Raw resources from Scorched Earth can now be crafted in a variety of crafting benches. The crafting costs can be adjusted with vanilla crafting costs overrides and the quantity of the item created can be adjusted with mod config ini listed below. The resources created are vanilla and not mod items.
Resources are added to the Industrial Grinder, Mortar & Pestle, Chemistry Bench and Equus(saddle required).
Default crafting costs are as follows:
10 Cactus sap = 1 oil + 3 fiber
2 Clay = 1 cactus sap + 2 sand
5 Sand = 1 stone
1 Silk = 10 fiber
1 Sulfur = 3 spoiled meat
1 Raw Salt = 2 raw meat, 3 fiber
Please note, the Chemistry Bench has it's own crafting cost and quantity multipliers which stack along with this mod. For example:
60 Cactus Sap will be crafted for 4 oil and 12 fiber
Configs(GameUserSettings.ini):
[ScorchedResources]
PrimalItem_ScorchedResources_CactusSap_C_Qty=10
PrimalItem_ScorchedResources_CactusSap2_C_Qty=10
PrimalItem_ScorchedResources_Clay_C_Qty=2
PrimalItem_ScorchedResources_Sand_C_Qty=5
PrimalItem_ScorchedResources_Silk_C_Qty=1
PrimalItem_ScorchedResources_Sulfur_C_Qty=1
PrimalItem_ScorchedResources_RawSalt_C_Qty=1
Item Classes for Crafting Cost Overrides(Game.ini):
(https://ark.wiki.gg/wiki/Server_configuration#ConfigOverrideItemCraftingCosts)
PrimalItem_ScorchedResources_CactusSap_C
PrimalItem_ScorchedResources_CactusSap2_C
PrimalItem_ScorchedResources_Clay_C
PrimalItem_ScorchedResources_Sand_C
PrimalItem_ScorchedResources_Silk_C
PrimalItem_ScorchedResources_Sulfur_C
PrimalItem_ScorchedResources_RawSalt_C
Notes
PrimalItem_ScorchedResources_CactusSap2 is just a cheap solution to a tiny bug wildcard currently has with the grinder hiding the first item added to it. As such you may have 2 cactus sap entries in it's inventory or other crafting stations. They both work fine.
Bugs
When reporting bugs, it is very important to include as much detail as possible.
How you caused the bug? What it is? What should happen? Singleplayer? Dedicated server? PC? Console?
