epiphany
MODMAP
Spawn codes, cheat commands, and configs for epiphany Supply Crates
Class Name:
SupplyCrate_Boss_CBlueprint Path:
/TestMap/AB/SupplyCrate_Boss.SupplyCrate_BossAdd an item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Boss_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Cave_Aberration_Level10_CBlueprint Path:
/TestMap/AB/SupplyCrate_Cave_Aberration_Level10.SupplyCrate_Cave_Aberration_Level10Add an item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_Aberration_Level10_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Cave_Aberration_Level10_Double_CBlueprint Path:
/TestMap/AB/SupplyCrate_Cave_Aberration_Level10_Double.SupplyCrate_Cave_Aberration_Level10_DoubleAdd an item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_Aberration_Level10_Double_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Cave_Aberration_Level25_CBlueprint Path:
/TestMap/AB/SupplyCrate_Cave_Aberration_Level25.SupplyCrate_Cave_Aberration_Level25Add an item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_Aberration_Level25_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Cave_Aberration_Level25_Double_CBlueprint Path:
/TestMap/AB/SupplyCrate_Cave_Aberration_Level25_Double.SupplyCrate_Cave_Aberration_Level25_DoubleAdd an item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_Aberration_Level25_Double_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Cave_Aberration_Level35_CBlueprint Path:
/TestMap/AB/SupplyCrate_Cave_Aberration_Level35.SupplyCrate_Cave_Aberration_Level35Add an item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_Aberration_Level35_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Cave_Aberration_Level35_Double_CBlueprint Path:
/TestMap/AB/SupplyCrate_Cave_Aberration_Level35_Double.SupplyCrate_Cave_Aberration_Level35_DoubleAdd an item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_Aberration_Level35_Double_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Cave_Aberration_Level50_CBlueprint Path:
/TestMap/AB/SupplyCrate_Cave_Aberration_Level50.SupplyCrate_Cave_Aberration_Level50Add an item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_Aberration_Level50_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Cave_Aberration_Level50_Double_CBlueprint Path:
/TestMap/AB/SupplyCrate_Cave_Aberration_Level50_Double.SupplyCrate_Cave_Aberration_Level50_DoubleAdd an item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_Aberration_Level50_Double_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Cave_Aberration_Level65_CBlueprint Path:
/TestMap/AB/SupplyCrate_Cave_Aberration_Level65.SupplyCrate_Cave_Aberration_Level65Add an item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_Aberration_Level65_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Cave_Aberration_Level65_Double_CBlueprint Path:
/TestMap/AB/SupplyCrate_Cave_Aberration_Level65_Double.SupplyCrate_Cave_Aberration_Level65_DoubleAdd an item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_Aberration_Level65_Double_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Cave_Aberration_Level80_CBlueprint Path:
/TestMap/AB/SupplyCrate_Cave_Aberration_Level80.SupplyCrate_Cave_Aberration_Level80Add an item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_Aberration_Level80_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Cave_Aberration_Level80_Double_CBlueprint Path:
/TestMap/AB/SupplyCrate_Cave_Aberration_Level80_Double.SupplyCrate_Cave_Aberration_Level80_DoubleAdd an item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_Aberration_Level80_Double_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Cave_QualityTier1_EX_CBlueprint Path:
/TestMap/AB/SupplyCrate_Cave_QualityTier1_EX.SupplyCrate_Cave_QualityTier1_EXAdd an item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_QualityTier1_EX_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Cave_QualityTier1_EX_2_CBlueprint Path:
/TestMap/AB/SupplyCrate_Cave_QualityTier1_EX_2.SupplyCrate_Cave_QualityTier1_EX_2Add an item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_QualityTier1_EX_2_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Cave_QualityTier2_EX_CBlueprint Path:
/TestMap/AB/SupplyCrate_Cave_QualityTier2_EX.SupplyCrate_Cave_QualityTier2_EXAdd an item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_QualityTier2_EX_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Cave_QualityTier2_EX_2_CBlueprint Path:
/TestMap/AB/SupplyCrate_Cave_QualityTier2_EX_2.SupplyCrate_Cave_QualityTier2_EX_2Add an item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_QualityTier2_EX_2_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Cave_QualityTier3_EX_CBlueprint Path:
/TestMap/AB/SupplyCrate_Cave_QualityTier3_EX.SupplyCrate_Cave_QualityTier3_EXAdd an item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_QualityTier3_EX_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Cave_QualityTier3_EX_2_CBlueprint Path:
/TestMap/AB/SupplyCrate_Cave_QualityTier3_EX_2.SupplyCrate_Cave_QualityTier3_EX_2Add an item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_QualityTier3_EX_2_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Dungeon_Aberration_Level35_CBlueprint Path:
/TestMap/AB/SupplyCrate_Dungeon_Aberration_Level35.SupplyCrate_Dungeon_Aberration_Level35Add an item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Dungeon_Aberration_Level35_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Dungeon_Aberration_Level50_CBlueprint Path:
/TestMap/AB/SupplyCrate_Dungeon_Aberration_Level50.SupplyCrate_Dungeon_Aberration_Level50Add an item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Dungeon_Aberration_Level50_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Dungeon_Aberration_Level65_CBlueprint Path:
/TestMap/AB/SupplyCrate_Dungeon_Aberration_Level65.SupplyCrate_Dungeon_Aberration_Level65Add an item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Dungeon_Aberration_Level65_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Dungeon_Aberration_Level80_CBlueprint Path:
/TestMap/AB/SupplyCrate_Dungeon_Aberration_Level80.SupplyCrate_Dungeon_Aberration_Level80Add an item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Dungeon_Aberration_Level80_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Level35_Aberrant_Surface_CBlueprint Path:
/TestMap/AB/SupplyCrate_Level35_Aberrant_Surface.SupplyCrate_Level35_Aberrant_SurfaceAdd an item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level35_Aberrant_Surface_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))
Class Name:
SupplyCrate_Level35_Aberrant_Surface_Double_CBlueprint Path:
/TestMap/AB/SupplyCrate_Level35_Aberrant_Surface_Double.SupplyCrate_Level35_Aberrant_Surface_DoubleAdd an item to this Supply Crate (Game.ini):
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level35_Aberrant_Surface_Double_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=False,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10,MaxQuantity=20,MinQuality=0.0,MaxQuality=0.0,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.0)))))