Magnifying Spyglass
This mod adds a mid game tier Spyglass variance, bascially combining the regular Spyglass with a Magnifying Glass. Engram is accesable at lvl 48 and you will need a regular Spyglass, a Magnifying Glass, 25 Fibers, and 10 Organic Polymer to craft it in your inventory. I'm trying to mimic a "makeshift" and "worn-out" upgrade to the Spyglass by simply glueing the Magnifying Glass on it.
The M-Spyglass will act exactly the same as the regular Spyglass in every regard, except it adds an additional layer of information(Target Health and Torpor) imported from the M-Glass. The effect works up to a default distance of 5.000 DevKit units. Consult Google if you want to know the distance in meters. The distance can be customized in the GameUserSettings.ini like this:
[SpyglassMod]
TooltipDistance=15000.000000
Project ID: 1230535
Is it multi platform?
Multi Platform updates will happen on a less frequent base. So make sure to review all the different versions if you are downloading manually.
What assets did you use?
All props, engrams and blueprints were vanilla integrated inside the dev kit, and customized as needed. For the icon and texture customization I used Gimp.
Any console commands and engrams?
Find the mod folder(refer to project id) and find a file labeled "manifest". You will find everything you need inside. Alternatively you can use any of the Admin-Mods available on the Curseforge.
Can we configure it?
You are enabled to customize the tooltip distance. Additional .ini settings may or may not be introduced with future versions.
Any future ideas?
Yes. Since the whole idea wraps around a "makeshift and worn out" Spyglass "upgrade", I'm planning on changing the model so it has the Magnifying Glass attached in front of it. But I need Blender installed for this and probably a long period of "getting back into modeling", before I can forward this idea.
More Info?
Refer to the image section?