Author: Fernandess
Downloads: 1,634,669
File Size: 1.2 GB
Created:
Updated:
Premium Price: $5.00
Mod ID: 1263098
Categories:
Golden Dynasty - Eastern Cosmetics Pack
A Custom Cosmetic mod for structures inspired by Eastern-Asian Architecture.
Spawn codes, cheat commands, and configs for Golden Dynasty - Eastern Cosmetics Pack Items
Class Name:
PrimalItemStructureSkin_Building_CBlueprint Path:
/OrientalSanctum/Blueprints/PrimalItemStructureSkin_Building.PrimalItemStructureSkin_BuildingGFI Command:
Cheat GFI PrimalItemStructureSkin_Building_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/OrientalSanctum/Blueprints/PrimalItemStructureSkin_Building.PrimalItemStructureSkin_Building'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_Building_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_Building_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_CastleWalls_CBlueprint Path:
/OrientalSanctum/Blueprints/PrimalItemStructureSkin_CastleWalls.PrimalItemStructureSkin_CastleWallsGFI Command:
Cheat GFI PrimalItemStructureSkin_CastleWalls_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/OrientalSanctum/Blueprints/PrimalItemStructureSkin_CastleWalls.PrimalItemStructureSkin_CastleWalls'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_CastleWalls_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_CastleWalls_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_CastleWallsGolden_CBlueprint Path:
/OrientalSanctum/Blueprints/PrimalItemStructureSkin_CastleWallsGolden.PrimalItemStructureSkin_CastleWallsGoldenGFI Command:
Cheat GFI PrimalItemStructureSkin_CastleWallsGolden_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/OrientalSanctum/Blueprints/PrimalItemStructureSkin_CastleWallsGolden.PrimalItemStructureSkin_CastleWallsGolden'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_CastleWallsGolden_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_CastleWallsGolden_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_CourtyardPathways_CBlueprint Path:
/OrientalSanctum/Blueprints/PrimalItemStructureSkin_CourtyardPathways.PrimalItemStructureSkin_CourtyardPathwaysGFI Command:
Cheat GFI PrimalItemStructureSkin_CourtyardPathways_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/OrientalSanctum/Blueprints/PrimalItemStructureSkin_CourtyardPathways.PrimalItemStructureSkin_CourtyardPathways'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_CourtyardPathways_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_CourtyardPathways_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_CourtyardPathwaysGolden_CBlueprint Path:
/OrientalSanctum/Blueprints/PrimalItemStructureSkin_CourtyardPathwaysGolden.PrimalItemStructureSkin_CourtyardPathwaysGoldenGFI Command:
Cheat GFI PrimalItemStructureSkin_CourtyardPathwaysGolden_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/OrientalSanctum/Blueprints/PrimalItemStructureSkin_CourtyardPathwaysGolden.PrimalItemStructureSkin_CourtyardPathwaysGolden'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_CourtyardPathwaysGolden_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_CourtyardPathwaysGolden_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_CraftingStructures_CBlueprint Path:
/OrientalSanctum/Blueprints/PrimalItemStructureSkin_CraftingStructures.PrimalItemStructureSkin_CraftingStructuresGFI Command:
Cheat GFI PrimalItemStructureSkin_CraftingStructures_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/OrientalSanctum/Blueprints/PrimalItemStructureSkin_CraftingStructures.PrimalItemStructureSkin_CraftingStructures'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_CraftingStructures_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_CraftingStructures_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_EasternDecor_CBlueprint Path:
/OrientalSanctum/Blueprints/PrimalItemStructureSkin_EasternDecor.PrimalItemStructureSkin_EasternDecorGFI Command:
Cheat GFI PrimalItemStructureSkin_EasternDecor_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/OrientalSanctum/Blueprints/PrimalItemStructureSkin_EasternDecor.PrimalItemStructureSkin_EasternDecor'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_EasternDecor_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_EasternDecor_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_Gates_CBlueprint Path:
/OrientalSanctum/Blueprints/PrimalItemStructureSkin_Gates.PrimalItemStructureSkin_GatesGFI Command:
Cheat GFI PrimalItemStructureSkin_Gates_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/OrientalSanctum/Blueprints/PrimalItemStructureSkin_Gates.PrimalItemStructureSkin_Gates'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_Gates_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_Gates_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_GatesGolden_CBlueprint Path:
/OrientalSanctum/Blueprints/PrimalItemStructureSkin_GatesGolden.PrimalItemStructureSkin_GatesGoldenGFI Command:
Cheat GFI PrimalItemStructureSkin_GatesGolden_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/OrientalSanctum/Blueprints/PrimalItemStructureSkin_GatesGolden.PrimalItemStructureSkin_GatesGolden'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_GatesGolden_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_GatesGolden_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_PagodaStructures_CBlueprint Path:
/OrientalSanctum/Blueprints/PrimalItemStructureSkin_PagodaStructures.PrimalItemStructureSkin_PagodaStructuresGFI Command:
Cheat GFI PrimalItemStructureSkin_PagodaStructures_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/OrientalSanctum/Blueprints/PrimalItemStructureSkin_PagodaStructures.PrimalItemStructureSkin_PagodaStructures'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_PagodaStructures_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_PagodaStructures_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_PagodaStructuresGolden_CBlueprint Path:
/OrientalSanctum/Blueprints/PrimalItemStructureSkin_PagodaStructuresGolden.PrimalItemStructureSkin_PagodaStructuresGoldenGFI Command:
Cheat GFI PrimalItemStructureSkin_PagodaStructuresGolden_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/OrientalSanctum/Blueprints/PrimalItemStructureSkin_PagodaStructuresGolden.PrimalItemStructureSkin_PagodaStructuresGolden'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_PagodaStructuresGolden_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_PagodaStructuresGolden_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))