Creature Tiers
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Downloads: 12,857
File Size: 869.0 KB
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Mod ID: 1074916
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Creature Tiers

Adds Alpha, Beta, and Gamma tiered creatures to spice up your ark, using traits!

Join our discord if you have questions or just want to chat! https://discord.gg/wwh4CGwyeh

Crossplay compatible!

Works with modded and vanilla creatures! Modded alpha ft. marnii's griffins

Vanilla Alpha

Creature Tiers Admin Menu

This mod adds Alpha, Beta, and Gamma buffs to wild creatures that spawn across the arks. The tiers are each tied to a tier of the CreatureTiers gene trait and as such can be transferred in the usual ways a trait can be. Tiers each correspond to the same color bosses do: Red particles for alpha, blue for beta, and gamma green. Each tier also comes with a dangerous Territorial variant - substantially more powerful than its usual kind. Taming methods are unaffected by each tier, but territorial critters can't be pacified, and must simply be fought or avoided. Creatures of the ark may even rally around the territorial beast in support!

Current features:

  • Singular gene
  • 3 wild tiers + Territorial variants (+1 tier you may find only thru breeding!)
  • Configurable speed, stat, and chance multipliers for each (and separately territorial)
  • Ability to toggle speed buff per creature (don't go zooming off cliffs!)
  • Ability to toggle particles per creature
  • Creature tier gun for admins to apply a tier to existing wild or tamed creatures (can also remove tiers)
  • In game admin menu with settings for the mod and ability to toggle "blood moons" which turn all wild tiered creatures territorial

Planned features:

  • Configurable number of tiers maybe?
  • Adjustable sizes

Admin gun spawn code:
cheat giveitem "/CreatureTiers/CreatureTiers/CreatureTierGun/CreatureTierGun.CreatureTierGun" 1 0 0 false

Some useful script commands - the gene and embry ones work on whatever dino is in front of you and should work on vanilla/other modded traits as well. cheat ScriptCommand CT_AddGeneToTarget GeneName[Tier]
cheat ScriptCommand OpenCTAdminMenu
cheat ScriptCommand CT_RemoveGeneFromTarget GeneName[Tier]
cheat ScriptCommand GetEmbryo

In addition to the below settings, for each tier you can also add a blacklist of creature classes to spawn. These should be the short classname, separated by commas:

ex: GammaBlacklist=Moschops_Character_BP_C,Raptor_Character_BP_C

INI settings:

[CreatureTiers]  
VerboseLogging=boolean  
AllowOmegaConfig=boolean  
ReplaceAEWithCT=boolean  
  
# ABOVE SETTINGS ARE CHECKED REGARDLESS OF IN GAME VS INI  
ForceUseINISettings=boolean  
  
{tier}{settingName}  
  
tiers:  
Alpha  
TerritorialAlpha  
Beta  
TerritorialBeta  
Gamma  
TerritorialGamma  
Omega  
  
  
setting names:  
Chance=float  
AggroRange=float  
Multiplier=float  
SpeedMultiplier=float  
SizeMultiplier=float (UNUSED FOR NOW)  
SeparateMultipliers=boolean  
MeleeMultiplier=float  
HealthMultiplier=float  
WeightMultiplier=float  
XPMultiplier=float  
DisableSpawn=boolean  
Blacklist=paths separated by comma  
DragWeightMinimum=float  
MaleInheritChance=float  
FemInheritChance=float  

Primary buffs:

  • /CreatureTiers/CreatureTiers/traits/CreatureTierTraitBuff.CreatureTierTraitBuff_C - primary helper for stat buffing etc
  • /CreatureTiers/CreatureTiers/common/PrimalCreatureTierLoader.PrimalCreatureTierLoader_C - load for on creature spawned init