Arboreal Additions
Over 200+ creatures made for The Lost Dimension Roleplay server! Aberrant, Atlas, X-, R-, and more!
Spawn codes, cheat commands, and configs for Arboreal Additions Dinos
Class Name:
AA_Angler_Character_BP_CBlueprint Path:
/Arboreal_Additions/AtlasPorts/Angler/AA_Angler_Character_BP.AA_Angler_Character_BPCommand to Spawn Wild (random level):
Cheat Summon AA_Angler_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/Arboreal_Additions/AtlasPorts/Angler/AA_Angler_Character_BP.AA_Angler_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "AA_Angler_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="AA_Angler",EntryWeight=0.1,NPCsToSpawn=("/Arboreal_Additions/AtlasPorts/Angler/AA_Angler_Character_BP.AA_Angler_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/Arboreal_Additions/AtlasPorts/Angler/AA_Angler_Character_BP.AA_Angler_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="AA_Angler_Character_BP_C",ToClassName="")
Class Name:
AA_ArmoredRhino_Character_BP_CBlueprint Path:
/Arboreal_Additions/AtlasPorts/ArmoredRhino/AA_ArmoredRhino_Character_BP.AA_ArmoredRhino_Character_BPCommand to Spawn Wild (random level):
Cheat Summon AA_ArmoredRhino_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/Arboreal_Additions/AtlasPorts/ArmoredRhino/AA_ArmoredRhino_Character_BP.AA_ArmoredRhino_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "AA_ArmoredRhino_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="AA_ArmoredRhino",EntryWeight=0.1,NPCsToSpawn=("/Arboreal_Additions/AtlasPorts/ArmoredRhino/AA_ArmoredRhino_Character_BP.AA_ArmoredRhino_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/Arboreal_Additions/AtlasPorts/ArmoredRhino/AA_ArmoredRhino_Character_BP.AA_ArmoredRhino_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="AA_ArmoredRhino_Character_BP_C",ToClassName="")
Class Name:
AA_Bat_Character_BP_CBlueprint Path:
/Arboreal_Additions/AtlasPorts/Bat/AA_Bat_Character_BP.AA_Bat_Character_BPCommand to Spawn Wild (random level):
Cheat Summon AA_Bat_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/Arboreal_Additions/AtlasPorts/Bat/AA_Bat_Character_BP.AA_Bat_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "AA_Bat_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="AA_Bat",EntryWeight=0.1,NPCsToSpawn=("/Arboreal_Additions/AtlasPorts/Bat/AA_Bat_Character_BP.AA_Bat_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/Arboreal_Additions/AtlasPorts/Bat/AA_Bat_Character_BP.AA_Bat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="AA_Bat_Character_BP_C",ToClassName="")
Class Name:
AA_Catfish_Character_BP_CBlueprint Path:
/Arboreal_Additions/AtlasPorts/Catfish/AA_Catfish_Character_BP.AA_Catfish_Character_BPCommand to Spawn Wild (random level):
Cheat Summon AA_Catfish_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/Arboreal_Additions/AtlasPorts/Catfish/AA_Catfish_Character_BP.AA_Catfish_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "AA_Catfish_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="AA_Catfish",EntryWeight=0.1,NPCsToSpawn=("/Arboreal_Additions/AtlasPorts/Catfish/AA_Catfish_Character_BP.AA_Catfish_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/Arboreal_Additions/AtlasPorts/Catfish/AA_Catfish_Character_BP.AA_Catfish_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="AA_Catfish_Character_BP_C",ToClassName="")
Class Name:
AA_Chicken_Character_BP_CBlueprint Path:
/Arboreal_Additions/AtlasPorts/Chicken/AA_Chicken_Character_BP.AA_Chicken_Character_BPCommand to Spawn Wild (random level):
Cheat Summon AA_Chicken_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/Arboreal_Additions/AtlasPorts/Chicken/AA_Chicken_Character_BP.AA_Chicken_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "AA_Chicken_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="AA_Chicken",EntryWeight=0.1,NPCsToSpawn=("/Arboreal_Additions/AtlasPorts/Chicken/AA_Chicken_Character_BP.AA_Chicken_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/Arboreal_Additions/AtlasPorts/Chicken/AA_Chicken_Character_BP.AA_Chicken_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="AA_Chicken_Character_BP_C",ToClassName="")
Class Name:
AA_Cod_Character_BP_CBlueprint Path:
/Arboreal_Additions/AtlasPorts/Cod/AA_Cod_Character_BP.AA_Cod_Character_BPCommand to Spawn Wild (random level):
Cheat Summon AA_Cod_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/Arboreal_Additions/AtlasPorts/Cod/AA_Cod_Character_BP.AA_Cod_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "AA_Cod_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="AA_Cod",EntryWeight=0.1,NPCsToSpawn=("/Arboreal_Additions/AtlasPorts/Cod/AA_Cod_Character_BP.AA_Cod_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/Arboreal_Additions/AtlasPorts/Cod/AA_Cod_Character_BP.AA_Cod_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="AA_Cod_Character_BP_C",ToClassName="")
Class Name:
AA_Crocodile_Character_BP_CBlueprint Path:
/Arboreal_Additions/AtlasPorts/Crocodile/AA_Crocodile_Character_BP.AA_Crocodile_Character_BPCommand to Spawn Wild (random level):
Cheat Summon AA_Crocodile_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/Arboreal_Additions/AtlasPorts/Crocodile/AA_Crocodile_Character_BP.AA_Crocodile_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "AA_Crocodile_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="AA_Crocodile",EntryWeight=0.1,NPCsToSpawn=("/Arboreal_Additions/AtlasPorts/Crocodile/AA_Crocodile_Character_BP.AA_Crocodile_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/Arboreal_Additions/AtlasPorts/Crocodile/AA_Crocodile_Character_BP.AA_Crocodile_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="AA_Crocodile_Character_BP_C",ToClassName="")
Class Name:
AA_Crow_Character_BP_CBlueprint Path:
/Arboreal_Additions/AtlasPorts/Crow/AA_Crow_Character_BP.AA_Crow_Character_BPCommand to Spawn Wild (random level):
Cheat Summon AA_Crow_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/Arboreal_Additions/AtlasPorts/Crow/AA_Crow_Character_BP.AA_Crow_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "AA_Crow_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="AA_Crow",EntryWeight=0.1,NPCsToSpawn=("/Arboreal_Additions/AtlasPorts/Crow/AA_Crow_Character_BP.AA_Crow_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/Arboreal_Additions/AtlasPorts/Crow/AA_Crow_Character_BP.AA_Crow_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="AA_Crow_Character_BP_C",ToClassName="")
Class Name:
AA_Elephant_Character_BP_CBlueprint Path:
/Arboreal_Additions/AtlasPorts/Elephant/AA_Elephant_Character_BP.AA_Elephant_Character_BPCommand to Spawn Wild (random level):
Cheat Summon AA_Elephant_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/Arboreal_Additions/AtlasPorts/Elephant/AA_Elephant_Character_BP.AA_Elephant_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "AA_Elephant_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="AA_Elephant",EntryWeight=0.1,NPCsToSpawn=("/Arboreal_Additions/AtlasPorts/Elephant/AA_Elephant_Character_BP.AA_Elephant_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/Arboreal_Additions/AtlasPorts/Elephant/AA_Elephant_Character_BP.AA_Elephant_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="AA_Elephant_Character_BP_C",ToClassName="")
Class Name:
AA_GiantTurtle_Character_BP_CBlueprint Path:
/Arboreal_Additions/AtlasPorts/GiantTurtle/AA_GiantTurtle_Character_BP.AA_GiantTurtle_Character_BPCommand to Spawn Wild (random level):
Cheat Summon AA_GiantTurtle_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/Arboreal_Additions/AtlasPorts/GiantTurtle/AA_GiantTurtle_Character_BP.AA_GiantTurtle_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "AA_GiantTurtle_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="AA_GiantTurtle",EntryWeight=0.1,NPCsToSpawn=("/Arboreal_Additions/AtlasPorts/GiantTurtle/AA_GiantTurtle_Character_BP.AA_GiantTurtle_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/Arboreal_Additions/AtlasPorts/GiantTurtle/AA_GiantTurtle_Character_BP.AA_GiantTurtle_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="AA_GiantTurtle_Character_BP_C",ToClassName="")
Class Name:
AA_Hammerhead_Character_BP_CBlueprint Path:
/Arboreal_Additions/AtlasPorts/Hammerhead/AA_Hammerhead_Character_BP.AA_Hammerhead_Character_BPCommand to Spawn Wild (random level):
Cheat Summon AA_Hammerhead_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/Arboreal_Additions/AtlasPorts/Hammerhead/AA_Hammerhead_Character_BP.AA_Hammerhead_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "AA_Hammerhead_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="AA_Hammerhead",EntryWeight=0.1,NPCsToSpawn=("/Arboreal_Additions/AtlasPorts/Hammerhead/AA_Hammerhead_Character_BP.AA_Hammerhead_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/Arboreal_Additions/AtlasPorts/Hammerhead/AA_Hammerhead_Character_BP.AA_Hammerhead_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="AA_Hammerhead_Character_BP_C",ToClassName="")
Class Name:
AA_Horse_Character_BP_CBlueprint Path:
/Arboreal_Additions/AtlasPorts/Horse/AA_Horse_Character_BP.AA_Horse_Character_BPCommand to Spawn Wild (random level):
Cheat Summon AA_Horse_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/Arboreal_Additions/AtlasPorts/Horse/AA_Horse_Character_BP.AA_Horse_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "AA_Horse_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="AA_Horse",EntryWeight=0.1,NPCsToSpawn=("/Arboreal_Additions/AtlasPorts/Horse/AA_Horse_Character_BP.AA_Horse_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/Arboreal_Additions/AtlasPorts/Horse/AA_Horse_Character_BP.AA_Horse_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="AA_Horse_Character_BP_C",ToClassName="")
Class Name:
AA_Jellyfish_Character_BP_CBlueprint Path:
/Arboreal_Additions/AtlasPorts/Jellyfish/AA_Jellyfish_Character_BP.AA_Jellyfish_Character_BPCommand to Spawn Wild (random level):
Cheat Summon AA_Jellyfish_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/Arboreal_Additions/AtlasPorts/Jellyfish/AA_Jellyfish_Character_BP.AA_Jellyfish_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "AA_Jellyfish_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="AA_Jellyfish",EntryWeight=0.1,NPCsToSpawn=("/Arboreal_Additions/AtlasPorts/Jellyfish/AA_Jellyfish_Character_BP.AA_Jellyfish_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/Arboreal_Additions/AtlasPorts/Jellyfish/AA_Jellyfish_Character_BP.AA_Jellyfish_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="AA_Jellyfish_Character_BP_C",ToClassName="")
Class Name:
AA_LargeCrab_Character_BP_CBlueprint Path:
/Arboreal_Additions/AtlasPorts/LargeCrab/AA_LargeCrab_Character_BP.AA_LargeCrab_Character_BPCommand to Spawn Wild (random level):
Cheat Summon AA_LargeCrab_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/Arboreal_Additions/AtlasPorts/LargeCrab/AA_LargeCrab_Character_BP.AA_LargeCrab_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "AA_LargeCrab_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="AA_LargeCrab",EntryWeight=0.1,NPCsToSpawn=("/Arboreal_Additions/AtlasPorts/LargeCrab/AA_LargeCrab_Character_BP.AA_LargeCrab_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/Arboreal_Additions/AtlasPorts/LargeCrab/AA_LargeCrab_Character_BP.AA_LargeCrab_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="AA_LargeCrab_Character_BP_C",ToClassName="")
Class Name:
AA_Lion_Character_BP_CBlueprint Path:
/Arboreal_Additions/AtlasPorts/Lion/AA_Lion_Character_BP.AA_Lion_Character_BPCommand to Spawn Wild (random level):
Cheat Summon AA_Lion_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/Arboreal_Additions/AtlasPorts/Lion/AA_Lion_Character_BP.AA_Lion_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "AA_Lion_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="AA_Lion",EntryWeight=0.1,NPCsToSpawn=("/Arboreal_Additions/AtlasPorts/Lion/AA_Lion_Character_BP.AA_Lion_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/Arboreal_Additions/AtlasPorts/Lion/AA_Lion_Character_BP.AA_Lion_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="AA_Lion_Character_BP_C",ToClassName="")
Class Name:
AA_MantaRay_Character_BP_CBlueprint Path:
/Arboreal_Additions/AtlasPorts/MantaRay/AA_MantaRay_Character_BP.AA_MantaRay_Character_BPCommand to Spawn Wild (random level):
Cheat Summon AA_MantaRay_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/Arboreal_Additions/AtlasPorts/MantaRay/AA_MantaRay_Character_BP.AA_MantaRay_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "AA_MantaRay_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="AA_MantaRay",EntryWeight=0.1,NPCsToSpawn=("/Arboreal_Additions/AtlasPorts/MantaRay/AA_MantaRay_Character_BP.AA_MantaRay_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/Arboreal_Additions/AtlasPorts/MantaRay/AA_MantaRay_Character_BP.AA_MantaRay_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="AA_MantaRay_Character_BP_C",ToClassName="")
Class Name:
AA_Marlin_Character_BP_CBlueprint Path:
/Arboreal_Additions/AtlasPorts/Marlin/AA_Marlin_Character_BP.AA_Marlin_Character_BPCommand to Spawn Wild (random level):
Cheat Summon AA_Marlin_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/Arboreal_Additions/AtlasPorts/Marlin/AA_Marlin_Character_BP.AA_Marlin_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "AA_Marlin_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="AA_Marlin",EntryWeight=0.1,NPCsToSpawn=("/Arboreal_Additions/AtlasPorts/Marlin/AA_Marlin_Character_BP.AA_Marlin_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/Arboreal_Additions/AtlasPorts/Marlin/AA_Marlin_Character_BP.AA_Marlin_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="AA_Marlin_Character_BP_C",ToClassName="")
Class Name:
AA_Monkey_Character_BP_CBlueprint Path:
/Arboreal_Additions/AtlasPorts/Monkey/AA_Monkey_Character_BP.AA_Monkey_Character_BPCommand to Spawn Wild (random level):
Cheat Summon AA_Monkey_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/Arboreal_Additions/AtlasPorts/Monkey/AA_Monkey_Character_BP.AA_Monkey_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "AA_Monkey_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="AA_Monkey",EntryWeight=0.1,NPCsToSpawn=("/Arboreal_Additions/AtlasPorts/Monkey/AA_Monkey_Character_BP.AA_Monkey_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/Arboreal_Additions/AtlasPorts/Monkey/AA_Monkey_Character_BP.AA_Monkey_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="AA_Monkey_Character_BP_C",ToClassName="")
Class Name:
AA_Penguin_Character_BP_CBlueprint Path:
/Arboreal_Additions/AtlasPorts/Penguin/AA_Penguin_Character_BP.AA_Penguin_Character_BPCommand to Spawn Wild (random level):
Cheat Summon AA_Penguin_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/Arboreal_Additions/AtlasPorts/Penguin/AA_Penguin_Character_BP.AA_Penguin_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "AA_Penguin_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="AA_Penguin",EntryWeight=0.1,NPCsToSpawn=("/Arboreal_Additions/AtlasPorts/Penguin/AA_Penguin_Character_BP.AA_Penguin_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/Arboreal_Additions/AtlasPorts/Penguin/AA_Penguin_Character_BP.AA_Penguin_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="AA_Penguin_Character_BP_C",ToClassName="")
Class Name:
AA_Pig_Character_BP_CBlueprint Path:
/Arboreal_Additions/AtlasPorts/Pig/AA_Pig_Character_BP.AA_Pig_Character_BPCommand to Spawn Wild (random level):
Cheat Summon AA_Pig_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/Arboreal_Additions/AtlasPorts/Pig/AA_Pig_Character_BP.AA_Pig_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "AA_Pig_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="AA_Pig",EntryWeight=0.1,NPCsToSpawn=("/Arboreal_Additions/AtlasPorts/Pig/AA_Pig_Character_BP.AA_Pig_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/Arboreal_Additions/AtlasPorts/Pig/AA_Pig_Character_BP.AA_Pig_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="AA_Pig_Character_BP_C",ToClassName="")
Class Name:
AA_Rattlesnake_Character_BP_CBlueprint Path:
/Arboreal_Additions/AtlasPorts/Rattlesnake/AA_Rattlesnake_Character_BP.AA_Rattlesnake_Character_BPCommand to Spawn Wild (random level):
Cheat Summon AA_Rattlesnake_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/Arboreal_Additions/AtlasPorts/Rattlesnake/AA_Rattlesnake_Character_BP.AA_Rattlesnake_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "AA_Rattlesnake_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="AA_Rattlesnake",EntryWeight=0.1,NPCsToSpawn=("/Arboreal_Additions/AtlasPorts/Rattlesnake/AA_Rattlesnake_Character_BP.AA_Rattlesnake_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/Arboreal_Additions/AtlasPorts/Rattlesnake/AA_Rattlesnake_Character_BP.AA_Rattlesnake_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="AA_Rattlesnake_Character_BP_C",ToClassName="")
Class Name:
AA_Razortooth_Character_BP_CBlueprint Path:
/Arboreal_Additions/AtlasPorts/Razortooth/AA_Razortooth_Character_BP.AA_Razortooth_Character_BPCommand to Spawn Wild (random level):
Cheat Summon AA_Razortooth_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/Arboreal_Additions/AtlasPorts/Razortooth/AA_Razortooth_Character_BP.AA_Razortooth_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "AA_Razortooth_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="AA_Razortooth",EntryWeight=0.1,NPCsToSpawn=("/Arboreal_Additions/AtlasPorts/Razortooth/AA_Razortooth_Character_BP.AA_Razortooth_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/Arboreal_Additions/AtlasPorts/Razortooth/AA_Razortooth_Character_BP.AA_Razortooth_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="AA_Razortooth_Character_BP_C",ToClassName="")
Class Name:
AA_RockElemental_Character_BP_CBlueprint Path:
/Arboreal_Additions/AtlasPorts/RockElemental/AA_RockElemental_Character_BP.AA_RockElemental_Character_BPCommand to Spawn Wild (random level):
Cheat Summon AA_RockElemental_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/Arboreal_Additions/AtlasPorts/RockElemental/AA_RockElemental_Character_BP.AA_RockElemental_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "AA_RockElemental_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="AA_RockElemental",EntryWeight=0.1,NPCsToSpawn=("/Arboreal_Additions/AtlasPorts/RockElemental/AA_RockElemental_Character_BP.AA_RockElemental_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/Arboreal_Additions/AtlasPorts/RockElemental/AA_RockElemental_Character_BP.AA_RockElemental_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="AA_RockElemental_Character_BP_C",ToClassName="")
Class Name:
AA_Scorpion_Character_BP_CBlueprint Path:
/Arboreal_Additions/AtlasPorts/Scorpion/AA_Scorpion_Character_BP.AA_Scorpion_Character_BPCommand to Spawn Wild (random level):
Cheat Summon AA_Scorpion_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/Arboreal_Additions/AtlasPorts/Scorpion/AA_Scorpion_Character_BP.AA_Scorpion_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "AA_Scorpion_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="AA_Scorpion",EntryWeight=0.1,NPCsToSpawn=("/Arboreal_Additions/AtlasPorts/Scorpion/AA_Scorpion_Character_BP.AA_Scorpion_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/Arboreal_Additions/AtlasPorts/Scorpion/AA_Scorpion_Character_BP.AA_Scorpion_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="AA_Scorpion_Character_BP_C",ToClassName="")
Class Name:
AA_Sheep_Character_BP_CBlueprint Path:
/Arboreal_Additions/AtlasPorts/Sheep/AA_Sheep_Character_BP.AA_Sheep_Character_BPCommand to Spawn Wild (random level):
Cheat Summon AA_Sheep_Character_BP_CCommand to Spawn Wild (max level):
Cheat SpawnDino "Blueprint'/Arboreal_Additions/AtlasPorts/Sheep/AA_Sheep_Character_BP.AA_Sheep_Character_BP'" 600 0 0 150Command to Spawn Tamed:
Cheat GMSummon "AA_Sheep_Character_BP_C" 150Add to Spawners (Game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="AA_Sheep",EntryWeight=0.1,NPCsToSpawn=("/Arboreal_Additions/AtlasPorts/Sheep/AA_Sheep_Character_BP.AA_Sheep_Character_BP_C"))),NPCSpawnLimits=((NPCClass="/Arboreal_Additions/AtlasPorts/Sheep/AA_Sheep_Character_BP.AA_Sheep_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))Block (Game.ini):
NPCReplacements=(FromClassName="AA_Sheep_Character_BP_C",ToClassName="")