Amargasaurus: Port and Tweaks
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File Size: 167.0 MB
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Updated:
Mod ID: 971230
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Amargasaurus: Port and Tweaks

Adds the Amargasaurus to ASA

This mod adds the Amargasaurus to ASA, while also adding some visual tweaks and improvements.

  • Their spikes are now a colour region, and are tinted by the respective element the Amarga is currently set to. They have their own colourset of blues, purples, reds and oranges.
  • Colourisation is more consistent across the body rather than being covered with uncoloured gaps, and the depth and skin of the facial wrinkles have been reduced to make them appear less sunken. The eye sockets are also less fleshy and like the body, now colour properly. When Lost Island releases, you will be able to convert them back to vanilla to allow removing the mod without losing them.

Note: The spike glow when aiming does not work unless the Effects Quality visual setting is High or Epic. As far as I can tell this is a limitation with UE5 itself, although if anyone does know of a way to change this, it would be appreciated! Texture quality also affects the elemental effects.

All configs go under the header [ASEPorts]

To activate spawns for the Eerie version of the Amarga:

EnableEeries=True

Configs for disabling the visual changes:

PreventSpikeColourisation=True

UseVanillaTextures=True

Spawn commands: Blueprint'/AmargaASEP/Amargasaurus/Amargasaurus_Character_BP_ASEP.Amargasaurus_Character_BP_ASEP'

Eerie: '/AmargaASEP/Amargasaurus/Amargasaurus_Character_BP_Eerie_ASEP.Amargasaurus_Character_BP_Eerie_ASEP'

Cheat GMSummon "Amargasaurus_Character_BP_Eerie_ASEP_C" 150

View the wiki for more information on spawn commands: https://ark.wiki.gg/wiki/Console_commands

Saddle BP path is Blueprint'/AmargaASEP/Amargasaurus/PrimalItemArmor_AmargaSaddle_ASEP.PrimalItemArmor_AmargaSaddle_ASEP'

Command cheat gfi PrimalItemArmor_AmargaSaddle_ASEP 1 1 1

Engram entry is EngramEntry_Saddle_Amarga_ASEP_C

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