Item Exchanger
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Mod ID: 994984
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Item Exchanger

Exchanges items for other items.

Allows players to exchange items for other items. This is the standalone version of the Exchanger from the Auction House mod in ARK: Survival Evolved. Enjoy!

Requires configuration by a server admin. INI settings and examples are below.

INI Settings

[ItemExchanger] Exchanges=/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Element.PrimalItemResource_Element,100:/Game/PrimalEarth/CoreBlueprints/Items/Trophies/PrimalItemTrophy_Broodmother_Gamma.PrimalItemTrophy_Broodmother_Gamma,1;/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Hide.PrimalItemResource_Hide,1000:/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Chitin.PrimalItemResource_Chitin,10000;/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_MetalIngot.PrimalItemResource_MetalIngot,1000:/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Chitin.PrimalItemResource_Chitin,10000

The configuration for all exchanges that the exchanger will allow players to craft. The format is below. Note the placement of commas, semicolons, and colons. A colon separates the receive and asking items, a semicolon separates exchanges, commas separate values.

The format is as follows:

ReceivedItem1,ReceivedQuantity1:AskingItem1a,AskingQuantity1a,AskingItem1b,AskingQuantity1b;ReceivedItem2,ReceivedQuantity2:AskingItem2a,AskingQuantity2a;

For example, to add exchanges that allow players to exchange 100 stone and 100 wood for 1 element, or 100 gold coins for 1 element, you can use this setting:

[ItemExchanger] Exchanges=/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Element.PrimalItemResource_Element,1:/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Stone.PrimalItemResource_Stone,100,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Wood.PrimalItemResource_Wood,100;/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Element.PrimalItemResource_Element,1:/Game/Mods/AuctionHouse/Currency/PrimalItemResource_AuctionHouseCoin_Gold.PrimalItemResource_AuctionHouseCoin_Gold,100;