Author:
Downloads: 16,727
File Size: 435.8 MB
Created:
Updated:
Mod ID: 1312665
Categories:

Resource Spawner

The Resource Spawner is a tool for admins that spawns in harvestable "resources" in a small area

Resource Spawner

This mod adds a tool that allows server admins to spawn harvestable resource nodes in a defined area.

Switch Modes

I am working on a better method, please bear with me as I learn new tricks in the devkit. For now, with a mouse hold Right Click and use the mouse wheel to scroll up and down. This is not quite as easy on consoles, you have to hold the RIght Bumper and use direction pads, but some testers are reporting that this moves through the modes 2 at a time rather than 1. I am still working on this, but I have a deadline with two other mods so this is currently on the back burner.

Vanilla-Compatible

Uses only vanilla resources, so it will not interfere with modded crafters or recipes.

Persistent Nodes

Each node automatically sets itself up to respawn 45 minutes after being harvested. This time is multiplied by ResourcesHarvestRespawnMultiplier in GameUserSettings.ini. Nodes will not respawn if blocked by a structure, but they will return on the next cycle once the obstruction is removed.

Erasure Mode

Erasure Mode cleanly removes all visible placeable harvest nodes in an area and prevents them from respawning, allowing placement mistakes to be corrected. Harvested nodes cannot be deleted until they have respawned.

Server Settings Respected

Resource yield respects all server harvest settings. Where custom harvest components are required, they are parented to the Stone harvest class to ensure compatibility with harvest health, respawn timing, and tool or dino harvesting behavior.

Harvesting Behavior

Each node behaves like its vanilla counterpart. Metal, sulfur, crystal, and similar resources are harvestable by pick, hatchet, or appropriate dinos. Some nodes, such as wood, are also harvestable using a chainsaw. All harvest systems are based on vanilla behavior.


Available Nodes for Placement

Element Produces: Element, Element Shards, Element Dust

Metal Produces: Metal, Stone

Obsidian Produces: Obsidian

Crystal Produces: Crystal, Stone, Rare Mushrooms

Polymer Produces: Organic Polymer, Polymer, Fiber

Bones Produces: Keratin, Cementing Paste

Pearls Produces: Silica Pearls, Silicate

Black Pearls Produces: Black Pearls

Oil Produces: Oil, Stone

Gems Produces: Blue Gems, Red Gems, Green Gems

Wood Produces: Wood, Fungal Wood, Thatch

Drones Produces: Metal Ingots, Electronics

Sulfur Produces: Sulfur, Stone


Custom Harvest Components

The following resources use custom harvest components with properties similar to Stone or Metal:

Black Pearls, Gems, Bones, Drones, Element, Polymer, and Silica Pearls

Component Paths

/ResourceSpawner/Node/ElementHarvestComponent.ElementHarvestComponent
/ResourceSpawner/Node/PolyHarvestComponent.PolyHarvestComponent
/ResourceSpawner/Node/PolyHarvestComponent.PolyHarvestComponent_Extra
/ResourceSpawner/Node/Silica_HarvestComponent.Silica_HarvestComponent

All other nodes use vanilla harvest components.


Notes

Spawn-Only Tool (No Engram) This tool can only be spawned in and does not have an engram. As of version 4.0, this tool can only be used by admins.

Spawn Command

cheat giveitem "/ResourceSpawner/Spawner/PrimalItem_WeaponSpawner.PrimalItem_WeaponSpawner" 1 0 0 false

Mode Switching

Right Click (Aim) and Mouse Wheel (Up / Down) cycles through the available modes. A more intuitive and less time-consuming method of switching modes is planned.