Author: BenzomineraMods
Downloads: 12,221,196
File Size: 168.6 MB
Created:
Updated:
Mod ID: 1062233
Categories:
Arkitect's Paradise
A mod that adds some unique and super useful cosmetics to the game to make your base seam like one coherent structure.
Spawn codes, cheat commands, and configs for Arkitect's Paradise Items
Class Name:
PrimalItemSkinBase_AP_CBlueprint Path:
/ArkitectsParadise/Items/PrimalItemSkinBase_AP.PrimalItemSkinBase_APGFI Command:
Cheat GFI PrimalItemSkinBase_AP_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/ArkitectsParadise/Items/PrimalItemSkinBase_AP.PrimalItemSkinBase_AP'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinBase_AP_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinBase_AP_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkinBase_AP_CBlueprint Path:
/ArkitectsParadise/Structures/PrimalItemStructureSkinBase_AP.PrimalItemStructureSkinBase_APGFI Command:
Cheat GFI PrimalItemStructureSkinBase_AP_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/ArkitectsParadise/Structures/PrimalItemStructureSkinBase_AP.PrimalItemStructureSkinBase_AP'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkinBase_AP_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkinBase_AP_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinArmorBase_AP_CBlueprint Path:
/ArkitectsParadise/Items/Armor/PrimalItemSkinArmorBase_AP.PrimalItemSkinArmorBase_APGFI Command:
Cheat GFI PrimalItemSkinArmorBase_AP_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/ArkitectsParadise/Items/Armor/PrimalItemSkinArmorBase_AP.PrimalItemSkinArmorBase_AP'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinArmorBase_AP_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinArmorBase_AP_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinArmorBase_Boots_AP_CBlueprint Path:
/ArkitectsParadise/Items/Armor/PrimalItemSkinArmorBase_Boots_AP.PrimalItemSkinArmorBase_Boots_APGFI Command:
Cheat GFI PrimalItemSkinArmorBase_Boots_AP_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/ArkitectsParadise/Items/Armor/PrimalItemSkinArmorBase_Boots_AP.PrimalItemSkinArmorBase_Boots_AP'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinArmorBase_Boots_AP_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinArmorBase_Boots_AP_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinArmorBase_Gloves_AP_CBlueprint Path:
/ArkitectsParadise/Items/Armor/PrimalItemSkinArmorBase_Gloves_AP.PrimalItemSkinArmorBase_Gloves_APGFI Command:
Cheat GFI PrimalItemSkinArmorBase_Gloves_AP_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/ArkitectsParadise/Items/Armor/PrimalItemSkinArmorBase_Gloves_AP.PrimalItemSkinArmorBase_Gloves_AP'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinArmorBase_Gloves_AP_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinArmorBase_Gloves_AP_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinArmorBase_Helmet_AP_CBlueprint Path:
/ArkitectsParadise/Items/Armor/PrimalItemSkinArmorBase_Helmet_AP.PrimalItemSkinArmorBase_Helmet_APGFI Command:
Cheat GFI PrimalItemSkinArmorBase_Helmet_AP_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/ArkitectsParadise/Items/Armor/PrimalItemSkinArmorBase_Helmet_AP.PrimalItemSkinArmorBase_Helmet_AP'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinArmorBase_Helmet_AP_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinArmorBase_Helmet_AP_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinArmorBase_Pants_AP_CBlueprint Path:
/ArkitectsParadise/Items/Armor/PrimalItemSkinArmorBase_Pants_AP.PrimalItemSkinArmorBase_Pants_APGFI Command:
Cheat GFI PrimalItemSkinArmorBase_Pants_AP_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/ArkitectsParadise/Items/Armor/PrimalItemSkinArmorBase_Pants_AP.PrimalItemSkinArmorBase_Pants_AP'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinArmorBase_Pants_AP_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinArmorBase_Pants_AP_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemSkinArmorBase_Shirt_AP_CBlueprint Path:
/ArkitectsParadise/Items/Armor/PrimalItemSkinArmorBase_Shirt_AP.PrimalItemSkinArmorBase_Shirt_APGFI Command:
Cheat GFI PrimalItemSkinArmorBase_Shirt_AP_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/ArkitectsParadise/Items/Armor/PrimalItemSkinArmorBase_Shirt_AP.PrimalItemSkinArmorBase_Shirt_AP'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemSkinArmorBase_Shirt_AP_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemSkinArmorBase_Shirt_AP_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_Chrome_CBlueprint Path:
/ArkitectsParadise/Structures/Buildings/Chrome/PrimalItemStructureSkin_Chrome.PrimalItemStructureSkin_ChromeGFI Command:
Cheat GFI PrimalItemStructureSkin_Chrome_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/ArkitectsParadise/Structures/Buildings/Chrome/PrimalItemStructureSkin_Chrome.PrimalItemStructureSkin_Chrome'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_Chrome_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_Chrome_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_CleanTiles_CBlueprint Path:
/ArkitectsParadise/Structures/Buildings/CleanTiles/PrimalItemStructureSkin_CleanTiles.PrimalItemStructureSkin_CleanTilesGFI Command:
Cheat GFI PrimalItemStructureSkin_CleanTiles_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/ArkitectsParadise/Structures/Buildings/CleanTiles/PrimalItemStructureSkin_CleanTiles.PrimalItemStructureSkin_CleanTiles'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_CleanTiles_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_CleanTiles_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_ClearGlass_CBlueprint Path:
/ArkitectsParadise/Structures/Buildings/ClearGlass/PrimalItemStructureSkin_ClearGlass.PrimalItemStructureSkin_ClearGlassGFI Command:
Cheat GFI PrimalItemStructureSkin_ClearGlass_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/ArkitectsParadise/Structures/Buildings/ClearGlass/PrimalItemStructureSkin_ClearGlass.PrimalItemStructureSkin_ClearGlass'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_ClearGlass_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_ClearGlass_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_FineWood_CBlueprint Path:
/ArkitectsParadise/Structures/Buildings/FineWood/PrimalItemStructureSkin_FineWood.PrimalItemStructureSkin_FineWoodGFI Command:
Cheat GFI PrimalItemStructureSkin_FineWood_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/ArkitectsParadise/Structures/Buildings/FineWood/PrimalItemStructureSkin_FineWood.PrimalItemStructureSkin_FineWood'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_FineWood_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_FineWood_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_GraniteTiles_CBlueprint Path:
/ArkitectsParadise/Structures/Buildings/GraniteTiles/PrimalItemStructureSkin_GraniteTiles.PrimalItemStructureSkin_GraniteTilesGFI Command:
Cheat GFI PrimalItemStructureSkin_GraniteTiles_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/ArkitectsParadise/Structures/Buildings/GraniteTiles/PrimalItemStructureSkin_GraniteTiles.PrimalItemStructureSkin_GraniteTiles'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_GraniteTiles_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_GraniteTiles_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_Laminate_CBlueprint Path:
/ArkitectsParadise/Structures/Buildings/Laminate/PrimalItemStructureSkin_Laminate.PrimalItemStructureSkin_LaminateGFI Command:
Cheat GFI PrimalItemStructureSkin_Laminate_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/ArkitectsParadise/Structures/Buildings/Laminate/PrimalItemStructureSkin_Laminate.PrimalItemStructureSkin_Laminate'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_Laminate_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_Laminate_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_Marble_CBlueprint Path:
/ArkitectsParadise/Structures/Buildings/Marble/PrimalItemStructureSkin_Marble.PrimalItemStructureSkin_MarbleGFI Command:
Cheat GFI PrimalItemStructureSkin_Marble_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/ArkitectsParadise/Structures/Buildings/Marble/PrimalItemStructureSkin_Marble.PrimalItemStructureSkin_Marble'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_Marble_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_Marble_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_ModernBricks_CBlueprint Path:
/ArkitectsParadise/Structures/Buildings/ModernBricks/PrimalItemStructureSkin_ModernBricks.PrimalItemStructureSkin_ModernBricksGFI Command:
Cheat GFI PrimalItemStructureSkin_ModernBricks_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/ArkitectsParadise/Structures/Buildings/ModernBricks/PrimalItemStructureSkin_ModernBricks.PrimalItemStructureSkin_ModernBricks'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_ModernBricks_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_ModernBricks_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_RoughBricks_CBlueprint Path:
/ArkitectsParadise/Structures/Buildings/RoughBricks/PrimalItemStructureSkin_RoughBricks.PrimalItemStructureSkin_RoughBricksGFI Command:
Cheat GFI PrimalItemStructureSkin_RoughBricks_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/ArkitectsParadise/Structures/Buildings/RoughBricks/PrimalItemStructureSkin_RoughBricks.PrimalItemStructureSkin_RoughBricks'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_RoughBricks_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_RoughBricks_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_RubberTile_CBlueprint Path:
/ArkitectsParadise/Structures/Buildings/RubberTile/PrimalItemStructureSkin_RubberTile.PrimalItemStructureSkin_RubberTileGFI Command:
Cheat GFI PrimalItemStructureSkin_RubberTile_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/ArkitectsParadise/Structures/Buildings/RubberTile/PrimalItemStructureSkin_RubberTile.PrimalItemStructureSkin_RubberTile'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_RubberTile_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_RubberTile_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_Wallpaper_CBlueprint Path:
/ArkitectsParadise/Structures/Buildings/Wallpaper/PrimalItemStructureSkin_Wallpaper.PrimalItemStructureSkin_WallpaperGFI Command:
Cheat GFI PrimalItemStructureSkin_Wallpaper_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/ArkitectsParadise/Structures/Buildings/Wallpaper/PrimalItemStructureSkin_Wallpaper.PrimalItemStructureSkin_Wallpaper'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_Wallpaper_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_Wallpaper_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_WeatheredPlanks_CBlueprint Path:
/ArkitectsParadise/Structures/Buildings/WeatheredPlanks/PrimalItemStructureSkin_WeatheredPlanks.PrimalItemStructureSkin_WeatheredPlanksGFI Command:
Cheat GFI PrimalItemStructureSkin_WeatheredPlanks_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/ArkitectsParadise/Structures/Buildings/WeatheredPlanks/PrimalItemStructureSkin_WeatheredPlanks.PrimalItemStructureSkin_WeatheredPlanks'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_WeatheredPlanks_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_WeatheredPlanks_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_WhiteMarble_CBlueprint Path:
/ArkitectsParadise/Structures/Buildings/WhiteMarble/PrimalItemStructureSkin_WhiteMarble.PrimalItemStructureSkin_WhiteMarbleGFI Command:
Cheat GFI PrimalItemStructureSkin_WhiteMarble_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/ArkitectsParadise/Structures/Buildings/WhiteMarble/PrimalItemStructureSkin_WhiteMarble.PrimalItemStructureSkin_WhiteMarble'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_WhiteMarble_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_WhiteMarble_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_CartographyTableLite_CBlueprint Path:
/ArkitectsParadise/Structures/Furniture/CartographyTable/PrimalItemStructureSkin_CartographyTableLite.PrimalItemStructureSkin_CartographyTableLiteGFI Command:
Cheat GFI PrimalItemStructureSkin_CartographyTableLite_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/ArkitectsParadise/Structures/Furniture/CartographyTable/PrimalItemStructureSkin_CartographyTableLite.PrimalItemStructureSkin_CartographyTableLite'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_CartographyTableLite_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_CartographyTableLite_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_VolumeControl_CBlueprint Path:
/ArkitectsParadise/Structures/Misc/VolumeControl/PrimalItemStructureSkin_VolumeControl.PrimalItemStructureSkin_VolumeControlGFI Command:
Cheat GFI PrimalItemStructureSkin_VolumeControl_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/ArkitectsParadise/Structures/Misc/VolumeControl/PrimalItemStructureSkin_VolumeControl.PrimalItemStructureSkin_VolumeControl'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_VolumeControl_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_VolumeControl_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_Computer_CBlueprint Path:
/ArkitectsParadise/Structures/Furniture/Office/Computer/PrimalItemStructureSkin_Computer.PrimalItemStructureSkin_ComputerGFI Command:
Cheat GFI PrimalItemStructureSkin_Computer_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/ArkitectsParadise/Structures/Furniture/Office/Computer/PrimalItemStructureSkin_Computer.PrimalItemStructureSkin_Computer'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_Computer_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_Computer_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))
Class Name:
PrimalItemStructureSkin_GlassDesk_CBlueprint Path:
/ArkitectsParadise/Structures/Furniture/Office/GlassDesk/PrimalItemStructureSkin_GlassDesk.PrimalItemStructureSkin_GlassDeskGFI Command:
Cheat GFI PrimalItemStructureSkin_GlassDesk_C 1 0 0GiveItem Command:
Cheat GiveItem "Blueprint'/ArkitectsParadise/Structures/Furniture/Office/GlassDesk/PrimalItemStructureSkin_GlassDesk.PrimalItemStructureSkin_GlassDesk'" 1 0 0Override Crafting Costs (Game.ini):
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructureSkin_GlassDesk_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))Override Stack Size (Game.ini):
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemStructureSkin_GlassDesk_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=False))