Apothecary and Baked Goods
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Mod ID: 1253633
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Apothecary and Baked Goods

Some QOL items - tranq / hunger arrows and darts, steel and mithral weapons, consumables (heal, change size), bonfire (large campfire)

BrIm is my acronym for Brite Imagination

INI settings FarSee consumables and (some) structures get working maximum or minimum distances from GameUserSettings.ini, the entries and default values are listed at the bottom

  • INI settings should be saved to GUS.ini with default value

General

  • Forge and Smelter can be placed on ground
  • Fryer will use an external water supply in addition to
  • Added consumable Grounded
  • WIP add consumable FarSee(SupplyCrates); uses FarSee(ExplorerNotes) INI settings
  • renamed Clearsight as FarSee(ClearSight)
  • WIP add wearable version of FarSee consumables, as per consumable but only while equipped; they should not show a timer

Structures

  • Refinery (Forge) - cooks metal ingots, steel ingots (metal plus charcoal), mithril ingots
  • Smelter, it should work like the Refinery Forge (which might be removed later), but can also breakdown ("grind") crafted items into raw resources; some resources will be lost, others may damage the smelter; items with a ‘durability’ will be broken down over time, others will be consumed immediately; consumes fuel 3x faster
  • Workstation (Smithy) - BrIm items can be crafted in core smithy as well
  • Bonfire - triple-size of campfire, much more heat and range; consumes fuel much faster
  • Fryer (Cooking pot), larger inventory, faster crafting, with improved versions of core consumables (Calien Soup, Enduro Stew, Focal Chili, Fria Curry, Lazarus Chowder)
  • HouseKeeping (fixed) - moves to its inventory dropped items, contents of dead characters, or (death) item caches; requires power source; holds 500 items, default range is 3000 radius (10 foundations); this is not a ‘recovery stone’ per se but if the player or dino is killed within its range the structure should pickup the inventory; might not work as expected if configured distance is above 24,000; note if INI settings exists it is likely the preview sphere will not reflect it properly; note has three "ignore" / "pickup" options - typically use “Ignore dropped items” as that can conflict with (for example) Ark Automated Vacuum

Consumables

Can be crafted in Fryer or Industrial Cooker

  • healing drinks - heals Dino or player; note craft cost and effects may change; WIP - do not appear to be working on Nitrado server
  • Extraordinary Healing drink (100% health over 20 seconds); buff appears like Argentavis rapid heal; stats, cost, etc may change
  • Catalyst Tonic - increases torpor, current health is reduced by 1/3 over duration (60 seconds), food is reduced by 50 units per second (work in progress); melee increases 50%, movement increased (amount is uncertain); stats and cost may change; dino will auto consume at 30% health
  • Megasaur Tonic - increases dino size by 250%, triples melee, reduces movement by 30%; mass is increased; weight is increased
  • Macrosaur Tonic - increases dino size by 50%, doubles melee, reduces movement by 30%; mass is increased; weight is increased
  • Minisaur Tonic - reduces dino size by 30%, reduces melee by 30%, doubles movement; mass is reduced by 70%; weight is reduced
  • Microsaur Tonic - reduces dino size by 80%, reduces melee by 60%, triples movement; mass is reduced by 70%; weight is reduced
    • small/medium dinos (Carnotosaur or smaller) cannot be ridden but can be picked up; those larger can be ridden and not picked up
    • only Terror Bird/Raptor and larger will consume; i.e. must have DragWeight >= 80
  • Note: catalyst, macrosaur, minosaur, etc are not preserved by cryopods, and cannot be used concurrently; they run for 120 seconds plus 60 second cooldown; during this 60 seconds others may be consumed
  • LoLight Sight consumable - grants night vision for five minutes; craft requirements may change
  • Featherfall consumable - grants fall resistance for 15 seconds, no cooldown interval; craft requirements may change
  • Pine Sap Tea (aka Cactus Soup) - reduces water consumption, and hides player from wild dinos within four foundations
  • Sticky Saddle - prevents rider from being dismounted; lasts 10 minutes
  • FarSee (ClearSight) - hides clouds, fog, grass; five minute duration, five minute cooldown
  • FarSee (Death Cache) - find nearby player or dino death cache, within 3000 radius (10 foundations); use in the cases when you/your dino kills a wild dino but does not harvest the remains, and you cannot find the death cache in the grass; note that if within range of a HouseKeeping item, that will pick up the cache - a note should be added to the team log
  • FarSee (Explorer Chests) - show an icon over Explorer Chests, only if it is about six foundations or further away; the icon is larger the further away it is; 5 minute duration, 5 minute cooldown
  • FarSee (Lifesigns) - shows a health icon above injured enemies (below 50% health)); icon is scaled by distance); 60 sec duration, 60 sec cooldown; work in progress - icon might be very small
  • FarSee (Resources) - track a resource item in your inventory, a icon will hover on resource sources, only if it is about six foundations or further away; the icon is larger the further away it is; 5 minute duration, no cooldown; might not track custom resources such as Mithral Ore or Bannok; INI settings for minimum and maximum distance and maximum icons to show; close resources show one icon
  • FarSee (Structure) - track a structure in your inventory (not an engram), a blinking icon hover over all structures; 5 minutes duration, no cooldown
  • FarSee (Supply Crates) - shows an icon atop any supply create within range; work in progress
  • Note FarSee consumables cannot be used concurrently
  • improved “Lesser Cure” (duration is 10 minutes)
  • Deep Pockets - prevents pests from stealing (unlikely to stop Ichthyornis)
  • Grounded - prevents rider from being dismounted/shocked by Cnidaria and Electric Eel; consumed by the dino

Weapons / Ammo

  • Stone Sickle to harvest raw Bannok; does not harvest under water
  • Steel hatchet, Mithril pick, and hatchet
  • hunger arrows and darts (does no torpor) - three tiers; arrows only work with bows, superior arrows - bows and crossbows
  • enhanced tranq arrows and darts (also reduces food) - three tiers; arrows only work with bows
  • healing darts - 25% across 20 seconds; values may change

Resources

  • Steel ingots, to make steel pick, hatchet, and pike; about twice damage of core
  • Mithril ore and ingots (harvested with BrIm Pick), to make pick, hatchet, and pike; about four times damage of core
  • Bannok (vegetarian food):
  • raw is harvested with Stone Sickle
  • raw is cooked in campfire, fireplace, bonfire, industrial grill; cooks faster than meat
  • raw plus honey is cooked in cooking pot or industrial cooker, to make prime Bannok
  • when placed in a Preserving Bin, Bannok plus Azulberries crafts ‘Biscuits’ i.e. Jerky, and Prime Bannok plus Azulberries crafts Biscotti i.e. prime jerky
    • Note that crafting of Prime Bannok, Biscotti, and Biscuit may change

Pending / Ideas

  • Redlight Sight (i.e. Desmodus heat vision)
  • Escapade - prevent you from being webbed, etc
  • Various offensive buffs: Pugilist (prevents target from flying, jumping, or running), Slasher (target takes bleed damage), Immolation (target is set on fire), Shocker (target is electrified), Chiller (target is frozen)
  • Various defensive buffs: Heater (prevents being frozen), Cooler (prevents being set on fire), Grounded (prevents being electrified)
  • Condensed Milk - aids in imprinting babies
  • your suggestions...

Some of my item icons originated from https://www.freepik.com/

GameUserSettings.ini entries:

  • [BrIm]
  • FarSeeExplorerChests.MaxDistance=21000
  • FarSeeExplorerChests.MinDistance=2100
  • FarSeeLifesigns.Distance=15000
  • FarSeeResources.MaxDistance=24000
  • FarSeeResources.MinDistance=2100
  • FarSeeResources.Quantity=50
  • FarSeeStructures.Distance=12000
  • HouseKeeping.Distance=3000