FSG Wasteland x Cyberpunk Structures Free
Structures skins mod in wasteland and cyberpunk theme
Spawn codes, cheat commands, and configs for FSG Wasteland x Cyberpunk Structures Free Items
Class Name:
PrimalItemStructureSkin_StructuresTileset_Cyber_CBlueprint Path:
/FSG_Wetland_Structures/ModContent/Skin/PrimalItemStructureSkin_StructuresTileset_Cyber.PrimalItemStructureSkin_StructuresTileset_CyberGFI Command:
Cheat GFI PrimalItemStructureSkin_StructuresTileset_Cyber_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/FSG_Wetland_Structures/ModContent/Skin/PrimalItemStructureSkin_StructuresTileset_Cyber.PrimalItemStructureSkin_StructuresTileset_Cyber'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_StructuresTileset_Cyber_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_StructuresTileset_Cyber_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_StructuresTileset_Wetland_CBlueprint Path:
/FSG_Wetland_Structures/ModContent/Skin/PrimalItemStructureSkin_StructuresTileset_Wetland.PrimalItemStructureSkin_StructuresTileset_WetlandGFI Command:
Cheat GFI PrimalItemStructureSkin_StructuresTileset_Wetland_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/FSG_Wetland_Structures/ModContent/Skin/PrimalItemStructureSkin_StructuresTileset_Wetland.PrimalItemStructureSkin_StructuresTileset_Wetland'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_StructuresTileset_Wetland_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_StructuresTileset_Wetland_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_Tileset_WetlandChairs_CBlueprint Path:
/FSG_Wetland_Structures/ModContent/Skin/PrimalItemStructureSkin_Tileset_WetlandChairs.PrimalItemStructureSkin_Tileset_WetlandChairsGFI Command:
Cheat GFI PrimalItemStructureSkin_Tileset_WetlandChairs_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/FSG_Wetland_Structures/ModContent/Skin/PrimalItemStructureSkin_Tileset_WetlandChairs.PrimalItemStructureSkin_Tileset_WetlandChairs'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_Tileset_WetlandChairs_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_Tileset_WetlandChairs_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_Tileset_WetlandTables_CBlueprint Path:
/FSG_Wetland_Structures/ModContent/Skin/PrimalItemStructureSkin_Tileset_WetlandTables.PrimalItemStructureSkin_Tileset_WetlandTablesGFI Command:
Cheat GFI PrimalItemStructureSkin_Tileset_WetlandTables_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/FSG_Wetland_Structures/ModContent/Skin/PrimalItemStructureSkin_Tileset_WetlandTables.PrimalItemStructureSkin_Tileset_WetlandTables'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_Tileset_WetlandTables_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_Tileset_WetlandTables_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_BuildingTileset_Wetland_CBlueprint Path:
/FSG_Wetland_Structures/ModContent/Skin/Building/PrimalItemStructureSkin_BuildingTileset_Wetland.PrimalItemStructureSkin_BuildingTileset_WetlandGFI Command:
Cheat GFI PrimalItemStructureSkin_BuildingTileset_Wetland_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/FSG_Wetland_Structures/ModContent/Skin/Building/PrimalItemStructureSkin_BuildingTileset_Wetland.PrimalItemStructureSkin_BuildingTileset_Wetland'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_BuildingTileset_Wetland_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_BuildingTileset_Wetland_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_WastelandBench_CBlueprint Path:
/FSG_Wetland_Structures/ModContent/Structures/Bench/PrimalItemStructure_WastelandBench.PrimalItemStructure_WastelandBenchGFI Command:
Cheat GFI PrimalItemStructure_WastelandBench_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/FSG_Wetland_Structures/ModContent/Structures/Bench/PrimalItemStructure_WastelandBench.PrimalItemStructure_WastelandBench'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_WastelandBench_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_WastelandBench_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_Props_Office_CBlueprint Path:
/FSG_Wetland_Structures/ModContent/Structures/CyberProps/PrimalItemStructure_Props_Office.PrimalItemStructure_Props_OfficeGFI Command:
Cheat GFI PrimalItemStructure_Props_Office_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/FSG_Wetland_Structures/ModContent/Structures/CyberProps/PrimalItemStructure_Props_Office.PrimalItemStructure_Props_Office'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_Props_Office_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_Props_Office_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_Wetland_EntryComputer_CBlueprint Path:
/FSG_Wetland_Structures/ModContent/Structures/EntryComputer/PrimalItemStructure_Wetland_EntryComputer.PrimalItemStructure_Wetland_EntryComputerGFI Command:
Cheat GFI PrimalItemStructure_Wetland_EntryComputer_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/FSG_Wetland_Structures/ModContent/Structures/EntryComputer/PrimalItemStructure_Wetland_EntryComputer.PrimalItemStructure_Wetland_EntryComputer'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_Wetland_EntryComputer_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_Wetland_EntryComputer_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_Props_Car_CBlueprint Path:
/FSG_Wetland_Structures/ModContent/Structures/WastelandProps/PrimalItemStructure_Props_Car.PrimalItemStructure_Props_CarGFI Command:
Cheat GFI PrimalItemStructure_Props_Car_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/FSG_Wetland_Structures/ModContent/Structures/WastelandProps/PrimalItemStructure_Props_Car.PrimalItemStructure_Props_Car'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_Props_Car_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_Props_Car_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_Props_Curtain_CBlueprint Path:
/FSG_Wetland_Structures/ModContent/Structures/WastelandProps/PrimalItemStructure_Props_Curtain.PrimalItemStructure_Props_CurtainGFI Command:
Cheat GFI PrimalItemStructure_Props_Curtain_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/FSG_Wetland_Structures/ModContent/Structures/WastelandProps/PrimalItemStructure_Props_Curtain.PrimalItemStructure_Props_Curtain'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_Props_Curtain_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_Props_Curtain_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructure_Props_Holograms_CBlueprint Path:
/FSG_Wetland_Structures/ModContent/Structures/CyberProps/Holograms/PrimalItemStructure_Props_Holograms.PrimalItemStructure_Props_HologramsGFI Command:
Cheat GFI PrimalItemStructure_Props_Holograms_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/FSG_Wetland_Structures/ModContent/Structures/CyberProps/Holograms/PrimalItemStructure_Props_Holograms.PrimalItemStructure_Props_Holograms'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_Props_Holograms_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructure_Props_Holograms_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))