THIS MOD REMAPS RAILGUN, FLAMETHROWER, ELECTRICPROD. THIS MOD CURRENTLY DOES NOT WORK WITHOUT THE INICONFIG ADDED TO GAMEUSERSETTINGS.
Change list:
Railgun Vanilla vs RailgunPVE
Range:10000units vs 29400units (same as longneck this includes penetration and xray, configurabel)
Damage: 850 vs 850 (configurable)
Overheat: 6s vs 3s (configurabel)
Useinwater: no vs yes (configurable)
weight: 10 vs 25 (not configurable)
durability pershot: 0.02 vs 1 (not configurable)
ammo per shot: 500(0.5element) vs 1000 (not configurable)
ammo xray: 30per 2s(0.03element) vs 500per 2s(not configurable)
min ammo allowed for shot: 1 vs 1000 (before you could shot with 1% in magazine now 1 element is used regardless of clip ammo)
FlameThrower Vanilla vs FlamethrowerPVE
Damage: 3 vs 30 (configurable)
ammo per shot: 1 vs 2 (configurable)
ammo per clip: 200 vs 100 (not configurable)
burnmaxhp: 0.08 (8%) vs 0.05 (configurable)
burnmindamage: 12 vs 100 (configurable)
burnmaxdamage: 100 vs 200 (configurable)
ElectricprodPVE (very different to vanilla so no comparison needed)
Uses ammo (new craftable ammo for it)
ammocostperswing: 1 (configurable)
ammoperclip: 5 shows as % (configurable)
durability: 20
durabilityuseperswing: 1 (configurable)
torporperhit: did not port properly not sure if this works(should scale with weapon damage with a base of xxx and add 10 torpor for xx seconds after)
ini settings [PVEImprovements] RailGunReloadTime=3 RailgunRange=29400 RailgunDamage=850 RailgunSubmergedfire=true FlamethrowerDamage=30 FlameThrowerAmmo=2 FlamethrowerOnFireFX=true FlameThrowerBurnMaxHP=0.05 FlameThrowerBurnMin=100 FlameThrowerBurnMax=200 ProdAmmoPerSwing=1 ProdDuraPerSwing=1 ProdAmmoClip=5
future teksword: more damage, higher element- and durability cost, burn damage