PVEImprovments
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Downloads: 630
File Size: 74.2 KB
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Mod ID: 1261513
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PVEImprovments

Usefull Railgun, Flamethrower, ElectricProd for PVE

THIS MOD REMAPS RAILGUN, FLAMETHROWER, ELECTRICPROD. THIS MOD CURRENTLY DOES NOT WORK WITHOUT THE INICONFIG ADDED TO GAMEUSERSETTINGS.

Change list:

Railgun Vanilla vs RailgunPVE

Range:10000units vs 29400units (same as longneck this includes penetration and xray, configurabel)

Damage: 850 vs 850 (configurable)

Overheat: 6s vs 3s (configurabel)

Useinwater: no vs yes (configurable)

weight: 10 vs 25 (not configurable)

durability pershot: 0.02 vs 1 (not configurable)

ammo per shot: 500(0.5element) vs 1000 (not configurable)

ammo xray: 30per 2s(0.03element) vs 500per 2s(not configurable)

min ammo allowed for shot: 1 vs 1000 (before you could shot with 1% in magazine now 1 element is used regardless of clip ammo)

FlameThrower Vanilla vs FlamethrowerPVE

Damage: 3 vs 30 (configurable)

ammo per shot: 1 vs 2 (configurable)

ammo per clip: 200 vs 100 (not configurable)

burnmaxhp: 0.08 (8%) vs 0.05 (configurable)

burnmindamage: 12 vs 100 (configurable)

burnmaxdamage: 100 vs 200 (configurable)

ElectricprodPVE (very different to vanilla so no comparison needed)

Uses ammo (new craftable ammo for it)

ammocostperswing: 1 (configurable)

ammoperclip: 5 shows as % (configurable)

durability: 20

durabilityuseperswing: 1 (configurable)

torporperhit: did not port properly not sure if this works(should scale with weapon damage with a base of xxx and add 10 torpor for xx seconds after)

ini settings [PVEImprovements] RailGunReloadTime=3 RailgunRange=29400 RailgunDamage=850 RailgunSubmergedfire=true FlamethrowerDamage=30 FlameThrowerAmmo=2 FlamethrowerOnFireFX=true FlameThrowerBurnMaxHP=0.05 FlameThrowerBurnMin=100 FlameThrowerBurnMax=200 ProdAmmoPerSwing=1 ProdDuraPerSwing=1 ProdAmmoClip=5

future teksword: more damage, higher element- and durability cost, burn damage