLv1Engrams= AlquimistaLv2Engrams= AlquimistaLv3Engrams= ArtilleroLv1Engrams= ArtilleroLv2Engrams= ArtilleroLv3Engrams= MissionReward= RequiredQtyLevelUpLevel2= RequiredQtyLevelUpLevel3= CooldownToDeliverMaterials=
Explanation ProfessionLv1Engrams= Defines the items that can be crafted by those who select the profession and are at level 1 - List of Engrams that can be created as in the example below ProfessionLv2Engrams= Defines the items that can be crafted by those who select the profession and are at level 2 - List of Engrams that can be created as in the example below ProfessionLv3Engrams= Defines the items that can be crafted by those who select the profession and are at level 3 - List of Engrams that can be created as in the example below MissionReward= Material that will be given to players when turning in a mission - With the format explained below RequiredQtyLevelUpLevel2= Amount of materials required to level up - a number, for example, 10 RequiredQtyLevelUpLevel3 = Amount of materials required to level up - a number, for example, 10 CooldownToDeliverMaterials = A timer in seconds indicating how often I can deliver materials to level up
The materials or engrams must be in this format: /Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Stone.PrimalItemResource_Stone You can find more material codes on the ARK wikis.
Examples: HerreroLv1Engrams=/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMetalHatchet.PrimalItem_WeaponMetalHatchet,/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMetalPick.PrimalItem_WeaponMetalPick
It's important that each code is separated by a "," and all together.