Szk' Chemicals
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Downloads: 1,547
File Size: 7.5 MB
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Mod ID: 1038475
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Szk' Chemicals

Upgraded narcotics, healing potions and taming appetizers.

This mod add a new tier of regular narcotic with arrows, spears and darts included, a new tier of Bio-toxin with darts included, 3 tiers of appetizers to help you tame and 3 tiers of healing potions. All of them are balanced with vanilla gameplay in mind.

Enhanced narcotic is twice as strong as regular narcotic.

Enhanced tranq arrow, tranq spear and tranq dart are twice as strong as the regular one BUT the initial hit does the same amount of torpor, is the over time effect which carries all the enhanced effect. Example: A regular tranq arrow does 40 torpor on hit and 50 over the next 5 seconds, and enhanced Tranq arrow from this mod deals 40 torpor on hit and 140 torpor over 8 seconds.

Toxin Concoction is an improved bio-toxin with leech blood, angler gel and bio-oil(the one produced in basilo inventory or gathered from tusos), it is much stronger than bio toxin giving a total of 1000 torpor very slowly, good for a tame that loses torpor quickly.

Enhanced shocking dart follow the same logic as the tranq, twice as strong overall but with the on hit torpor being the same.

Appetizers drains 50/300/1000 food from dinos over 30 seconds but be carefull, they also drain 100/250/500 torpor at a rate of 5 per second.

Healing potions heal hp by a %, 33, 66 and full over 60 seconds, can be used by the player as well but unless you have a ton of hp it'd be a waste.

Why make this mod?

This is my first mod and wanted to try something not too complex to get around with the devkit.

The second reason is for my personal taste, after testing all tranq mods I could find, most of them felt kind "cheaty', condensing the same resources needed to craft a 5,10,25 or 100 arrow on just one, if you top this up with a good bow or crossbow you could easily one shot most dinos out there, even at levels over 150.

Other mods try to explore a different approach by making the higher tiers of arrows/narcs cost rarer resources, but in the end they are still too powerfull.

As for the appetizers, I've been a fan of the original mod since ASE, other mods that did the same were way too cheaty too. My goal was to just make it have a little downside so you don't just spam them as well to add more tiers as I didn't like the insta drain ones.

I didn't try many healing mods but I tried to keep them balanced.

Plans

-Darts with healing effects -Maybe darts with appetizer effect -Add INI settings